85 lines
2.7 KiB
C#
85 lines
2.7 KiB
C#
using System;
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using System.Collections.Concurrent;
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using System.Threading;
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using System.Threading.Tasks;
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using NodaTime;
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namespace PluralKit.Core
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{
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public class HandlerQueue<T>
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{
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private long _seq;
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private readonly ConcurrentDictionary<long, HandlerEntry> _handlers = new ConcurrentDictionary<long, HandlerEntry>();
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public HandlerEntry Add(Func<T, Task<bool>> handler)
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{
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var entry = new HandlerEntry {Handler = handler};
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_handlers[Interlocked.Increment(ref _seq)] = entry;
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return entry;
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}
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public async Task<T> WaitFor(Func<T, bool> predicate, Duration? timeout = null, CancellationToken ct = default)
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{
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var timeoutTask = Task.Delay(timeout?.ToTimeSpan() ?? TimeSpan.FromMilliseconds(-1), ct);
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var tcs = new TaskCompletionSource<T>();
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Task<bool> Handler(T e)
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{
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var matches = predicate(e);
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if (matches) tcs.SetResult(e);
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return Task.FromResult(matches);
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}
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var entry = new HandlerEntry {Handler = Handler};
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_handlers[Interlocked.Increment(ref _seq)] = entry;
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// Wait for either the event task or the timeout task
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// If the timeout task finishes first, raise, otherwise pass event through
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try
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{
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var theTask = await Task.WhenAny(timeoutTask, tcs.Task);
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if (theTask == timeoutTask)
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throw new TimeoutException();
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}
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finally
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{
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entry.Remove();
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}
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return await tcs.Task;
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}
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public async Task<bool> TryHandle(T evt)
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{
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// First pass to clean up dead handlers
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foreach (var (k, entry) in _handlers)
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if (!entry.Alive)
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_handlers.TryRemove(k, out _);
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// Now iterate and try handling until we find a good one
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var now = SystemClock.Instance.GetCurrentInstant();
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foreach (var (_, entry) in _handlers)
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{
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if (entry.Expiry < now) entry.Alive = false;
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else if (entry.Alive && await entry.Handler(evt))
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{
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entry.Alive = false;
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return true;
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}
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}
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return false;
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}
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public class HandlerEntry
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{
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internal Func<T, Task<bool>> Handler;
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internal bool Alive = true;
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internal Instant Expiry = SystemClock.Instance.GetCurrentInstant() + Duration.FromMinutes(30);
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public void Remove() => Alive = false;
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}
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}
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} |