546cb7f97a
The move to DSharpPlus makes it unnecessary, as D#+ can actually do webhook invocations on its own.
453 lines
19 KiB
C#
453 lines
19 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Data;
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using System.Linq;
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using System.Net.WebSockets;
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using System.Threading;
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using System.Threading.Tasks;
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using App.Metrics;
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using Autofac;
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using DSharpPlus;
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using DSharpPlus.Entities;
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using DSharpPlus.EventArgs;
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using Microsoft.Extensions.Configuration;
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using NodaTime;
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using PluralKit.Core;
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using Sentry;
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using Serilog;
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using Serilog.Events;
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namespace PluralKit.Bot
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{
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class Initialize
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{
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private IConfiguration _config;
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static void Main(string[] args) => new Initialize { _config = InitUtils.BuildConfiguration(args).Build()}.MainAsync().GetAwaiter().GetResult();
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private async Task MainAsync()
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{
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ThreadPool.SetMinThreads(32, 32);
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ThreadPool.SetMaxThreads(128, 128);
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Console.WriteLine("Starting PluralKit...");
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InitUtils.Init();
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// Set up a CancellationToken and a SIGINT hook to properly dispose of things when the app is closed
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// The Task.Delay line will throw/exit (forgot which) and the stack and using statements will properly unwind
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var token = new CancellationTokenSource();
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Console.CancelKeyPress += delegate(object e, ConsoleCancelEventArgs args)
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{
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args.Cancel = true;
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token.Cancel();
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};
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var builder = new ContainerBuilder();
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builder.RegisterInstance(_config);
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builder.RegisterModule(new ConfigModule<BotConfig>("Bot"));
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builder.RegisterModule(new LoggingModule("bot"));
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builder.RegisterModule(new MetricsModule());
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builder.RegisterModule<DataStoreModule>();
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builder.RegisterModule<BotModule>();
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using var services = builder.Build();
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var logger = services.Resolve<ILogger>().ForContext<Initialize>();
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try
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{
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SchemaService.Initialize();
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var coreConfig = services.Resolve<CoreConfig>();
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var schema = services.Resolve<SchemaService>();
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using var _ = Sentry.SentrySdk.Init(coreConfig.SentryUrl);
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logger.Information("Connecting to database");
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await schema.ApplyMigrations();
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logger.Information("Connecting to Discord");
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var client = services.Resolve<DiscordShardedClient>();
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await client.StartAsync();
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logger.Information("Initializing bot");
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await services.Resolve<Bot>().Init();
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try
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{
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await Task.Delay(-1, token.Token);
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}
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catch (TaskCanceledException) { } // We'll just exit normally
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}
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catch (Exception e)
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{
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logger.Fatal(e, "Unrecoverable error while initializing bot");
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}
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logger.Information("Shutting down");
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// Allow the log buffer to flush properly before exiting (needed for fatal errors)
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await Task.Delay(1000);
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}
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}
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class Bot
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{
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private ILifetimeScope _services;
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private DiscordShardedClient _client;
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private IMetrics _metrics;
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private PeriodicStatCollector _collector;
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private ILogger _logger;
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private Task _periodicWorker;
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public Bot(ILifetimeScope services, DiscordShardedClient client, IMetrics metrics, PeriodicStatCollector collector, ILogger logger)
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{
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_services = services;
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_client = client;
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_metrics = metrics;
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_collector = collector;
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_logger = logger.ForContext<Bot>();
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}
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public Task Init()
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{
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// DiscordShardedClient SocketErrored/Ready events also fire whenever an individual shard's respective events fire
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_client.SocketErrored += ShardDisconnected;
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_client.Ready += ShardReady;
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_client.DebugLogger.LogMessageReceived += FrameworkLog;
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_client.MessageCreated += args => HandleEvent(eh => eh.HandleMessage(args));
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_client.MessageReactionAdded += args => HandleEvent(eh => eh.HandleReactionAdded(args));
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_client.MessageDeleted += args => HandleEvent(eh => eh.HandleMessageDeleted(args));
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_client.MessagesBulkDeleted += args => HandleEvent(eh => eh.HandleMessagesBulkDelete(args));
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_client.MessageUpdated += args => HandleEvent(eh => eh.HandleMessageEdited(args));
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_services.Resolve<ShardInfoService>().Init(_client);
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// Will not be awaited, just runs in the background
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_periodicWorker = UpdatePeriodic();
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return Task.CompletedTask;
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}
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private Task ShardDisconnected(SocketErrorEventArgs e)
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{
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_logger.Warning(e.Exception, $"Shard #{e.Client.ShardId} disconnected");
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return Task.CompletedTask;
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}
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private void FrameworkLog(object sender, DebugLogMessageEventArgs args)
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{
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// Bridge D#+ logging to Serilog
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LogEventLevel level = LogEventLevel.Verbose;
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if (args.Level == LogLevel.Critical)
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level = LogEventLevel.Fatal;
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else if (args.Level == LogLevel.Debug)
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level = LogEventLevel.Debug;
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else if (args.Level == LogLevel.Error)
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level = LogEventLevel.Error;
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else if (args.Level == LogLevel.Info)
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level = LogEventLevel.Information;
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else if (args.Level == LogLevel.Warning)
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level = LogEventLevel.Warning;
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_logger.Write(level, args.Exception, "D#+ {Source}: {Message}", args.Application, args.Message);
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}
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private async Task UpdatePeriodic()
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{
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while (true)
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{
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// Run at every whole minute (:00), mostly because I feel like it
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var timeNow = SystemClock.Instance.GetCurrentInstant();
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var timeTillNextWholeMinute = 60000 - (timeNow.ToUnixTimeMilliseconds() % 60000);
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await Task.Delay((int) timeTillNextWholeMinute);
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// Change bot status
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var totalGuilds = _client.ShardClients.Values.Sum(c => c.Guilds.Count);
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try // DiscordClient may throw an exception if the socket is closed (e.g just after OP 7 received)
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{
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await _client.UpdateStatusAsync(new DiscordActivity($"pk;help | in {totalGuilds} servers"));
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}
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catch (WebSocketException) { }
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await _collector.CollectStats();
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_logger.Information("Submitted metrics to backend");
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await Task.WhenAll(((IMetricsRoot) _metrics).ReportRunner.RunAllAsync());
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}
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}
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private Task ShardReady(ReadyEventArgs e)
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{
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_logger.Information("Shard {Shard} connected to {ChannelCount} channels in {GuildCount} guilds", e.Client.ShardId, e.Client.Guilds.Sum(g => g.Value.Channels.Count), e.Client.Guilds.Count);
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return Task.CompletedTask;
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}
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private Task HandleEvent(Func<PKEventHandler, Task> handler)
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{
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// Inner function so we can await the handler without stalling the entire pipeline
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async Task Inner()
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{
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// "Fork" this task off by ~~yeeting~~ yielding it at the back of the task queue
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// This prevents any synchronous nonsense from also stalling the pipeline before the first await point
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await Task.Yield();
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using var containerScope = _services.BeginLifetimeScope();
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var sentryScope = containerScope.Resolve<Scope>();
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var eventHandler = containerScope.Resolve<PKEventHandler>();
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try
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{
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await handler(eventHandler);
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}
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catch (Exception e)
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{
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await HandleRuntimeError(eventHandler, e, sentryScope);
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}
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}
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var _ = Inner();
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return Task.CompletedTask;
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}
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private async Task HandleRuntimeError(PKEventHandler eventHandler, Exception exc, Scope scope)
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{
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_logger.Error(exc, "Exception in bot event handler");
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var evt = new SentryEvent(exc);
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// Don't blow out our Sentry budget on sporadic not-our-problem erorrs
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if (exc.IsOurProblem())
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SentrySdk.CaptureEvent(evt, scope);
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// Once we've sent it to Sentry, report it to the user
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await eventHandler.ReportError(evt, exc);
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}
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}
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class PKEventHandler {
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private ProxyService _proxy;
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private ILogger _logger;
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private IMetrics _metrics;
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private DiscordShardedClient _client;
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private DbConnectionFactory _connectionFactory;
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private ILifetimeScope _services;
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private CommandTree _tree;
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private Scope _sentryScope;
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private ProxyCache _cache;
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private LastMessageCacheService _lastMessageCache;
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private LoggerCleanService _loggerClean;
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// We're defining in the Autofac module that this class is instantiated with one instance per event
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// This means that the HandleMessage function will either be called once, or not at all
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// The ReportError function will be called on an error, and needs to refer back to the "trigger message"
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// hence, we just store it in a local variable, ignoring it entirely if it's null.
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private DiscordMessage _currentlyHandlingMessage = null;
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public PKEventHandler(ProxyService proxy, ILogger logger, IMetrics metrics, DiscordShardedClient client, DbConnectionFactory connectionFactory, ILifetimeScope services, CommandTree tree, Scope sentryScope, ProxyCache cache, LastMessageCacheService lastMessageCache, LoggerCleanService loggerClean)
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{
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_proxy = proxy;
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_logger = logger;
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_metrics = metrics;
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_client = client;
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_connectionFactory = connectionFactory;
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_services = services;
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_tree = tree;
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_sentryScope = sentryScope;
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_cache = cache;
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_lastMessageCache = lastMessageCache;
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_loggerClean = loggerClean;
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}
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public async Task HandleMessage(MessageCreateEventArgs args)
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{
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// TODO
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/*var shard = _client.GetShardFor((arg.Channel as IGuildChannel)?.Guild);
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if (shard.ConnectionState != ConnectionState.Connected || _client.CurrentUser == null)
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return; // Discard messages while the bot "catches up" to avoid unnecessary CPU pressure causing timeouts*/
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RegisterMessageMetrics(args);
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// Ignore system messages (member joined, message pinned, etc)
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var msg = args.Message;
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if (msg.MessageType != MessageType.Default) return;
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// Fetch information about the guild early, as we need it for the logger cleanup
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GuildConfig cachedGuild = default;
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if (msg.Channel.Type == ChannelType.Text) cachedGuild = await _cache.GetGuildDataCached(msg.Channel.GuildId);
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// Pass guild bot/WH messages onto the logger cleanup service, but otherwise ignore
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if (msg.Author.IsBot && msg.Channel.Type == ChannelType.Text)
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{
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await _loggerClean.HandleLoggerBotCleanup(msg, cachedGuild);
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return;
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}
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_currentlyHandlingMessage = msg;
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// Add message info as Sentry breadcrumb
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_sentryScope.AddBreadcrumb(msg.Content, "event.message", data: new Dictionary<string, string>
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{
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{"user", msg.Author.Id.ToString()},
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{"channel", msg.Channel.Id.ToString()},
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{"guild", msg.Channel.GuildId.ToString()},
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{"message", msg.Id.ToString()},
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});
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_sentryScope.SetTag("shard", args.Client.ShardId.ToString());
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// Add to last message cache
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_lastMessageCache.AddMessage(msg.Channel.Id, msg.Id);
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// We fetch information about the sending account from the cache
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var cachedAccount = await _cache.GetAccountDataCached(msg.Author.Id);
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// this ^ may be null, do remember that down the line
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int argPos = -1;
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// Check if message starts with the command prefix
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if (msg.Content.StartsWith("pk;", StringComparison.InvariantCultureIgnoreCase)) argPos = 3;
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else if (msg.Content.StartsWith("pk!", StringComparison.InvariantCultureIgnoreCase)) argPos = 3;
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else if (msg.Content != null && StringUtils.HasMentionPrefix(msg.Content, ref argPos, out var id)) // Set argPos to the proper value
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if (id != _client.CurrentUser.Id) // But undo it if it's someone else's ping
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argPos = -1;
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// If it does, try executing a command
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if (argPos > -1)
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{
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_logger.Verbose("Parsing command {Command} from message {Channel}-{Message}", msg.Content, msg.Channel.Id, msg.Id);
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// Essentially move the argPos pointer by however much whitespace is at the start of the post-argPos string
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var trimStartLengthDiff = msg.Content.Substring(argPos).Length -
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msg.Content.Substring(argPos).TrimStart().Length;
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argPos += trimStartLengthDiff;
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try
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{
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await _tree.ExecuteCommand(new Context(_services, args.Client, msg, argPos, cachedAccount?.System));
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}
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catch (PKError)
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{
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// Only permission errors will ever bubble this far and be caught here instead of Context.Execute
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// so we just catch and ignore these. TODO: this may need to change.
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}
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}
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else if (cachedAccount != null)
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{
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// If not, try proxying anyway
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// but only if the account data we got before is present
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// no data = no account = no system = no proxy!
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try
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{
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await _proxy.HandleMessageAsync(args.Client, cachedGuild, cachedAccount, msg, doAutoProxy: true);
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}
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catch (PKError e)
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{
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if (msg.Channel.Guild == null || msg.Channel.BotHasPermission(Permissions.SendMessages))
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await msg.Channel.SendMessageAsync($"{Emojis.Error} {e.Message}");
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}
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}
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}
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public async Task ReportError(SentryEvent evt, Exception exc)
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{
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// If we don't have a "trigger message", bail
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if (_currentlyHandlingMessage == null) return;
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// This function *specifically* handles reporting a command execution error to the user.
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// We'll fetch the event ID and send a user-facing error message.
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// ONLY IF this error's actually our problem. As for what defines an error as "our problem",
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// check the extension method :)
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if (exc.IsOurProblem() && _currentlyHandlingMessage.Channel.BotHasPermission(Permissions.SendMessages))
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{
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var eid = evt.EventId;
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await _currentlyHandlingMessage.Channel.SendMessageAsync(
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$"{Emojis.Error} Internal error occurred. Please join the support server (<https://discord.gg/PczBt78>), and send the developer this ID: `{eid}`\nBe sure to include a description of what you were doing to make the error occur.");
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}
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// If not, don't care. lol.
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}
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private void RegisterMessageMetrics(MessageCreateEventArgs msg)
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{
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_metrics.Measure.Meter.Mark(BotMetrics.MessagesReceived);
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var gatewayLatency = DateTimeOffset.Now - msg.Message.Timestamp;
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_logger.Verbose("Message received with latency {Latency}", gatewayLatency);
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}
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public Task HandleReactionAdded(MessageReactionAddEventArgs args)
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{
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_sentryScope.AddBreadcrumb("", "event.reaction", data: new Dictionary<string, string>()
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{
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{"user", args.User.Id.ToString()},
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{"channel", (args.Channel?.Id ?? 0).ToString()},
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{"guild", (args.Channel?.GuildId ?? 0).ToString()},
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{"message", args.Message.Id.ToString()},
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{"reaction", args.Emoji.Name}
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});
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_sentryScope.SetTag("shard", args.Client.ShardId.ToString());
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return _proxy.HandleReactionAddedAsync(args);
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}
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public Task HandleMessageDeleted(MessageDeleteEventArgs args)
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{
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_sentryScope.AddBreadcrumb("", "event.messageDelete", data: new Dictionary<string, string>()
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{
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{"channel", args.Channel.Id.ToString()},
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{"guild", args.Channel.GuildId.ToString()},
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{"message", args.Message.Id.ToString()},
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});
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_sentryScope.SetTag("shard", args.Client.ShardId.ToString());
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return _proxy.HandleMessageDeletedAsync(args);
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}
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public Task HandleMessagesBulkDelete(MessageBulkDeleteEventArgs args)
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{
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_sentryScope.AddBreadcrumb("", "event.messageDelete", data: new Dictionary<string, string>()
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{
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{"channel", args.Channel.Id.ToString()},
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{"guild", args.Channel.Id.ToString()},
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{"messages", string.Join(",", args.Messages.Select(m => m.Id))},
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});
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_sentryScope.SetTag("shard", args.Client.ShardId.ToString());
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return _proxy.HandleMessageBulkDeleteAsync(args);
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}
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public async Task HandleMessageEdited(MessageUpdateEventArgs args)
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{
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_sentryScope.AddBreadcrumb(args.Message.Content ?? "<unknown>", "event.messageEdit", data: new Dictionary<string, string>()
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{
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{"channel", args.Channel.Id.ToString()},
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{"guild", args.Channel.GuildId.ToString()},
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{"message", args.Message.Id.ToString()}
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});
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_sentryScope.SetTag("shard", args.Client.ShardId.ToString());
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// If this isn't a guild, bail
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if (args.Channel.Guild == null) return;
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// If this isn't the last message in the channel, don't do anything
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if (_lastMessageCache.GetLastMessage(args.Channel.Id) != args.Message.Id) return;
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// Fetch account from cache if there is any
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var account = await _cache.GetAccountDataCached(args.Author.Id);
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if (account == null) return; // Again: no cache = no account = no system = no proxy
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// Also fetch guild cache
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var guild = await _cache.GetGuildDataCached(args.Channel.GuildId);
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// Just run the normal message handling stuff
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await _proxy.HandleMessageAsync(args.Client, guild, account, args.Message, doAutoProxy: false);
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}
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}
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}
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