169 lines
7.3 KiB
C#
169 lines
7.3 KiB
C#
#nullable enable
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using Myriad.Builders;
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using Myriad.Types;
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using PluralKit.Core;
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namespace PluralKit.Bot;
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public class MemberAvatar
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{
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private readonly HttpClient _client;
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public MemberAvatar(HttpClient client)
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{
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_client = client;
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}
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private async Task AvatarClear(AvatarLocation location, Context ctx, PKMember target, MemberGuildSettings? mgs)
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{
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await UpdateAvatar(location, ctx, target, null);
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if (location == AvatarLocation.Server)
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{
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if (target.AvatarUrl != null)
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await ctx.Reply(
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$"{Emojis.Success} Member server avatar cleared. This member will now use the global avatar in this server (**{ctx.Guild.Name}**).");
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else
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await ctx.Reply($"{Emojis.Success} Member server avatar cleared. This member now has no avatar.");
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}
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else
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{
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if (mgs?.AvatarUrl != null)
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await ctx.Reply(
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$"{Emojis.Success} Member avatar cleared. Note that this member has a server-specific avatar set here, type `pk;member {target.Reference()} serveravatar clear` if you wish to clear that too.");
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else
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await ctx.Reply($"{Emojis.Success} Member avatar cleared.");
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}
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}
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private async Task AvatarShow(AvatarLocation location, Context ctx, PKMember target,
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MemberGuildSettings? guildData)
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{
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// todo: this privacy code is really confusing
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// for now, we skip privacy flag/config parsing for this, but it would be good to fix that at some point
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var currentValue = location == AvatarLocation.Member ? target.AvatarUrl : guildData?.AvatarUrl;
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var canAccess = location != AvatarLocation.Member ||
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target.AvatarPrivacy.CanAccess(ctx.DirectLookupContextFor(target.System));
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if (string.IsNullOrEmpty(currentValue) || !canAccess)
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{
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if (location == AvatarLocation.Member)
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{
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if (target.System == ctx.System?.Id)
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throw new PKSyntaxError(
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"This member does not have an avatar set. Set one by attaching an image to this command, or by passing an image URL or @mention.");
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throw new PKError("This member does not have an avatar set.");
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}
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if (location == AvatarLocation.Server)
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throw new PKError(
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$"This member does not have a server avatar set. Type `pk;member {target.Reference()} avatar` to see their global avatar.");
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}
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var field = location == AvatarLocation.Server ? $"server avatar (for {ctx.Guild.Name})" : "avatar";
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var cmd = location == AvatarLocation.Server ? "serveravatar" : "avatar";
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var eb = new EmbedBuilder()
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.Title($"{target.NameFor(ctx)}'s {field}")
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.Image(new Embed.EmbedImage(currentValue?.TryGetCleanCdnUrl()));
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if (target.System == ctx.System?.Id)
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eb.Description($"To clear, use `pk;member {target.Reference()} {cmd} clear`.");
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await ctx.Reply(embed: eb.Build());
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}
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public async Task ServerAvatar(Context ctx, PKMember target)
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{
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ctx.CheckGuildContext();
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var guildData = await ctx.Repository.GetMemberGuild(ctx.Guild.Id, target.Id);
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await AvatarCommandTree(AvatarLocation.Server, ctx, target, guildData);
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}
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public async Task Avatar(Context ctx, PKMember target)
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{
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var guildData = ctx.Guild != null
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? await ctx.Repository.GetMemberGuild(ctx.Guild.Id, target.Id)
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: null;
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await AvatarCommandTree(AvatarLocation.Member, ctx, target, guildData);
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}
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private async Task AvatarCommandTree(AvatarLocation location, Context ctx, PKMember target,
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MemberGuildSettings? guildData)
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{
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// First, see if we need to *clear*
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if (await ctx.MatchClear(location == AvatarLocation.Server
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? "this member's server avatar"
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: "this member's avatar"))
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{
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ctx.CheckSystem().CheckOwnMember(target);
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await AvatarClear(location, ctx, target, guildData);
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return;
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}
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// Then, parse an image from the command (from various sources...)
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var avatarArg = await ctx.MatchImage();
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if (avatarArg == null)
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{
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// If we didn't get any, just show the current avatar
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await AvatarShow(location, ctx, target, guildData);
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return;
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}
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ctx.CheckSystem().CheckOwnMember(target);
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await AvatarUtils.VerifyAvatarOrThrow(_client, avatarArg.Value.Url);
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await UpdateAvatar(location, ctx, target, avatarArg.Value.Url);
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await PrintResponse(location, ctx, target, avatarArg.Value, guildData);
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}
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private Task PrintResponse(AvatarLocation location, Context ctx, PKMember target, ParsedImage avatar,
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MemberGuildSettings? targetGuildData)
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{
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var typeFrag = location switch
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{
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AvatarLocation.Server => "server avatar",
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AvatarLocation.Member => "avatar",
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_ => throw new ArgumentOutOfRangeException(nameof(location))
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};
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var serverFrag = location switch
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{
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AvatarLocation.Server =>
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$" This avatar will now be used when proxying in this server (**{ctx.Guild.Name}**).",
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AvatarLocation.Member when targetGuildData?.AvatarUrl != null =>
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$"\n{Emojis.Note} Note that this member *also* has a server-specific avatar set in this server (**{ctx.Guild.Name}**), and thus changing the global avatar will have no effect here.",
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_ => ""
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};
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var msg = avatar.Source switch
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{
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AvatarSource.User =>
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$"{Emojis.Success} Member {typeFrag} changed to {avatar.SourceUser?.Username}'s avatar!{serverFrag}\n{Emojis.Warn} If {avatar.SourceUser?.Username} changes their avatar, the member's avatar will need to be re-set.",
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AvatarSource.Url =>
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$"{Emojis.Success} Member {typeFrag} changed to the image at the given URL.{serverFrag}",
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AvatarSource.Attachment =>
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$"{Emojis.Success} Member {typeFrag} changed to attached image.{serverFrag}\n{Emojis.Warn} If you delete the message containing the attachment, the avatar will stop working.",
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_ => throw new ArgumentOutOfRangeException()
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};
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// The attachment's already right there, no need to preview it.
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var hasEmbed = avatar.Source != AvatarSource.Attachment;
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return hasEmbed
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? ctx.Reply(msg, new EmbedBuilder().Image(new Embed.EmbedImage(avatar.Url)).Build())
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: ctx.Reply(msg);
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}
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private Task UpdateAvatar(AvatarLocation location, Context ctx, PKMember target, string? url)
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{
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switch (location)
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{
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case AvatarLocation.Server:
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return ctx.Repository.UpdateMemberGuild(target.Id, ctx.Guild.Id, new MemberGuildPatch { AvatarUrl = url });
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case AvatarLocation.Member:
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return ctx.Repository.UpdateMember(target.Id, new MemberPatch { AvatarUrl = url });
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default:
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throw new ArgumentOutOfRangeException($"Unknown avatar location {location}");
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}
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}
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private enum AvatarLocation { Member, Server }
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} |