294 lines
11 KiB
C#
294 lines
11 KiB
C#
using System;
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using System.Linq;
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using System.Threading.Tasks;
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using App.Metrics;
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using Autofac;
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using DSharpPlus;
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using DSharpPlus.Entities;
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using PluralKit.Bot.Utils;
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using PluralKit.Core;
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namespace PluralKit.Bot
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{
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public class Context
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{
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private ILifetimeScope _provider;
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private readonly DiscordRestClient _rest;
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private readonly DiscordShardedClient _client;
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private readonly DiscordClient _shard;
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private readonly DiscordMessage _message;
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private readonly Parameters _parameters;
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private readonly IDataStore _data;
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private readonly PKSystem _senderSystem;
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private readonly IMetrics _metrics;
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private Command _currentCommand;
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public Context(ILifetimeScope provider, DiscordClient shard, DiscordMessage message, int commandParseOffset,
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PKSystem senderSystem)
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{
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_rest = provider.Resolve<DiscordRestClient>();
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_client = provider.Resolve<DiscordShardedClient>();
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_message = message;
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_shard = shard;
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_data = provider.Resolve<IDataStore>();
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_senderSystem = senderSystem;
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_metrics = provider.Resolve<IMetrics>();
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_provider = provider;
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_parameters = new Parameters(message.Content.Substring(commandParseOffset));
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}
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public DiscordUser Author => _message.Author;
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public DiscordChannel Channel => _message.Channel;
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public DiscordMessage Message => _message;
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public DiscordGuild Guild => _message.Channel.Guild;
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public DiscordClient Shard => _shard;
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public DiscordShardedClient Client => _client;
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public DiscordRestClient Rest => _rest;
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public PKSystem System => _senderSystem;
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public string PopArgument() => _parameters.Pop();
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public string PeekArgument() => _parameters.Peek();
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public string RemainderOrNull(bool skipFlags = true) => _parameters.Remainder(skipFlags).Length == 0 ? null : _parameters.Remainder(skipFlags);
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public bool HasNext(bool skipFlags = true) => RemainderOrNull(skipFlags) != null;
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public string FullCommand => _parameters.FullCommand;
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public Task<DiscordMessage> Reply(string text = null, DiscordEmbed embed = null)
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{
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if (!this.BotHasAllPermissions(Permissions.SendMessages))
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// Will be "swallowed" during the error handler anyway, this message is never shown.
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throw new PKError("PluralKit does not have permission to send messages in this channel.");
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if (embed != null && !this.BotHasAllPermissions(Permissions.EmbedLinks))
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throw new PKError("PluralKit does not have permission to send embeds in this channel. Please ensure I have the **Embed Links** permission enabled.");
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return Channel.SendMessageAsync(text, embed: embed);
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}
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/// <summary>
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/// Checks if the next parameter is equal to one of the given keywords. Case-insensitive.
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/// </summary>
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public bool Match(ref string used, params string[] potentialMatches)
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{
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var arg = PeekArgument();
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foreach (var match in potentialMatches)
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{
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if (arg.Equals(match, StringComparison.InvariantCultureIgnoreCase))
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{
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used = PopArgument();
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return true;
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}
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}
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return false;
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}
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/// <summary>
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/// Checks if the next parameter is equal to one of the given keywords. Case-insensitive.
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/// </summary>
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public bool Match(params string[] potentialMatches)
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{
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string used = null; // Unused and unreturned, we just yeet it
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return Match(ref used, potentialMatches);
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}
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public bool MatchFlag(params string[] potentialMatches)
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{
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// Flags are *ALWAYS PARSED LOWERCASE*. This means we skip out on a "ToLower" call here.
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// Can assume the caller array only contains lowercase *and* the set below only contains lowercase
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var flags = _parameters.Flags();
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return potentialMatches.Any(potentialMatch => flags.Contains(potentialMatch));
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}
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public async Task Execute<T>(Command commandDef, Func<T, Task> handler)
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{
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_currentCommand = commandDef;
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try
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{
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await handler(_provider.Resolve<T>());
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_metrics.Measure.Meter.Mark(BotMetrics.CommandsRun);
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}
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catch (PKSyntaxError e)
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{
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await Reply($"{Emojis.Error} {e.Message}\n**Command usage:**\n> pk;{commandDef.Usage}");
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}
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catch (PKError e)
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{
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await Reply($"{Emojis.Error} {e.Message}");
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}
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catch (TimeoutException)
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{
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// Got a complaint the old error was a bit too patronizing. Hopefully this is better?
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await Reply($"{Emojis.Error} Operation timed out, sorry. Try again, perhaps?");
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}
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}
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public async Task<DiscordUser> MatchUser()
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{
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var text = PeekArgument();
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if (text.TryParseMention(out var id))
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return await Shard.GetUserAsync(id);
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return null;
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}
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public bool MatchUserRaw(out ulong id)
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{
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id = 0;
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var text = PeekArgument();
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if (text.TryParseMention(out var mentionId))
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id = mentionId;
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return id != 0;
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}
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public Task<PKSystem> PeekSystem() => MatchSystemInner();
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public async Task<PKSystem> MatchSystem()
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{
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var system = await MatchSystemInner();
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if (system != null) PopArgument();
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return system;
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}
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private async Task<PKSystem> MatchSystemInner()
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{
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var input = PeekArgument();
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// System references can take three forms:
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// - The direct user ID of an account connected to the system
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// - A @mention of an account connected to the system (<@uid>)
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// - A system hid
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// Direct IDs and mentions are both handled by the below method:
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if (input.TryParseMention(out var id))
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return await _data.GetSystemByAccount(id);
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// Finally, try HID parsing
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var system = await _data.GetSystemByHid(input);
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return system;
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}
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public async Task<PKMember> PeekMember()
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{
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var input = PeekArgument();
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// Member references can have one or two forms, depending on
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// whether you're in a system or not:
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// - A member hid
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// - A textual name of a member *in your own system*
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// First, if we have a system, try finding by member name in system
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if (_senderSystem != null && await _data.GetMemberByName(_senderSystem, input) is PKMember memberByName)
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return memberByName;
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// Then, try member HID parsing:
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if (await _data.GetMemberByHid(input) is PKMember memberByHid)
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return memberByHid;
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// We didn't find anything, so we return null.
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return null;
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}
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/// <summary>
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/// Attempts to pop a member descriptor from the stack, returning it if present. If a member could not be
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/// resolved by the next word in the argument stack, does *not* touch the stack, and returns null.
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/// </summary>
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public async Task<PKMember> MatchMember()
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{
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// First, peek a member
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var member = await PeekMember();
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// If the peek was successful, we've used up the next argument, so we pop that just to get rid of it.
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if (member != null) PopArgument();
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// Finally, we return the member value.
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return member;
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}
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public string CreateMemberNotFoundError(string input)
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{
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// TODO: does this belong here?
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if (input.Length == 5)
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{
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if (_senderSystem != null)
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return $"Member with ID or name \"{input.SanitizeMentions()}\" not found.";
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return $"Member with ID \"{input.SanitizeMentions()}\" not found."; // Accounts without systems can't query by name
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}
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if (_senderSystem != null)
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return $"Member with name \"{input.SanitizeMentions()}\" not found. Note that a member ID is 5 characters long.";
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return $"Member not found. Note that a member ID is 5 characters long.";
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}
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public Context CheckSystem()
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{
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if (_senderSystem == null)
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throw Errors.NoSystemError;
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return this;
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}
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public Context CheckNoSystem()
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{
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if (_senderSystem != null)
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throw Errors.ExistingSystemError;
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return this;
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}
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public Context CheckOwnMember(PKMember member)
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{
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if (member.System != _senderSystem.Id)
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throw Errors.NotOwnMemberError;
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return this;
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}
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public Context CheckAuthorPermission(Permissions neededPerms, string permissionName)
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{
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// TODO: can we always assume Author is a DiscordMember? I would think so, given they always come from a
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// message received event...
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var hasPerms = Channel.PermissionsInSync(Author);
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if ((hasPerms & neededPerms) != neededPerms)
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throw new PKError($"You must have the \"{permissionName}\" permission in this server to use this command.");
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return this;
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}
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public Context CheckGuildContext()
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{
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if (Channel.Guild != null) return this;
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throw new PKError("This command can not be run in a DM.");
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}
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public LookupContext LookupContextFor(PKSystem target) =>
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System?.Id == target.Id ? LookupContext.ByOwner : LookupContext.ByNonOwner;
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public LookupContext LookupContextFor(int systemId) =>
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System?.Id == systemId ? LookupContext.ByOwner : LookupContext.ByNonOwner;
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public Context CheckSystemPrivacy(PKSystem target, PrivacyLevel level)
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{
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if (level.CanAccess(LookupContextFor(target))) return this;
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throw new PKError("You do not have permission to access this information.");
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}
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public DiscordChannel MatchChannel()
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{
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if (!MentionUtils.TryParseChannel(PeekArgument(), out var channel)) return null;
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var discordChannel = _rest.GetChannelAsync(channel).GetAwaiter().GetResult();
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if (discordChannel.Type != ChannelType.Text) return null;
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PopArgument();
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return discordChannel;
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}
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}
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} |