PluralKit/PluralKit.Bot/Services/WebhookExecutorService.cs

133 lines
5.6 KiB
C#

using System;
using System.Net.Http;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using App.Metrics;
using App.Metrics.Logging;
using Discord;
using Discord.Net;
using Discord.Webhook;
using Microsoft.Extensions.Caching.Memory;
using Serilog;
namespace PluralKit.Bot
{
public class WebhookExecutorService: IDisposable
{
private WebhookCacheService _webhookCache;
private IMemoryCache _cache;
private ILogger _logger;
private IMetrics _metrics;
private HttpClient _client;
public WebhookExecutorService(IMemoryCache cache, IMetrics metrics, WebhookCacheService webhookCache, ILogger logger)
{
_cache = cache;
_metrics = metrics;
_webhookCache = webhookCache;
_logger = logger.ForContext<WebhookExecutorService>();
_client = new HttpClient();
}
public async Task<ulong> ExecuteWebhook(ITextChannel channel, string name, string avatarUrl, string content, IAttachment attachment)
{
_logger.Debug("Invoking webhook in channel {Channel}", channel.Id);
// Get a webhook, execute it
var webhook = await _webhookCache.GetWebhook(channel);
var id = await ExecuteWebhookInner(webhook, name, avatarUrl, content, attachment);
// Log the relevant metrics
_metrics.Measure.Meter.Mark(BotMetrics.MessagesProxied);
_logger.Information("Invoked webhook {Webhook} in channel {Channel}", webhook.Id,
channel.Id);
return id;
}
private async Task<ulong> ExecuteWebhookInner(IWebhook webhook, string name, string avatarUrl, string content,
IAttachment attachment, bool hasRetried = false)
{
var client = await GetClientFor(webhook);
try
{
// If we have an attachment, use the special SendFileAsync method
if (attachment != null)
using (var attachmentStream = await _client.GetStreamAsync(attachment.Url))
using (_metrics.Measure.Timer.Time(BotMetrics.WebhookResponseTime))
return await client.SendFileAsync(attachmentStream, attachment.Filename, content,
username: FixClyde(name),
avatarUrl: avatarUrl);
// Otherwise, send normally
return await client.SendMessageAsync(content, username: name, avatarUrl: avatarUrl);
}
catch (HttpException e)
{
// If we hit an error, just retry (if we haven't already)
if (e.DiscordCode == 10015 && !hasRetried) // Error 10015 = "Unknown Webhook"
{
_logger.Warning(e, "Error invoking webhook {Webhook} in channel {Channel}", webhook.Id, webhook.ChannelId);
return await ExecuteWebhookInner(await _webhookCache.InvalidateAndRefreshWebhook(webhook), name, avatarUrl, content, attachment, hasRetried: true);
}
throw;
}
}
private async Task<DiscordWebhookClient> GetClientFor(IWebhook webhook)
{
_logger.Debug("Looking for client for webhook {Webhook} in cache", webhook.Id);
return await _cache.GetOrCreateAsync($"_webhook_client_{webhook.Id}",
(entry) => MakeCachedClientFor(entry, webhook));
}
private Task<DiscordWebhookClient> MakeCachedClientFor(ICacheEntry entry, IWebhook webhook) {
_logger.Information("Client for {Webhook} not found in cache, creating", webhook.Id);
// Define expiration for the client cache
// 10 minutes *without a query* and it gets yoten
entry.SlidingExpiration = TimeSpan.FromMinutes(10);
// IMemoryCache won't automatically dispose of its values when the cache gets evicted
// so we register a hook to do so here.
entry.RegisterPostEvictionCallback((key, value, reason, state) => (value as IDisposable)?.Dispose());
// DiscordWebhookClient has a sync network call in its constructor (!!!)
// and we want to punt that onto a task queue, so we do that.
return Task.Run(async () =>
{
try
{
return new DiscordWebhookClient(webhook);
}
catch (InvalidOperationException)
{
// TODO: does this leak stuff inside the DiscordWebhookClient created above?
// Webhook itself was found in cache, but has been deleted on the channel
// We request a new webhook instead
return new DiscordWebhookClient(await _webhookCache.InvalidateAndRefreshWebhook(webhook));
}
});
}
private string FixClyde(string name)
{
// Check if the name contains "Clyde" - if not, do nothing
var match = Regex.Match(name, "clyde", RegexOptions.IgnoreCase);
if (!match.Success) return name;
// Put a hair space (\u200A) between the "c" and the "lyde" in the match to avoid Discord matching it
// since Discord blocks webhooks containing the word "Clyde"... for some reason. /shrug
return name.Substring(0, match.Index + 1) + '\u200A' + name.Substring(match.Index + 1);
}
public void Dispose()
{
_client.Dispose();
}
}
}