152 lines
6.4 KiB
C#
152 lines
6.4 KiB
C#
using System.Threading.Tasks;
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using DSharpPlus;
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using DSharpPlus.Entities;
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using DSharpPlus.EventArgs;
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using DSharpPlus.Exceptions;
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using PluralKit.Core;
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using Serilog;
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namespace PluralKit.Bot
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{
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public class ReactionAdded: IEventHandler<MessageReactionAddEventArgs>
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{
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private IDataStore _data;
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private EmbedService _embeds;
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private ILogger _logger;
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public ReactionAdded(IDataStore data, EmbedService embeds, ILogger logger)
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{
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_data = data;
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_embeds = embeds;
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_logger = logger.ForContext<ReactionAdded>();
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}
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public async Task Handle(MessageReactionAddEventArgs evt)
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{
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await TryHandleProxyMessageReactions(evt);
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}
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private async ValueTask TryHandleProxyMessageReactions(MessageReactionAddEventArgs evt)
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{
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// Only proxies in guild text channels
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if (evt.Channel.Type != ChannelType.Text) return;
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// Sometimes we get events from users that aren't in the user cache
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// In that case we get a "broken" user object (where eg. calling IsBot throws an exception)
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// We just ignore all of those for now, should be quite rare...
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if (!evt.Client.TryGetCachedUser(evt.User.Id, out _)) return;
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// Ignore reactions from bots (we can't DM them anyway)
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if (evt.User.IsBot) return;
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FullMessage msg;
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switch (evt.Emoji.Name)
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{
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// Message deletion
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case "\u274C": // Red X
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if ((msg = await _data.GetMessage(evt.Message.Id)) != null)
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await HandleDeleteReaction(evt, msg);
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break;
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case "\u2753": // Red question mark
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case "\u2754": // White question mark
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if ((msg = await _data.GetMessage(evt.Message.Id)) != null)
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await HandleQueryReaction(evt, msg);
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break;
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case "\U0001F514": // Bell
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case "\U0001F6CE": // Bellhop bell
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case "\U0001F3D3": // Ping pong paddle (lol)
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case "\u23F0": // Alarm clock
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case "\u2757": // Exclamation mark
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if ((msg = await _data.GetMessage(evt.Message.Id)) != null)
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await HandlePingReaction(evt, msg);
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break;
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}
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}
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private async ValueTask HandleDeleteReaction(MessageReactionAddEventArgs evt, FullMessage msg)
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{
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if (!evt.Channel.BotHasAllPermissions(Permissions.ManageMessages)) return;
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// Can only delete your own message
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if (msg.Message.Sender != evt.User.Id) return;
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try
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{
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await evt.Message.DeleteAsync();
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}
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catch (NotFoundException)
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{
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// Message was deleted by something/someone else before we got to it
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}
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await _data.DeleteMessage(evt.Message.Id);
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}
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private async ValueTask HandleQueryReaction(MessageReactionAddEventArgs evt, FullMessage msg)
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{
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// Try to DM the user info about the message
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var member = await evt.Guild.GetMember(evt.User.Id);
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try
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{
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await member.SendMessageAsync(embed: await _embeds.CreateMemberEmbed(msg.System, msg.Member, evt.Guild, LookupContext.ByNonOwner));
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await member.SendMessageAsync(embed: await _embeds.CreateMessageInfoEmbed(evt.Client, msg));
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}
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catch (UnauthorizedException) { } // No permissions to DM, can't check for this :(
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await TryRemoveOriginalReaction(evt);
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}
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private async ValueTask HandlePingReaction(MessageReactionAddEventArgs evt, FullMessage msg)
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{
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if (!evt.Channel.BotHasAllPermissions(Permissions.SendMessages)) return;
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// Check if the "pinger" has permission to send messages in this channel
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// (if not, PK shouldn't send messages on their behalf)
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var guildUser = await evt.Guild.GetMember(evt.User.Id);
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var requiredPerms = Permissions.AccessChannels | Permissions.SendMessages;
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if (guildUser == null || (guildUser.PermissionsIn(evt.Channel) & requiredPerms) != requiredPerms) return;
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if (msg.System.PingsEnabled)
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{
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// If the system has pings enabled, go ahead
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var embed = new DiscordEmbedBuilder().WithDescription($"[Jump to pinged message]({evt.Message.JumpLink})");
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await evt.Channel.SendMessageFixedAsync($"Psst, **{msg.Member.DisplayName()}** (<@{msg.Message.Sender}>), you have been pinged by <@{evt.User.Id}>.", embed: embed.Build(),
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new IMention[] {new UserMention(msg.Message.Sender) });
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}
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else
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{
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// If not, tell them in DMs (if we can)
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try
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{
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await guildUser.SendMessageFixedAsync($"{Emojis.Error} {msg.Member.DisplayName()}'s system has disabled reaction pings. If you want to mention them anyway, you can copy/paste the following message:");
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await guildUser.SendMessageFixedAsync($"`<@{msg.Message.Sender}>`");
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}
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catch (UnauthorizedException) { }
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}
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await TryRemoveOriginalReaction(evt);
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}
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private async Task TryRemoveOriginalReaction(MessageReactionAddEventArgs evt)
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{
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try
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{
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if (evt.Channel.BotHasAllPermissions(Permissions.ManageMessages))
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await evt.Message.DeleteReactionAsync(evt.Emoji, evt.User);
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}
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catch (UnauthorizedException)
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{
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var botPerms = evt.Channel.BotPermissions();
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// So, in some cases (see Sentry issue 11K) the above check somehow doesn't work, and
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// Discord returns a 403 Unauthorized. TODO: figure out the root cause here instead of a workaround
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_logger.Warning("Attempted to remove reaction {Emoji} from user {User} on message {Channel}/{Message}, but got 403. Bot has permissions {Permissions} according to itself.",
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evt.Emoji.Id, evt.User.Id, evt.Channel.Id, evt.Message.Id, botPerms);
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}
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}
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}
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} |