PluralKit/PluralKit.Bot/Commands/System.cs
2020-02-09 22:35:16 +01:00

42 lines
1.3 KiB
C#

using System;
using System.Linq;
using System.Threading.Tasks;
using Discord;
using Humanizer;
using NodaTime;
using NodaTime.Text;
using NodaTime.TimeZones;
using PluralKit.Bot.CommandSystem;
using PluralKit.Core;
namespace PluralKit.Bot.Commands
{
public class System
{
private IDataStore _data;
private EmbedService _embeds;
public System(EmbedService embeds, IDataStore data)
{
_embeds = embeds;
_data = data;
}
public async Task Query(Context ctx, PKSystem system) {
if (system == null) throw Errors.NoSystemError;
await ctx.Reply(embed: await _embeds.CreateSystemEmbed(system, ctx.LookupContextFor(system)));
}
public async Task New(Context ctx)
{
ctx.CheckNoSystem();
var system = await _data.CreateSystem(ctx.RemainderOrNull());
await _data.AddAccount(system, ctx.Author.Id);
await ctx.Reply($"{Emojis.Success} Your system has been created. Type `pk;system` to view it, and type `pk;system help` for more information about commands you can use now. Now that you have that set up, check out the getting started guide on setting up members and proxies: <https://pluralkit.me/start>");
}
}
}