223 lines
9.6 KiB
C#
223 lines
9.6 KiB
C#
using System.Collections.Generic;
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using System.Threading.Tasks;
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using NodaTime;
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namespace PluralKit.Core {
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public enum AutoproxyMode
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{
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Off = 1,
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Front = 2,
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Latch = 3,
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Member = 4
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}
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public class FullMessage
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{
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public PKMessage Message;
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public PKMember Member;
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public PKSystem System;
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}
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public struct PKMessage
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{
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public ulong Mid;
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public ulong? Guild; // null value means "no data" (ie. from before this field being added)
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public ulong Channel;
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public ulong Sender;
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public ulong? OriginalMid;
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}
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public struct SwitchListEntry
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{
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public ICollection<PKMember> Members;
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public Instant TimespanStart;
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public Instant TimespanEnd;
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}
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public struct FrontBreakdown
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{
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public Dictionary<PKMember, Duration> MemberSwitchDurations;
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public Duration NoFronterDuration;
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public Instant RangeStart;
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public Instant RangeEnd;
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}
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public struct SwitchMembersListEntry
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{
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public MemberId Member;
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public Instant Timestamp;
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}
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public interface IDataStore
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{
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/// <summary>
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/// Gets a system by its user-facing human ID.
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/// </summary>
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/// <returns>The <see cref="PKSystem"/> with the given human ID, or null if no system was found.</returns>
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Task<PKSystem> GetSystemByHid(string systemHid);
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/// <summary>
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/// Gets a system by one of its linked Discord account IDs. Multiple IDs can return the same system.
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/// </summary>
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/// <returns>The <see cref="PKSystem"/> with the given linked account, or null if no system was found.</returns>
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Task<PKSystem> GetSystemByAccount(ulong linkedAccount);
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/// <summary>
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/// Gets the Discord account IDs linked to a system.
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/// </summary>
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/// <returns>An enumerable of Discord account IDs linked to this system.</returns>
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Task<IEnumerable<ulong>> GetSystemAccounts(PKSystem system);
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/// <summary>
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/// Creates a system, auto-generating its corresponding IDs.
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/// </summary>
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/// <param name="systemName">An optional system name to set. If `null`, will not set a system name.</param>
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/// <returns>The created system model.</returns>
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Task<PKSystem> CreateSystem(string systemName);
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// TODO: throw exception if account is present (when adding) or account isn't present (when removing)
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/// <summary>
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/// Links a Discord account to a system.
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/// </summary>
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/// <exception>Throws an exception (TODO: which?) if the given account is already linked to a system.</exception>
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Task AddAccount(PKSystem system, ulong accountToAdd);
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/// <summary>
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/// Unlinks a Discord account from a system.
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///
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/// Will *not* throw if this results in an orphaned system - this is the caller's responsibility to ensure.
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/// </summary>
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/// <exception>Throws an exception (TODO: which?) if the given account is not linked to the given system.</exception>
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Task RemoveAccount(PKSystem system, ulong accountToRemove);
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/// <summary>
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/// Gets a member by its user-facing human ID.
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/// </summary>
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/// <returns>The <see cref="PKMember"/> with the given human ID, or null if no member was found.</returns>
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Task<PKMember> GetMemberByHid(string memberHid);
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/// <summary>
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/// Gets a member by its member name within one system.
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/// </summary>
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/// <para>
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/// Member names are *usually* unique within a system (but not always), whereas member names
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/// are almost certainly *not* unique globally - therefore only intra-system lookup is
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/// allowed.
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/// </para>
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/// <returns>The <see cref="PKMember"/> with the given name, or null if no member was found.</returns>
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Task<PKMember> GetMemberByName(PKSystem system, string name);
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/// <summary>
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/// Gets a member by its display name within one system.
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/// </summary>
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/// <returns>The <see cref="PKMember"/> with the given name, or null if no member was found.</returns>
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Task<PKMember> GetMemberByDisplayName(PKSystem system, string name);
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/// <summary>
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/// Gets all members inside a given system.
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/// </summary>
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/// <returns>An enumerable of <see cref="PKMember"/> structs representing each member in the system, in no particular order.</returns>
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IAsyncEnumerable<PKMember> GetSystemMembers(PKSystem system, bool orderByName = false);
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/// <summary>
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/// Gets a message and its information by its ID.
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/// </summary>
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/// <param name="id">The message ID to look up. This can be either the ID of the trigger message containing the proxy tags or the resulting proxied webhook message.</param>
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/// <returns>An extended message object, containing not only the message data itself but the associated system and member structs.</returns>
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Task<FullMessage> GetMessage(ulong id); // id is both original and trigger, also add return type struct
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/// <summary>
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/// Saves a posted message to the database.
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/// </summary>
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/// <param name="senderAccount">The ID of the account that sent the original trigger message.</param>
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/// <param name="guildId">The ID of the guild the message was posted to.</param>
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/// <param name="channelId">The ID of the channel the message was posted to.</param>
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/// <param name="postedMessageId">The ID of the message posted by the webhook.</param>
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/// <param name="triggerMessageId">The ID of the original trigger message containing the proxy tags.</param>
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/// <param name="proxiedMemberId">The member (and by extension system) that was proxied.</param>
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/// <returns></returns>
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Task AddMessage(IPKConnection conn, ulong senderAccount, ulong guildId, ulong channelId, ulong postedMessageId, ulong triggerMessageId, MemberId proxiedMemberId);
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/// <summary>
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/// Deletes a message from the data store.
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/// </summary>
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/// <param name="postedMessageId">The ID of the webhook message to delete.</param>
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Task DeleteMessage(ulong postedMessageId);
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/// <summary>
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/// Deletes messages from the data store in bulk.
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/// </summary>
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/// <param name="postedMessageIds">The IDs of the webhook messages to delete.</param>
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Task DeleteMessagesBulk(IReadOnlyCollection<ulong> postedMessageIds);
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/// <summary>
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/// Gets switches from a system.
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/// </summary>
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/// <returns>An enumerable of the *count* latest switches in the system, in latest-first order. May contain fewer elements than requested.</returns>
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IAsyncEnumerable<PKSwitch> GetSwitches(SystemId system);
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/// <summary>
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/// Gets the total amount of switches in a given system.
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/// </summary>
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Task<int> GetSwitchCount(PKSystem system);
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/// <summary>
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/// Gets the latest (temporally; closest to now) switch of a given system.
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/// </summary>
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Task<PKSwitch> GetLatestSwitch(SystemId system);
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/// <summary>
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/// Gets the members a given switch consists of.
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/// </summary>
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IAsyncEnumerable<PKMember> GetSwitchMembers(PKSwitch sw);
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/// <summary>
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/// Gets a list of fronters over a given period of time.
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/// </summary>
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/// <para>
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/// This list is returned as an enumerable of "switch members", each containing a timestamp
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/// and a member ID. <seealso cref="GetMemberById"/>
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///
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/// Switches containing multiple members will be returned as multiple switch members each with the same
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/// timestamp, and a change in timestamp should be interpreted as the start of a new switch.
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/// </para>
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/// <returns>An enumerable of the aforementioned "switch members".</returns>
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Task<IEnumerable<SwitchListEntry>> GetPeriodFronters(PKSystem system, Instant periodStart, Instant periodEnd);
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/// <summary>
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/// Calculates a breakdown of a system's fronters over a given period, including how long each member has
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/// been fronting, and how long *no* member has been fronting.
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/// </summary>
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/// <para>
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/// Switches containing multiple members will count the full switch duration for all members, meaning
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/// the total duration may add up to longer than the breakdown period.
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/// </para>
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/// <param name="system"></param>
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/// <param name="periodStart"></param>
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/// <param name="periodEnd"></param>
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/// <returns></returns>
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Task<FrontBreakdown> GetFrontBreakdown(PKSystem system, Instant periodStart, Instant periodEnd);
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/// <summary>
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/// Registers a switch with the given members in the given system.
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/// </summary>
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/// <exception>Throws an exception (TODO: which?) if any of the members are not in the given system.</exception>
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Task AddSwitch(SystemId system, IEnumerable<PKMember> switchMembers);
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/// <summary>
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/// Updates the timestamp of a given switch.
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/// </summary>
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Task MoveSwitch(PKSwitch sw, Instant time);
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/// <summary>
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/// Deletes a given switch from the data store.
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/// </summary>
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Task DeleteSwitch(PKSwitch sw);
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/// <summary>
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/// Deletes all switches in a given system from the data store.
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/// </summary>
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Task DeleteAllSwitches(PKSystem system);
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}
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} |