151 lines
4.6 KiB
C#
151 lines
4.6 KiB
C#
using System.Net.WebSockets;
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using Google.Protobuf;
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using Myriad.Gateway;
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using NodaTime;
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using StackExchange.Redis;
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using PluralKit.Core;
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using Serilog;
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namespace PluralKit.Bot;
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public class ShardInfoService
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{
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private readonly ILogger _logger;
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private readonly Cluster _client;
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private readonly RedisService _redis;
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private readonly Dictionary<int, ShardInfo> _shardInfo = new();
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public ShardInfoService(ILogger logger, Cluster client, RedisService redis)
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{
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_logger = logger.ForContext<ShardInfoService>();
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_client = client;
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_redis = redis;
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}
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public void Init()
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{
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// We initialize this before any shards are actually created and connected
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// This means the client won't know the shard count, so we attach a listener every time a shard gets connected
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_client.ShardCreated += InitializeShard;
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}
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public async Task<IEnumerable<ShardState>> GetShards()
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{
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if (_redis.Connection == null)
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return new ShardState[] { };
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var db = _redis.Connection.GetDatabase();
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var redisInfo = await db.HashGetAllAsync("pluralkit:shardstatus");
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return redisInfo.Select(x => Proto.Unmarshal<ShardState>(x.Value));
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}
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private void InitializeShard(Shard shard)
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{
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_ = Inner();
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async Task Inner()
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{
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if (_redis.Connection == null)
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{
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_logger.Warning("Redis is disabled, shard connection status will be unavailable.");
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return;
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}
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var db = _redis.Connection.GetDatabase();
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var redisInfo = await db.HashGetAsync("pluralkit::shardstatus", shard.ShardId);
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// Skip adding listeners if we've seen this shard & already added listeners to it
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if (redisInfo.HasValue)
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return;
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// latency = 0 because otherwise shard 0 would serialize to an empty array, thanks protobuf
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var state = new ShardState() { ShardId = shard.ShardId, Up = false, Latency = 1 };
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// Register listeners for new shard
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shard.Resumed += () => ReadyOrResumed(shard);
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shard.Ready += () => ReadyOrResumed(shard);
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shard.SocketClosed += (closeStatus, message) => SocketClosed(shard, closeStatus, message);
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shard.HeartbeatReceived += latency => Heartbeated(shard, latency);
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// Register that we've seen it
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await db.HashSetAsync("pluralkit:shardstatus", state.HashWrapper());
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}
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}
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private async Task<ShardState?> TryGetShard(Shard shard)
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{
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var db = _redis.Connection.GetDatabase();
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var redisInfo = await db.HashGetAsync("pluralkit:shardstatus", shard.ShardId);
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if (redisInfo.HasValue)
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return Proto.Unmarshal<ShardState>(redisInfo);
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return null;
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}
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private void ReadyOrResumed(Shard shard)
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{
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_ = DoAsync(async () =>
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{
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var info = await TryGetShard(shard);
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info.LastConnection = (int)SystemClock.Instance.GetCurrentInstant().ToUnixTimeSeconds();
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info.Up = true;
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var db = _redis.Connection.GetDatabase();
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await db.HashSetAsync("pluralkit:shardstatus", info.HashWrapper());
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});
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}
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private void SocketClosed(Shard shard, WebSocketCloseStatus? closeStatus, string message)
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{
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_ = DoAsync(async () =>
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{
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var info = await TryGetShard(shard);
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info.DisconnectionCount++;
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info.Up = false;
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var db = _redis.Connection.GetDatabase();
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await db.HashSetAsync("pluralkit:shardstatus", info.HashWrapper());
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});
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}
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private void Heartbeated(Shard shard, TimeSpan latency)
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{
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_ = DoAsync(async () =>
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{
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var info = await TryGetShard(shard);
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info.LastHeartbeat = (int)SystemClock.Instance.GetCurrentInstant().ToUnixTimeSeconds();
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info.Up = true;
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info.Latency = (int)latency.TotalMilliseconds;
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var db = _redis.Connection.GetDatabase();
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await db.HashSetAsync("pluralkit:shardstatus", info.HashWrapper());
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});
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}
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private async Task DoAsync(Func<Task> fn)
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{
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// wrapper function to log errors because we "async void" it at call site :(
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try
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{
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await fn();
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}
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catch (Exception e)
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{
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_logger.Error(e, "Error persisting shard status");
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}
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}
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}
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public static class RedisExt
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{
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// convenience method
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public static HashEntry[] HashWrapper(this ShardState state)
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=> new[] { new HashEntry(state.ShardId, state.ToByteArray()) };
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} |