PluralKit/PluralKit.Bot/Commands/Member.cs
2020-08-04 18:43:17 -04:00

83 lines
4.1 KiB
C#

using System.Linq;
using System.Threading.Tasks;
using System.Collections.Generic;
using PluralKit.Core;
namespace PluralKit.Bot
{
public class Member
{
private IDataStore _data;
private IDatabase _db;
private EmbedService _embeds;
public Member(IDataStore data, EmbedService embeds, IDatabase db)
{
_data = data;
_embeds = embeds;
_db = db;
}
public async Task NewMember(Context ctx) {
if (ctx.System == null) throw Errors.NoSystemError;
var memberName = ctx.RemainderOrNull() ?? throw new PKSyntaxError("You must pass a member name.");
// Hard name length cap
if (memberName.Length > Limits.MaxMemberNameLength) throw Errors.MemberNameTooLongError(memberName.Length);
// Warn if there's already a member by this name
var existingMember = await _data.GetMemberByName(ctx.System, memberName);
if (existingMember != null) {
var msg = $"{Emojis.Warn} You already have a member in your system with the name \"{existingMember.NameFor(ctx)}\" (with ID `{existingMember.Hid}`). Do you want to create another member with the same name?";
if (!await ctx.PromptYesNo(msg)) throw new PKError("Member creation cancelled.");
}
await using var conn = await _db.Obtain();
// Enforce per-system member limit
var memberCount = await conn.GetSystemMemberCount(ctx.System.Id);
if (memberCount >= Limits.MaxMemberCount)
throw Errors.MemberLimitReachedError;
// Create the member
var member = await conn.CreateMember(ctx.System.Id, memberName);
memberCount++;
// Send confirmation and space hint
await ctx.Reply($"{Emojis.Success} Member \"{memberName}\" (`{member.Hid}`) registered! Check out the getting started page for how to get a member up and running: https://pluralkit.me/start#members");
if (memberName.Contains(" "))
await ctx.Reply($"{Emojis.Note} Note that this member's name contains spaces. You will need to surround it with \"double quotes\" when using commands referring to it, or just use the member's 5-character ID (which is `{member.Hid}`).");
if (memberCount >= Limits.MaxMemberCount)
await ctx.Reply($"{Emojis.Warn} You have reached the per-system member limit ({Limits.MaxMemberCount}). You will be unable to create additional members until existing members are deleted.");
else if (memberCount >= Limits.MaxMembersWarnThreshold)
await ctx.Reply($"{Emojis.Warn} You are approaching the per-system member limit ({memberCount} / {Limits.MaxMemberCount} members). Please review your member list for unused or duplicate members.");
}
public async Task MemberRandom(Context ctx)
{
ctx.CheckSystem();
var randGen = new global::System.Random();
//Maybe move this somewhere else in the file structure since it doesn't need to get created at every command
// TODO: don't buffer these, find something else to do ig
List<PKMember> members;
if (ctx.MatchFlag("all", "a")) members = await _data.GetSystemMembers(ctx.System).ToListAsync();
else members = await _data.GetSystemMembers(ctx.System).Where(m => m.MemberVisibility == PrivacyLevel.Public).ToListAsync();
if (members == null || !members.Any())
throw Errors.NoMembersError;
var randInt = randGen.Next(members.Count);
await ctx.Reply(embed: await _embeds.CreateMemberEmbed(ctx.System, members[randInt], ctx.Guild, ctx.LookupContextFor(ctx.System)));
}
public async Task ViewMember(Context ctx, PKMember target)
{
var system = await _db.Execute(c => c.QuerySystem(target.System));
await ctx.Reply(embed: await _embeds.CreateMemberEmbed(system, target, ctx.Guild, ctx.LookupContextFor(system)));
}
}
}