276 lines
13 KiB
C#
276 lines
13 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using Autofac;
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using DSharpPlus;
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using DSharpPlus.Entities;
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using DSharpPlus.EventArgs;
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using DSharpPlus.Exceptions;
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using NodaTime;
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using PluralKit.Core;
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namespace PluralKit.Bot {
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public static class ContextUtils {
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public static async Task<bool> PromptYesNo(this Context ctx, String msgString, DiscordUser user = null, Duration? timeout = null, IEnumerable<IMention> mentions = null, bool matchFlag = true)
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{
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DiscordMessage message;
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if (matchFlag && ctx.MatchFlag("y", "yes")) return true;
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else message = await ctx.Reply(msgString, mentions: mentions);
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var cts = new CancellationTokenSource();
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if (user == null) user = ctx.Author;
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if (timeout == null) timeout = Duration.FromMinutes(5);
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// "Fork" the task adding the reactions off so we don't have to wait for them to be finished to start listening for presses
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var _ = message.CreateReactionsBulk(new[] {Emojis.Success, Emojis.Error});
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bool ReactionPredicate(MessageReactionAddEventArgs e)
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{
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if (e.Channel.Id != message.ChannelId || e.Message.Id != message.Id) return false;
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if (e.User.Id != user.Id) return false;
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return true;
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}
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bool MessagePredicate(MessageCreateEventArgs e)
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{
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if (e.Channel.Id != message.ChannelId) return false;
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if (e.Author.Id != user.Id) return false;
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var strings = new [] {"y", "yes", "n", "no"};
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foreach (var str in strings)
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if (e.Message.Content.Equals(str, StringComparison.InvariantCultureIgnoreCase))
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return true;
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return false;
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}
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var messageTask = ctx.Services.Resolve<HandlerQueue<MessageCreateEventArgs>>().WaitFor(MessagePredicate, timeout, cts.Token);
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var reactionTask = ctx.Services.Resolve<HandlerQueue<MessageReactionAddEventArgs>>().WaitFor(ReactionPredicate, timeout, cts.Token);
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var theTask = await Task.WhenAny(messageTask, reactionTask);
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cts.Cancel();
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if (theTask == messageTask)
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{
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var responseMsg = (await messageTask).Message;
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var positives = new[] {"y", "yes"};
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foreach (var p in positives)
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if (responseMsg.Content.Equals(p, StringComparison.InvariantCultureIgnoreCase))
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return true;
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return false;
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}
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if (theTask == reactionTask)
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return (await reactionTask).Emoji.Name == Emojis.Success;
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return false;
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}
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public static async Task<MessageReactionAddEventArgs> AwaitReaction(this Context ctx, DiscordMessage message, DiscordUser user = null, Func<MessageReactionAddEventArgs, bool> predicate = null, TimeSpan? timeout = null) {
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var tcs = new TaskCompletionSource<MessageReactionAddEventArgs>();
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Task Inner(MessageReactionAddEventArgs args) {
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if (message.Id != args.Message.Id) return Task.CompletedTask; // Ignore reactions for different messages
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if (user != null && user.Id != args.User.Id) return Task.CompletedTask; // Ignore messages from other users if a user was defined
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if (predicate != null && !predicate.Invoke(args)) return Task.CompletedTask; // Check predicate
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tcs.SetResult(args);
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return Task.CompletedTask;
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}
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ctx.Shard.MessageReactionAdded += Inner;
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try {
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return await tcs.Task.TimeoutAfter(timeout);
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} finally {
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ctx.Shard.MessageReactionAdded -= Inner;
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}
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}
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public static async Task<bool> ConfirmWithReply(this Context ctx, string expectedReply)
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{
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bool Predicate(MessageCreateEventArgs e) =>
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e.Author == ctx.Author && e.Channel.Id == ctx.Channel.Id;
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var msg = await ctx.Services.Resolve<HandlerQueue<MessageCreateEventArgs>>()
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.WaitFor(Predicate, Duration.FromMinutes(1));
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return string.Equals(msg.Message.Content, expectedReply, StringComparison.InvariantCultureIgnoreCase);
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}
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public static async Task Paginate<T>(this Context ctx, IAsyncEnumerable<T> items, int totalCount, int itemsPerPage, string title, Func<DiscordEmbedBuilder, IEnumerable<T>, Task> renderer) {
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// TODO: make this generic enough we can use it in Choose<T> below
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var buffer = new List<T>();
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await using var enumerator = items.GetAsyncEnumerator();
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var pageCount = (int) Math.Ceiling(totalCount / (double) itemsPerPage);
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async Task<DiscordEmbed> MakeEmbedForPage(int page)
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{
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var bufferedItemsNeeded = (page + 1) * itemsPerPage;
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while (buffer.Count < bufferedItemsNeeded && await enumerator.MoveNextAsync())
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buffer.Add(enumerator.Current);
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var eb = new DiscordEmbedBuilder();
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eb.Title = pageCount > 1 ? $"[{page+1}/{pageCount}] {title}" : title;
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await renderer(eb, buffer.Skip(page*itemsPerPage).Take(itemsPerPage));
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return eb.Build();
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}
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try
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{
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var msg = await ctx.Reply(embed: await MakeEmbedForPage(0));
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if (pageCount <= 1) return; // If we only have one (or no) page, don't bother with the reaction/pagination logic, lol
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string[] botEmojis = { "\u23EA", "\u2B05", "\u27A1", "\u23E9", Emojis.Error };
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var _ = msg.CreateReactionsBulk(botEmojis); // Again, "fork"
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try {
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var currentPage = 0;
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while (true) {
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var reaction = await ctx.AwaitReaction(msg, ctx.Author, timeout: TimeSpan.FromMinutes(5));
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// Increment/decrement page counter based on which reaction was clicked
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if (reaction.Emoji.Name == "\u23EA") currentPage = 0; // <<
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if (reaction.Emoji.Name == "\u2B05") currentPage = (currentPage - 1) % pageCount; // <
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if (reaction.Emoji.Name == "\u27A1") currentPage = (currentPage + 1) % pageCount; // >
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if (reaction.Emoji.Name == "\u23E9") currentPage = pageCount - 1; // >>
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if (reaction.Emoji.Name == Emojis.Error) break; // X
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// C#'s % operator is dumb and wrong, so we fix negative numbers
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if (currentPage < 0) currentPage += pageCount;
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// If we can, remove the user's reaction (so they can press again quickly)
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if (ctx.BotHasAllPermissions(Permissions.ManageMessages)) await msg.DeleteReactionAsync(reaction.Emoji, reaction.User);
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// Edit the embed with the new page
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var embed = await MakeEmbedForPage(currentPage);
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await msg.ModifyAsync(embed: embed);
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}
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} catch (TimeoutException) {
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// "escape hatch", clean up as if we hit X
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}
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if (ctx.BotHasAllPermissions(Permissions.ManageMessages)) await msg.DeleteAllReactionsAsync();
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}
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// If we get a "NotFound" error, the message has been deleted and thus not our problem
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catch (NotFoundException) { }
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}
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public static async Task<T> Choose<T>(this Context ctx, string description, IList<T> items, Func<T, string> display = null)
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{
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// Generate a list of :regional_indicator_?: emoji surrogate pairs (starting at codepoint 0x1F1E6)
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// We just do 7 (ABCDEFG), this amount is arbitrary (although sending a lot of emojis takes a while)
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var pageSize = 7;
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var indicators = new string[pageSize];
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for (var i = 0; i < pageSize; i++) indicators[i] = char.ConvertFromUtf32(0x1F1E6 + i);
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// Default to x.ToString()
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if (display == null) display = x => x.ToString();
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string MakeOptionList(int page)
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{
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var makeOptionList = string.Join("\n", items
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.Skip(page * pageSize)
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.Take(pageSize)
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.Select((x, i) => $"{indicators[i]} {display(x)}"));
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return makeOptionList;
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}
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// If we have more items than the page size, we paginate as appropriate
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if (items.Count > pageSize)
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{
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var currPage = 0;
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var pageCount = (items.Count-1) / pageSize + 1;
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// Send the original message
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var msg = await ctx.Reply($"**[Page {currPage + 1}/{pageCount}]**\n{description}\n{MakeOptionList(currPage)}");
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// Add back/forward reactions and the actual indicator emojis
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async Task AddEmojis()
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{
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await msg.CreateReactionAsync(DiscordEmoji.FromUnicode("\u2B05"));
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await msg.CreateReactionAsync(DiscordEmoji.FromUnicode("\u27A1"));
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for (int i = 0; i < items.Count; i++) await msg.CreateReactionAsync(DiscordEmoji.FromUnicode(indicators[i]));
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}
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var _ = AddEmojis(); // Not concerned about awaiting
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while (true)
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{
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// Wait for a reaction
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var reaction = await ctx.AwaitReaction(msg, ctx.Author);
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// If it's a movement reaction, inc/dec the page index
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if (reaction.Emoji.Name == "\u2B05") currPage -= 1; // <
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if (reaction.Emoji.Name == "\u27A1") currPage += 1; // >
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if (currPage < 0) currPage += pageCount;
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if (currPage >= pageCount) currPage -= pageCount;
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// If it's an indicator emoji, return the relevant item
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if (indicators.Contains(reaction.Emoji.Name))
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{
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var idx = Array.IndexOf(indicators, reaction.Emoji.Name) + pageSize * currPage;
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// only if it's in bounds, though
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// eg. 8 items, we're on page 2, and I hit D (3 + 1*7 = index 10 on an 8-long list) = boom
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if (idx < items.Count) return items[idx];
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}
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var __ = msg.DeleteReactionAsync(reaction.Emoji, ctx.Author); // don't care about awaiting
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await msg.ModifyAsync($"**[Page {currPage + 1}/{pageCount}]**\n{description}\n{MakeOptionList(currPage)}");
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}
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}
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else
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{
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var msg = await ctx.Reply($"{description}\n{MakeOptionList(0)}");
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// Add the relevant reactions (we don't care too much about awaiting)
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async Task AddEmojis()
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{
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for (int i = 0; i < items.Count; i++) await msg.CreateReactionAsync(DiscordEmoji.FromUnicode(indicators[i]));
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}
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var _ = AddEmojis();
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// Then wait for a reaction and return whichever one we found
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var reaction = await ctx.AwaitReaction(msg, ctx.Author,rx => indicators.Contains(rx.Emoji.Name));
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return items[Array.IndexOf(indicators, reaction.Emoji.Name)];
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}
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}
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public static Permissions BotPermissions(this Context ctx) => ctx.Channel.BotPermissions();
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public static bool BotHasAllPermissions(this Context ctx, Permissions permission) =>
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ctx.Channel.BotHasAllPermissions(permission);
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public static async Task BusyIndicator(this Context ctx, Func<Task> f, string emoji = "\u23f3" /* hourglass */)
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{
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await ctx.BusyIndicator<object>(async () =>
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{
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await f();
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return null;
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}, emoji);
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}
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public static async Task<T> BusyIndicator<T>(this Context ctx, Func<Task<T>> f, string emoji = "\u23f3" /* hourglass */)
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{
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var task = f();
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// If we don't have permission to add reactions, don't bother, and just await the task normally.
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var neededPermissions = Permissions.AddReactions | Permissions.ReadMessageHistory;
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if ((ctx.BotPermissions() & neededPermissions) != neededPermissions) return await task;
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try
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{
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await Task.WhenAll(ctx.Message.CreateReactionAsync(DiscordEmoji.FromUnicode(emoji)), task);
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return await task;
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}
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finally
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{
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var _ = ctx.Message.DeleteReactionAsync(DiscordEmoji.FromUnicode(emoji), ctx.Shard.CurrentUser);
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}
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}
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}
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} |