PluralKit/myriad_rs/src/cache.rs

229 lines
11 KiB
Rust

use twilight_gateway::Event;
use redis::AsyncCommands;
use prost::Message;
include!(concat!(env!("OUT_DIR"), "/myriad.cache.rs"));
pub async fn handle_event<'a>(
event: Event,
rconn: redis::Client
) -> anyhow::Result<()> {
let mut conn = rconn.get_async_connection().await.unwrap();
match event {
// todo: save private channels to sql (see SaveDMChannelStub / PrivateChannelService)
// todo: save user profiles for some reason (from message create, etc)
// todo(dotnet): remove relying on cache.OwnUserId
// todo(dotnet): correctly calculate permissions in guild threads
Event::GuildCreate(guild) => {
// todo: clear any existing guild state
// save guild itself
conn.hset("discord:guilds", guild.id.get(), CachedGuild{
id: guild.id.get(),
name: guild.name.to_string(),
owner_id: guild.owner_id.get(),
premium_tier: guild.premium_tier as i32,
}.encode_to_vec()).await?;
// save all roles in guild
for role in guild.roles.clone().into_iter() {
conn.hset::<&str, u64, Vec<u8>, i32>("discord:roles", role.id.get(), CachedRole{
id: role.id.get(),
name: role.name,
position: role.position as i32,
permissions: role.permissions.bits(),
mentionable: role.mentionable,
}.encode_to_vec()).await?;
// save guild-role map
conn.hset::<String, u64, u64, i32>(format!("discord:guild_roles:{}", guild.id.get()), role.id.get(), 1).await?;
}
// save all channels in guild
for channel in guild.channels.clone().into_iter() {
conn.hset::<&str, u64, Vec<u8>, i32>("discord:channels", channel.id.get(), CachedChannel{
id: channel.id.get(),
r#type: channel.kind as i32,
position: channel.position.unwrap_or(0) as i32,
name: channel.name,
permission_overwrites: channel.permission_overwrites.unwrap().into_iter().map(|v| Overwrite{
id: v.id.get(),
r#type: v.kind as i32,
allow: v.allow.bits(),
deny: v.deny.bits(),
}).collect(),
guild_id: Some(guild.id.get()),
parent_id: channel.parent_id.map(|v| v.get()),
}.encode_to_vec()).await?;
// save guild-channel map
conn.hset::<String, u64, u64, i32>(format!("discord:guild_channels:{}", guild.id.get()), channel.id.get(), 1).await?;
}
// save all threads in guild (as channels lol)
for thread in guild.threads.clone().into_iter() {
conn.hset::<&str, u64, Vec<u8>, i32>("discord:channels", thread.id.get(), CachedChannel{
id: thread.id.get(),
r#type: thread.kind as i32,
position: thread.position.unwrap_or(0) as i32,
name: thread.name,
guild_id: Some(guild.id.get()),
parent_id: thread.parent_id.map(|v| v.get()),
..Default::default()
}.encode_to_vec()).await?;
// save guild-channel map
conn.hset::<String, u64, u64, i32>(format!("discord:guild_channels:{}", guild.id.get()), thread.id.get(), 1).await?;
}
// save self guild member
conn.hset("discord:guild_members", guild.id.get(), CachedGuildMember{
roles: guild.members.get(0).unwrap().roles.clone().into_iter().map(|r| r.get()).collect()
}.encode_to_vec()).await?;
// c# code also saves users in guildCreate.Members, but I'm pretty sure that doesn't have anything now because intents
}
Event::GuildUpdate(guild) => {
// save guild itself
conn.hset("discord:guilds", guild.id.get(), CachedGuild{
id: guild.id.get(),
name: guild.name.to_string(),
owner_id: guild.owner_id.get(),
premium_tier: guild.premium_tier as i32,
}.encode_to_vec()).await?;
}
Event::GuildDelete(guild) => {
// delete guild
conn.hdel("discord:guilds", guild.id.get()).await?;
if let Ok(roles) = conn.hkeys::<String, Vec<u64>>(format!("discord:guild_roles:{}", guild.id.get())).await {
for role in roles.into_iter() {
conn.hdel("discord:roles", role).await?;
}
}
conn.del(format!("discord:guild_roles:{}", guild.id.get())).await?;
// this probably should also delete all channels/roles/etc of the guild
if let Ok(channel) = conn.hkeys::<String, Vec<u64>>(format!("discord:guild_channels:{}", guild.id.get())).await {
conn.hdel("discord:channels", channel).await?;
}
conn.del(format!("discord:guild_channels:{}", guild.id.get())).await?;
}
Event::MemberUpdate(member) => {
// save self guild member
conn.hset("discord:guild_members", member.guild_id.get(), CachedGuildMember{
roles: member.roles.clone().into_iter().map(|r| r.get()).collect()
}.encode_to_vec()).await?;
}
Event::ChannelCreate(channel) => {
// save channel
conn.hset::<&str, u64, Vec<u8>, i32>("discord:channels", channel.id.get(), CachedChannel{
id: channel.id.get(),
r#type: channel.kind as i32,
position: channel.position.unwrap_or(0) as i32,
name: channel.name.as_deref().map(|v| v.to_string()),
permission_overwrites: channel.permission_overwrites.as_ref().unwrap().into_iter().map(|v| Overwrite{
id: v.id.get(),
r#type: v.kind as i32,
allow: v.allow.bits(),
deny: v.deny.bits(),
}).collect(),
guild_id: channel.guild_id.map(|v| v.get()),
parent_id: channel.parent_id.map(|v| v.get()),
}.encode_to_vec()).await?;
// update guild-channel map (if this is a guild channel)
if let Some(guild_id) = channel.guild_id {
conn.hset::<String, u64, u64, i32>(format!("discord:guild_channels:{}", guild_id.get()), channel.id.get(), 1).await?;
}
}
Event::ChannelUpdate(channel) => {
conn.hset::<&str, u64, Vec<u8>, i32>("discord:channels", channel.id.get(), CachedChannel{
id: channel.id.get(),
r#type: channel.kind as i32,
position: channel.position.unwrap_or(0) as i32,
name: channel.name.as_deref().map(|v| v.to_string()),
permission_overwrites: channel.permission_overwrites.as_ref().unwrap().into_iter().map(|v| Overwrite{
id: v.id.get(),
r#type: v.kind as i32,
allow: v.allow.bits(),
deny: v.deny.bits(),
}).collect(),
guild_id: channel.guild_id.map(|v| v.get()),
parent_id: channel.parent_id.map(|v| v.get()),
}.encode_to_vec()).await?;
}
Event::ChannelDelete(channel) => {
// delete channel
conn.hdel("discord:channels", channel.id.get()).await?;
// update guild-channel map
if let Some(guild_id) = channel.guild_id {
conn.hdel(format!("discord:guild_channels:{}", guild_id.get()), channel.id.get()).await?;
}
}
Event::RoleCreate(role) => {
// save role
conn.hset::<&str, u64, Vec<u8>, i32>("discord:roles", role.role.id.get(), CachedRole{
id: role.role.id.get(),
name: role.role.name,
position: role.role.position as i32,
permissions: role.role.permissions.bits(),
mentionable: role.role.mentionable,
}.encode_to_vec()).await?;
// update guild-role map
conn.hset::<String, u64, u64, i32>(format!("discord:guild_roles:{}", role.guild_id.get()), role.role.id.get(), 1).await?;
}
Event::RoleUpdate(role) => {
// save role
conn.hset::<&str, u64, Vec<u8>, i32>("discord:roles", role.role.id.get(), CachedRole{
id: role.role.id.get(),
name: role.role.name,
position: role.role.position as i32,
permissions: role.role.permissions.bits(),
mentionable: role.role.mentionable,
}.encode_to_vec()).await?;
}
Event::RoleDelete(role) => {
// delete role
conn.hdel("discord:roles", role.role_id.get()).await?;
// update guild-role map
conn.hdel(format!("discord:guild_roles:{}", role.guild_id.get()), role.role_id.get()).await?;
}
Event::ThreadCreate(thread) => {
conn.hset::<&str, u64, Vec<u8>, i32>("discord:channels", thread.id.get(), CachedChannel{
id: thread.id.get(),
r#type: thread.kind as i32,
position: thread.position.unwrap_or(0) as i32,
name: thread.name.as_deref().map(|v| v.to_string()),
guild_id: Some(thread.guild_id.unwrap().get()),
parent_id: thread.parent_id.map(|v| v.get()),
..Default::default()
}.encode_to_vec()).await?;
// save guild-channel map
conn.hset::<String, u64, u64, i32>(format!("discord:guild_channels:{}", thread.guild_id.unwrap().get()), thread.id.get(), 1).await?;
// update guild-channel map
}
Event::ThreadUpdate(thread) => {
conn.hset::<&str, u64, Vec<u8>, i32>("discord:channels", thread.id.get(), CachedChannel{
id: thread.id.get(),
r#type: thread.kind as i32,
position: thread.position.unwrap_or(0) as i32,
name: thread.name.as_deref().map(|v| v.to_string()),
guild_id: Some(thread.guild_id.unwrap().get()),
parent_id: thread.parent_id.map(|v| v.get()),
..Default::default()
}.encode_to_vec()).await?;
}
Event::ThreadDelete(thread) => {
// delete channel
conn.hdel("discord:channels", thread.id.get()).await?;
// update guild-channel map
conn.hdel(format!("discord:guild_channels:{}", thread.guild_id.get()), thread.id.get()).await?;
}
Event::ThreadListSync(tls) => {
// save channels
}
Event::MessageCreate(message) => {
// save last message of channel
}
_ => {}
}
Ok(())
}