80 lines
2.4 KiB
C#
80 lines
2.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Threading;
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using System.Threading.Tasks;
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using NodaTime;
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namespace PluralKit.Core
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{
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public class HandlerQueue<T>
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{
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private readonly List<HandlerEntry> _handlers = new List<HandlerEntry>();
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public HandlerEntry Add(Func<T, Task<bool>> handler)
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{
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var entry = new HandlerEntry {Handler = handler};
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_handlers.Add(entry);
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return entry;
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}
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public async Task<T> WaitFor(Func<T, bool> predicate, Duration? timeout = null, CancellationToken ct = default)
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{
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var timeoutTask = Task.Delay(timeout?.ToTimeSpan() ?? TimeSpan.FromMilliseconds(-1), ct);
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var tcs = new TaskCompletionSource<T>();
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Task<bool> Handler(T e)
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{
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var matches = predicate(e);
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if (matches) tcs.SetResult(e);
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return Task.FromResult(matches);
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}
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var entry = new HandlerEntry {Handler = Handler};
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_handlers.Add(entry);
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// Wait for either the event task or the timeout task
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// If the timeout task finishes first, raise, otherwise pass event through
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try
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{
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var theTask = await Task.WhenAny(timeoutTask, tcs.Task);
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if (theTask == timeoutTask)
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throw new TimeoutException();
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}
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finally
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{
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entry.Remove();
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}
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return await tcs.Task;
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}
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public async Task<bool> TryHandle(T evt)
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{
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// Saw spurious NREs in prod indicating `he` is null, add a special check for that for now
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_handlers.RemoveAll(he => he == null || !he.Alive);
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var now = SystemClock.Instance.GetCurrentInstant();
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foreach (var entry in _handlers)
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{
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if (entry.Expiry < now) entry.Alive = false;
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else if (entry.Alive && await entry.Handler(evt))
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{
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entry.Alive = false;
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return true;
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}
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}
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return false;
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}
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public class HandlerEntry
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{
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internal Func<T, Task<bool>> Handler;
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internal bool Alive = true;
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internal Instant Expiry = SystemClock.Instance.GetCurrentInstant() + Duration.FromMinutes(30);
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public void Remove() => Alive = false;
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}
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}
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} |