PluralKit/Myriad/Gateway/Shard.cs
2020-12-24 14:52:44 +01:00

330 lines
12 KiB
C#

using System;
using System.Net.WebSockets;
using System.Text.Json;
using System.Threading.Tasks;
using Myriad.Serialization;
using Myriad.Types;
using Serilog;
namespace Myriad.Gateway
{
public class Shard: IAsyncDisposable
{
private const string LibraryName = "Newcord Test";
private readonly JsonSerializerOptions _jsonSerializerOptions =
new JsonSerializerOptions().ConfigureForNewcord();
private readonly ILogger _logger;
private readonly Uri _uri;
private ShardConnection? _conn;
private TimeSpan? _currentHeartbeatInterval;
private bool _hasReceivedAck;
private DateTimeOffset? _lastHeartbeatSent;
private Task _worker;
public ShardInfo? ShardInfo { get; private set; }
public GatewaySettings Settings { get; }
public ShardSessionInfo SessionInfo { get; private set; }
public ShardState State { get; private set; }
public TimeSpan? Latency { get; private set; }
public User? User { get; private set; }
public ApplicationPartial? Application { get; private set; }
public Func<IGatewayEvent, Task>? OnEventReceived { get; set; }
public Shard(ILogger logger, Uri uri, GatewaySettings settings, ShardInfo? info = null,
ShardSessionInfo? sessionInfo = null)
{
_logger = logger;
_uri = uri;
Settings = settings;
ShardInfo = info;
SessionInfo = sessionInfo ?? new ShardSessionInfo();
}
public async ValueTask DisposeAsync()
{
if (_conn != null)
await _conn.DisposeAsync();
}
public Task Start()
{
_worker = MainLoop();
return Task.CompletedTask;
}
public async Task UpdateStatus(GatewayStatusUpdate payload)
{
if (_conn != null && _conn.State == WebSocketState.Open)
await _conn!.Send(new GatewayPacket {Opcode = GatewayOpcode.PresenceUpdate, Payload = payload});
}
private async Task MainLoop()
{
while (true)
try
{
_logger.Information("Connecting...");
State = ShardState.Connecting;
await Connect();
_logger.Information("Connected. Entering main loop...");
// Tick returns false if we need to stop and reconnect
while (await Tick(_conn!))
await Task.Delay(TimeSpan.FromMilliseconds(1000));
_logger.Information("Connection closed, reconnecting...");
State = ShardState.Closed;
}
catch (Exception e)
{
_logger.Error(e, "Error in shard state handler");
}
}
private async Task<bool> Tick(ShardConnection conn)
{
if (conn.State != WebSocketState.Connecting && conn.State != WebSocketState.Open)
return false;
if (!await TickHeartbeat(conn))
// TickHeartbeat returns false if we're disconnecting
return false;
return true;
}
private async Task<bool> TickHeartbeat(ShardConnection conn)
{
// If we don't need to heartbeat, do nothing
if (_lastHeartbeatSent == null || _currentHeartbeatInterval == null)
return true;
if (DateTimeOffset.UtcNow - _lastHeartbeatSent < _currentHeartbeatInterval)
return true;
// If we haven't received the ack in time, close w/ error
if (!_hasReceivedAck)
{
_logger.Warning(
"Did not receive heartbeat Ack from gateway within interval ({HeartbeatInterval})",
_currentHeartbeatInterval);
State = ShardState.Closing;
await conn.Disconnect(WebSocketCloseStatus.ProtocolError, "Did not receive ACK in time");
return false;
}
// Otherwise just send it :)
await SendHeartbeat(conn);
_hasReceivedAck = false;
return true;
}
private async Task SendHeartbeat(ShardConnection conn)
{
_logger.Debug("Sending heartbeat");
await conn.Send(new GatewayPacket {Opcode = GatewayOpcode.Heartbeat, Payload = SessionInfo.LastSequence});
_lastHeartbeatSent = DateTimeOffset.UtcNow;
}
private async Task Connect()
{
if (_conn != null)
await _conn.DisposeAsync();
_currentHeartbeatInterval = null;
_conn = new ShardConnection(_uri, _logger, _jsonSerializerOptions) {OnReceive = OnReceive};
}
private async Task OnReceive(GatewayPacket packet)
{
switch (packet.Opcode)
{
case GatewayOpcode.Hello:
{
await HandleHello((JsonElement) packet.Payload!);
break;
}
case GatewayOpcode.Heartbeat:
{
_logger.Debug("Received heartbeat request from shard, sending Ack");
await _conn!.Send(new GatewayPacket {Opcode = GatewayOpcode.HeartbeatAck});
break;
}
case GatewayOpcode.HeartbeatAck:
{
Latency = DateTimeOffset.UtcNow - _lastHeartbeatSent;
_logger.Debug("Received heartbeat Ack (latency {Latency})", Latency);
_hasReceivedAck = true;
break;
}
case GatewayOpcode.Reconnect:
{
_logger.Information("Received Reconnect, closing and reconnecting");
await _conn!.Disconnect(WebSocketCloseStatus.Empty, null);
break;
}
case GatewayOpcode.InvalidSession:
{
var canResume = ((JsonElement) packet.Payload!).GetBoolean();
// Clear session info before DCing
if (!canResume)
SessionInfo = SessionInfo with { Session = null };
var delay = TimeSpan.FromMilliseconds(new Random().Next(1000, 5000));
_logger.Information(
"Received Invalid Session (can resume? {CanResume}), reconnecting after {ReconnectDelay}",
canResume, delay);
await _conn!.Disconnect(WebSocketCloseStatus.Empty, null);
// Will reconnect after exiting this "loop"
await Task.Delay(delay);
break;
}
case GatewayOpcode.Dispatch:
{
SessionInfo = SessionInfo with { LastSequence = packet.Sequence };
var evt = DeserializeEvent(packet.EventType!, (JsonElement) packet.Payload!)!;
if (evt is ReadyEvent rdy)
{
if (State == ShardState.Connecting)
await HandleReady(rdy);
else
_logger.Warning("Received Ready event in unexpected state {ShardState}, ignoring?", State);
}
else if (evt is ResumedEvent)
{
if (State == ShardState.Connecting)
await HandleResumed();
else
_logger.Warning("Received Resumed event in unexpected state {ShardState}, ignoring?",
State);
}
await HandleEvent(evt);
break;
}
default:
{
_logger.Debug("Received unknown gateway opcode {Opcode}", packet.Opcode);
break;
}
}
}
private async Task HandleEvent(IGatewayEvent evt)
{
if (OnEventReceived != null)
await OnEventReceived.Invoke(evt);
}
private IGatewayEvent? DeserializeEvent(string eventType, JsonElement data)
{
if (!IGatewayEvent.EventTypes.TryGetValue(eventType, out var clrType))
{
_logger.Information("Received unknown event type {EventType}", eventType);
return null;
}
try
{
_logger.Verbose("Deserializing {EventType} to {ClrType}", eventType, clrType);
return JsonSerializer.Deserialize(data.GetRawText(), clrType, _jsonSerializerOptions)
as IGatewayEvent;
}
catch (JsonException e)
{
_logger.Error(e, "Error deserializing event {EventType} to {ClrType}", eventType, clrType);
return null;
}
}
private Task HandleReady(ReadyEvent ready)
{
ShardInfo = ready.Shard;
SessionInfo = SessionInfo with { Session = ready.SessionId };
User = ready.User;
Application = ready.Application;
State = ShardState.Open;
return Task.CompletedTask;
}
private Task HandleResumed()
{
State = ShardState.Open;
return Task.CompletedTask;
}
private async Task HandleHello(JsonElement json)
{
var hello = JsonSerializer.Deserialize<GatewayHello>(json.GetRawText(), _jsonSerializerOptions)!;
_logger.Debug("Received Hello with interval {Interval} ms", hello.HeartbeatInterval);
_currentHeartbeatInterval = TimeSpan.FromMilliseconds(hello.HeartbeatInterval);
await SendHeartbeat(_conn!);
await SendIdentifyOrResume();
}
private async Task SendIdentifyOrResume()
{
if (SessionInfo.Session != null && SessionInfo.LastSequence != null)
await SendResume(SessionInfo.Session, SessionInfo.LastSequence!.Value);
else
await SendIdentify();
}
private async Task SendIdentify()
{
_logger.Information("Sending gateway Identify for shard {@ShardInfo}", SessionInfo);
await _conn!.Send(new GatewayPacket
{
Opcode = GatewayOpcode.Identify,
Payload = new GatewayIdentify
{
Token = Settings.Token,
Properties = new GatewayIdentify.ConnectionProperties
{
Browser = LibraryName, Device = LibraryName, Os = Environment.OSVersion.ToString()
},
Intents = Settings.Intents,
Shard = ShardInfo
}
});
}
private async Task SendResume(string session, int lastSequence)
{
_logger.Information("Sending gateway Resume for session {@SessionInfo}", ShardInfo,
SessionInfo);
await _conn!.Send(new GatewayPacket
{
Opcode = GatewayOpcode.Resume, Payload = new GatewayResume(Settings.Token, session, lastSequence)
});
}
public enum ShardState
{
Closed,
Connecting,
Open,
Closing
}
}
}