133 lines
5.6 KiB
C#
133 lines
5.6 KiB
C#
using System;
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using System.Net.Http;
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using System.Text.RegularExpressions;
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using System.Threading.Tasks;
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using App.Metrics;
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using App.Metrics.Logging;
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using Discord;
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using Discord.Net;
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using Discord.Webhook;
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using Microsoft.Extensions.Caching.Memory;
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using Serilog;
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namespace PluralKit.Bot
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{
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public class WebhookExecutorService: IDisposable
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{
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private WebhookCacheService _webhookCache;
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private IMemoryCache _cache;
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private ILogger _logger;
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private IMetrics _metrics;
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private HttpClient _client;
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public WebhookExecutorService(IMemoryCache cache, IMetrics metrics, WebhookCacheService webhookCache, ILogger logger)
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{
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_cache = cache;
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_metrics = metrics;
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_webhookCache = webhookCache;
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_logger = logger.ForContext<WebhookExecutorService>();
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_client = new HttpClient();
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}
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public async Task<ulong> ExecuteWebhook(ITextChannel channel, string name, string avatarUrl, string content, IAttachment attachment)
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{
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_logger.Verbose("Invoking webhook in channel {Channel}", channel.Id);
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// Get a webhook, execute it
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var webhook = await _webhookCache.GetWebhook(channel);
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var id = await ExecuteWebhookInner(webhook, name, avatarUrl, content, attachment);
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// Log the relevant metrics
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_metrics.Measure.Meter.Mark(BotMetrics.MessagesProxied);
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_logger.Information("Invoked webhook {Webhook} in channel {Channel}", webhook.Id,
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channel.Id);
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return id;
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}
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private async Task<ulong> ExecuteWebhookInner(IWebhook webhook, string name, string avatarUrl, string content,
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IAttachment attachment, bool hasRetried = false)
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{
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var client = await GetClientFor(webhook);
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try
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{
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// If we have an attachment, use the special SendFileAsync method
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if (attachment != null)
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using (var attachmentStream = await _client.GetStreamAsync(attachment.Url))
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using (_metrics.Measure.Timer.Time(BotMetrics.WebhookResponseTime))
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return await client.SendFileAsync(attachmentStream, attachment.Filename, content,
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username: FixClyde(name),
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avatarUrl: avatarUrl);
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// Otherwise, send normally
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return await client.SendMessageAsync(content, username: FixClyde(name), avatarUrl: avatarUrl);
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}
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catch (HttpException e)
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{
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// If we hit an error, just retry (if we haven't already)
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if (e.DiscordCode == 10015 && !hasRetried) // Error 10015 = "Unknown Webhook"
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{
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_logger.Warning(e, "Error invoking webhook {Webhook} in channel {Channel}", webhook.Id, webhook.ChannelId);
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return await ExecuteWebhookInner(await _webhookCache.InvalidateAndRefreshWebhook(webhook), name, avatarUrl, content, attachment, hasRetried: true);
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}
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throw;
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}
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}
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private async Task<DiscordWebhookClient> GetClientFor(IWebhook webhook)
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{
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_logger.Verbose("Looking for client for webhook {Webhook} in cache", webhook.Id);
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return await _cache.GetOrCreateAsync($"_webhook_client_{webhook.Id}",
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(entry) => MakeCachedClientFor(entry, webhook));
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}
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private Task<DiscordWebhookClient> MakeCachedClientFor(ICacheEntry entry, IWebhook webhook) {
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_logger.Information("Client for {Webhook} not found in cache, creating", webhook.Id);
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// Define expiration for the client cache
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// 10 minutes *without a query* and it gets yoten
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entry.SlidingExpiration = TimeSpan.FromMinutes(10);
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// IMemoryCache won't automatically dispose of its values when the cache gets evicted
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// so we register a hook to do so here.
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entry.RegisterPostEvictionCallback((key, value, reason, state) => (value as IDisposable)?.Dispose());
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// DiscordWebhookClient has a sync network call in its constructor (!!!)
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// and we want to punt that onto a task queue, so we do that.
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return Task.Run(async () =>
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{
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try
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{
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return new DiscordWebhookClient(webhook);
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}
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catch (InvalidOperationException)
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{
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// TODO: does this leak stuff inside the DiscordWebhookClient created above?
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// Webhook itself was found in cache, but has been deleted on the channel
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// We request a new webhook instead
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return new DiscordWebhookClient(await _webhookCache.InvalidateAndRefreshWebhook(webhook));
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}
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});
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}
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private string FixClyde(string name)
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{
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// Check if the name contains "Clyde" - if not, do nothing
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var match = Regex.Match(name, "clyde", RegexOptions.IgnoreCase);
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if (!match.Success) return name;
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// Put a hair space (\u200A) between the "c" and the "lyde" in the match to avoid Discord matching it
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// since Discord blocks webhooks containing the word "Clyde"... for some reason. /shrug
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return name.Substring(0, match.Index + 1) + '\u200A' + name.Substring(match.Index + 1);
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}
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public void Dispose()
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{
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_client.Dispose();
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}
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}
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} |