128 lines
6.3 KiB
C#
128 lines
6.3 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using App.Metrics;
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using Discord;
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using Humanizer;
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using PluralKit.Bot.CommandSystem;
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namespace PluralKit.Bot.Commands {
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public class MiscCommands
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{
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private BotConfig _botConfig;
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private IMetrics _metrics;
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public MiscCommands(BotConfig botConfig, IMetrics metrics)
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{
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_botConfig = botConfig;
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_metrics = metrics;
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}
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public async Task Invite(Context ctx)
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{
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var clientId = _botConfig.ClientId ?? (await ctx.Client.GetApplicationInfoAsync()).Id;
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var permissions = new GuildPermissions(
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addReactions: true,
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attachFiles: true,
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embedLinks: true,
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manageMessages: true,
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manageWebhooks: true,
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readMessageHistory: true,
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sendMessages: true
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);
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var invite = $"https://discordapp.com/oauth2/authorize?client_id={clientId}&scope=bot&permissions={permissions.RawValue}";
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await ctx.Reply($"{Emojis.Success} Use this link to add PluralKit to your server:\n<{invite}>");
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}
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public Task Mn(Context ctx) => ctx.Reply("Gotta catch 'em all!");
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public Task Fire(Context ctx) => ctx.Reply("*A giant lightning bolt promptly erupts into a pillar of fire as it hits your opponent.*");
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public Task Thunder(Context ctx) => ctx.Reply("*A giant ball of lightning is conjured and fired directly at your opponent, vanquishing them.*");
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public Task Freeze(Context ctx) => ctx.Reply("*A giant crystal ball of ice is charged and hurled toward your opponent, bursting open and freezing them solid on contact.*");
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public Task Starstorm(Context ctx) => ctx.Reply("*Vibrant colours burst forth from the sky as meteors rain down upon your opponent.*");
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public async Task Stats(Context ctx)
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{
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var messagesReceived = _metrics.Snapshot.GetForContext("Bot").Meters.First(m => m.MultidimensionalName == BotMetrics.MessagesReceived.Name).Value;
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var messagesProxied = _metrics.Snapshot.GetForContext("Bot").Meters.First(m => m.MultidimensionalName == BotMetrics.MessagesProxied.Name).Value;
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var commandsRun = _metrics.Snapshot.GetForContext("Bot").Meters.First(m => m.MultidimensionalName == BotMetrics.CommandsRun.Name).Value;
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await ctx.Reply(embed: new EmbedBuilder()
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.AddField("Messages processed", $"{messagesReceived.OneMinuteRate:F1}/s ({messagesReceived.FifteenMinuteRate:F1}/s over 15m)")
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.AddField("Messages proxied", $"{messagesProxied.OneMinuteRate:F1}/s ({messagesProxied.FifteenMinuteRate:F1}/s over 15m)")
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.AddField("Commands executed", $"{commandsRun.OneMinuteRate:F1}/s ({commandsRun.FifteenMinuteRate:F1}/s over 15m)")
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.Build());
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}
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public async Task PermCheckGuild(Context ctx)
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{
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var guildIdStr = ctx.PopArgument() ?? throw new PKSyntaxError("You must pass a server ID.");
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if (!ulong.TryParse(guildIdStr, out var guildId)) throw new PKSyntaxError($"Could not parse `{guildIdStr}` as an ID.");
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// TODO: will this call break for sharding if you try to request a guild on a different bot instance?
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var guild = ctx.Client.GetGuild(guildId) as IGuild;
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if (guild == null)
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throw Errors.GuildNotFound(guildId);
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var requiredPermissions = new []
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{
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ChannelPermission.ViewChannel, // Manage Messages automatically grants Send and Add Reactions, but not Read
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ChannelPermission.ManageMessages,
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ChannelPermission.ManageWebhooks
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};
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// Loop through every channel and group them by sets of permissions missing
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var permissionsMissing = new Dictionary<ulong, List<ITextChannel>>();
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foreach (var channel in await guild.GetTextChannelsAsync())
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{
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// TODO: do we need to hide channels here to prevent info-leaking?
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var perms = await channel.PermissionsIn();
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// We use a bitfield so we can set individual permission bits in the loop
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ulong missingPermissionField = 0;
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foreach (var requiredPermission in requiredPermissions)
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if (!perms.Has(requiredPermission))
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missingPermissionField |= (ulong) requiredPermission;
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// If we're not missing any permissions, don't bother adding it to the dict
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// This means we can check if the dict is empty to see if all channels are proxyable
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if (missingPermissionField != 0)
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{
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permissionsMissing.TryAdd(missingPermissionField, new List<ITextChannel>());
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permissionsMissing[missingPermissionField].Add(channel);
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}
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}
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// Generate the output embed
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var eb = new EmbedBuilder()
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.WithTitle($"Permission check for **{guild.Name}**");
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if (permissionsMissing.Count == 0)
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{
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eb.WithDescription($"No errors found, all channels proxyable :)").WithColor(Color.Green);
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}
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else
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{
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foreach (var (missingPermissionField, channels) in permissionsMissing)
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{
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// Each missing permission field can have multiple missing channels
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// so we extract them all and generate a comma-separated list
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var missingPermissionNames = string.Join(", ", new ChannelPermissions(missingPermissionField)
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.ToList()
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.Select(perm => perm.Humanize().Transform(To.TitleCase)));
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var channelsList = string.Join("\n", channels
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.OrderBy(c => c.Position)
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.Select(c => $"#{c.Name}"));
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eb.AddField($"Missing *{missingPermissionNames}*", channelsList);
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eb.WithColor(Color.Red);
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}
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}
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// Send! :)
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await ctx.Reply(embed: eb.Build());
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}
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}
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} |