PluralKit/PluralKit.Bot/Utils/DiscordUtils.cs
2020-08-27 18:20:20 +02:00

366 lines
16 KiB
C#

using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Reflection;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using DSharpPlus;
using DSharpPlus.Entities;
using DSharpPlus.EventArgs;
using DSharpPlus.Exceptions;
using NodaTime;
using PluralKit.Core;
namespace PluralKit.Bot
{
public static class DiscordUtils
{
public static DiscordColor Blue = new DiscordColor(0x1f99d8);
public static DiscordColor Green = new DiscordColor(0x00cc78);
public static DiscordColor Red = new DiscordColor(0xef4b3d);
public static DiscordColor Gray = new DiscordColor(0x979c9f);
public static Permissions DM_PERMISSIONS = (Permissions) 0b00000_1000110_1011100110000_000000;
private static readonly Regex USER_MENTION = new Regex("<@!?(\\d{17,19})>");
private static readonly Regex ROLE_MENTION = new Regex("<@&(\\d{17,19})>");
private static readonly Regex EVERYONE_HERE_MENTION = new Regex("@(everyone|here)");
// Discord uses Khan Academy's simple-markdown library for parsing Markdown,
// which uses the following regex for link detection:
// ^(https?:\/\/[^\s<]+[^<.,:;"')\]\s])
// Source: https://raw.githubusercontent.com/DJScias/Discord-Datamining/master/2020/2020-07-10/47efb8681861cb7c5ffa.js @ line 20633
// corresponding to: https://github.com/Khan/simple-markdown/blob/master/src/index.js#L1489
// I added <? and >? at the start/end; they need to be handled specially later...
private static readonly Regex UNBROKEN_LINK_REGEX = new Regex("<?(https?:\\/\\/[^\\s<]+[^<.,:;\"')\\]\\s])>?");
private static readonly FieldInfo _roleIdsField =
typeof(DiscordMember).GetField("_role_ids", BindingFlags.NonPublic | BindingFlags.Instance);
public static string NameAndMention(this DiscordUser user)
{
return $"{user.Username}#{user.Discriminator} ({user.Mention})";
}
// We funnel all "permissions from DiscordMember" calls through here
// This way we can ensure we do the read permission correction everywhere
private static Permissions PermissionsInGuild(DiscordChannel channel, DiscordMember member)
{
ValidateCachedRoles(member);
var permissions = channel.PermissionsFor(member);
// This method doesn't account for channels without read permissions
// If we don't have read permissions in the channel, we don't have *any* permissions
if ((permissions & Permissions.AccessChannels) != Permissions.AccessChannels)
return Permissions.None;
return permissions;
}
// Workaround for DSP internal error
private static void ValidateCachedRoles(DiscordMember member)
{
var roleIdCache = _roleIdsField.GetValue(member) as List<ulong>;
var currentRoleIds = member.Roles.Where(x => x != null).Select(x => x.Id);
var invalidRoleIds = roleIdCache.Where(x => !currentRoleIds.Contains(x)).ToList();
roleIdCache.RemoveAll(x => invalidRoleIds.Contains(x));
}
public static async Task<Permissions> PermissionsIn(this DiscordChannel channel, DiscordUser user)
{
// Just delegates to PermissionsInSync, but handles the case of a non-member User in a guild properly
// This is a separate method because it requires an async call
if (channel.Guild != null && !(user is DiscordMember))
{
var member = await channel.Guild.GetMember(user.Id);
if (member != null)
return PermissionsInSync(channel, member);
}
return PermissionsInSync(channel, user);
}
// Same as PermissionsIn, but always synchronous. DiscordUser must be a DiscordMember if channel is in guild.
public static Permissions PermissionsInSync(this DiscordChannel channel, DiscordUser user)
{
if (channel.Guild != null && !(user is DiscordMember))
throw new ArgumentException("Function was passed a guild channel but a non-member DiscordUser");
if (user is DiscordMember m) return PermissionsInGuild(channel, m);
if (channel.Type == ChannelType.Private) return DM_PERMISSIONS;
return Permissions.None;
}
public static Permissions BotPermissions(this DiscordChannel channel)
{
// TODO: can we get a CurrentMember somehow without a guild context?
// at least, without somehow getting a DiscordClient reference as an arg(which I don't want to do)
if (channel.Guild != null)
return PermissionsInSync(channel, channel.Guild.CurrentMember);
if (channel.Type == ChannelType.Private) return DM_PERMISSIONS;
return Permissions.None;
}
public static bool BotHasAllPermissions(this DiscordChannel channel, Permissions permissionSet) =>
(BotPermissions(channel) & permissionSet) == permissionSet;
public static Instant SnowflakeToInstant(ulong snowflake) =>
Instant.FromUtc(2015, 1, 1, 0, 0, 0) + Duration.FromMilliseconds(snowflake >> 22);
public static ulong InstantToSnowflake(Instant time) =>
(ulong) (time - Instant.FromUtc(2015, 1, 1, 0, 0, 0)).TotalMilliseconds << 22;
public static ulong InstantToSnowflake(DateTimeOffset time) =>
(ulong) (time - new DateTimeOffset(2015, 1, 1, 0, 0, 0, TimeSpan.Zero)).TotalMilliseconds << 22;
public static async Task CreateReactionsBulk(this DiscordMessage msg, string[] reactions)
{
foreach (var reaction in reactions)
{
await msg.CreateReactionAsync(DiscordEmoji.FromUnicode(reaction));
}
}
public static string WorkaroundForUrlBug(string input)
{
// Workaround for https://github.com/DSharpPlus/DSharpPlus/issues/565
return input?.Replace("%20", "+");
}
public static Task<DiscordMessage> SendMessageFixedAsync(this DiscordChannel channel, string content = null,
DiscordEmbed embed = null,
IEnumerable<IMention> mentions = null) =>
// Passing an empty list blocks all mentions by default (null allows all through)
channel.SendMessageAsync(content, embed: embed, mentions: mentions ?? new IMention[0]);
// This doesn't do anything by itself (DiscordMember.SendMessageAsync doesn't take a mentions argument)
// It's just here for consistency so we don't use the standard SendMessageAsync method >.>
public static Task<DiscordMessage> SendMessageFixedAsync(this DiscordMember member, string content = null,
DiscordEmbed embed = null) =>
member.SendMessageAsync(content, embed: embed);
public static bool TryGetCachedUser(this DiscordClient client, ulong id, out DiscordUser user)
{
user = null;
var cache = (ConcurrentDictionary<ulong, DiscordUser>) typeof(BaseDiscordClient)
.GetProperty("UserCache", BindingFlags.Instance | BindingFlags.NonPublic)
?.GetValue(client);
return cache != null && cache.TryGetValue(id, out user);
}
public static DiscordColor? ToDiscordColor(this string color)
{
if (int.TryParse(color, NumberStyles.HexNumber, null, out var colorInt))
return new DiscordColor(colorInt);
throw new ArgumentException($"Invalid color string '{color}'.");
}
public static bool HasMentionPrefix(string content, ref int argPos, out ulong mentionId)
{
mentionId = 0;
// Roughly ported from Discord.Commands.MessageExtensions.HasMentionPrefix
if (string.IsNullOrEmpty(content) || content.Length <= 3 || (content[0] != '<' || content[1] != '@'))
return false;
int num = content.IndexOf('>');
if (num == -1 || content.Length < num + 2 || content[num + 1] != ' ' ||
!TryParseMention(content.Substring(0, num + 1), out mentionId))
return false;
argPos = num + 2;
return true;
}
public static bool TryParseMention(this string potentialMention, out ulong id)
{
if (ulong.TryParse(potentialMention, out id)) return true;
var match = USER_MENTION.Match(potentialMention);
if (match.Success && match.Index == 0 && match.Length == potentialMention.Length)
{
id = ulong.Parse(match.Groups[1].Value, NumberStyles.None, CultureInfo.InvariantCulture);
return true;
}
return false;
}
public static IEnumerable<IMention> ParseAllMentions(this string input, bool allowEveryone = false,
DiscordGuild guild = null)
{
var mentions = new List<IMention>();
mentions.AddRange(USER_MENTION.Matches(input)
.Select(x => new UserMention(ulong.Parse(x.Groups[1].Value)) as IMention));
// Only allow role mentions through where the role is actually listed as *mentionable*
// (ie. any user can @ them, regardless of permissions)
// Still let the allowEveryone flag override this though (privileged users can @ *any* role)
// Original fix by Gwen
mentions.AddRange(ROLE_MENTION.Matches(input)
.Select(x => ulong.Parse(x.Groups[1].Value))
.Where(x => allowEveryone || guild != null && guild.GetRole(x).IsMentionable)
.Select(x => new RoleMention(x) as IMention));
if (EVERYONE_HERE_MENTION.IsMatch(input) && allowEveryone)
mentions.Add(new EveryoneMention());
return mentions;
}
public static string EscapeMarkdown(this string input)
{
Regex pattern = new Regex(@"[*_~>`(||)\\]", RegexOptions.Multiline);
if (input != null) return pattern.Replace(input, @"\$&");
else return input;
}
public static string EscapeBacktickPair(this string input)
{
if (input == null)
return null;
// Break all pairs of backticks by placing a ZWNBSP (U+FEFF) between them.
// Run twice to catch any pairs that are created from the first pass
var escaped = input
.Replace("``", "`\ufeff`")
.Replace("``", "`\ufeff`");
// Escape the start/end of the string if necessary to better "connect" with other things
if (escaped.StartsWith("`")) escaped = "\ufeff" + escaped;
if (escaped.EndsWith("`")) escaped = escaped + "\ufeff";
return escaped;
}
public static string AsCode(this string input)
{
// Inline code blocks started with two backticks need to end with two backticks
// So, surrounding with two backticks, then escaping all backtick pairs makes it impossible(!) to "break out"
return $"``{EscapeBacktickPair(input)}``";
}
public static Task<DiscordUser> GetUser(this DiscordRestClient client, ulong id) =>
WrapDiscordCall(client.GetUserAsync(id));
public static Task<DiscordUser> GetUser(this DiscordClient client, ulong id) =>
WrapDiscordCall(client.GetUserAsync(id));
public static Task<DiscordChannel> GetChannel(this DiscordRestClient client, ulong id) =>
WrapDiscordCall(client.GetChannelAsync(id));
public static Task<DiscordChannel> GetChannel(this DiscordClient client, ulong id) =>
WrapDiscordCall(client.GetChannelAsync(id));
public static Task<DiscordGuild> GetGuild(this DiscordRestClient client, ulong id) =>
WrapDiscordCall(client.GetGuildAsync(id));
public static Task<DiscordGuild> GetGuild(this DiscordClient client, ulong id) =>
WrapDiscordCall(client.GetGuildAsync(id));
public static Task<DiscordMember> GetMember(this DiscordRestClient client, ulong guild, ulong user)
{
async Task<DiscordMember> Inner() =>
await (await client.GetGuildAsync(guild)).GetMemberAsync(user);
return WrapDiscordCall(Inner());
}
public static Task<DiscordMember> GetMember(this DiscordClient client, ulong guild, ulong user)
{
async Task<DiscordMember> Inner() =>
await (await client.GetGuildAsync(guild)).GetMemberAsync(user);
return WrapDiscordCall(Inner());
}
public static Task<DiscordMember> GetMember(this DiscordGuild guild, ulong user) =>
WrapDiscordCall(guild.GetMemberAsync(user));
public static Task<DiscordMessage> GetMessage(this DiscordChannel channel, ulong id) =>
WrapDiscordCall(channel.GetMessageAsync(id));
public static Task<DiscordMessage> GetMessage(this DiscordRestClient client, ulong channel, ulong message) =>
WrapDiscordCall(client.GetMessageAsync(channel, message));
public static DiscordGuild GetGuild(this DiscordShardedClient client, ulong id)
{
DiscordGuild guild;
foreach (DiscordClient shard in client.ShardClients.Values)
{
shard.Guilds.TryGetValue(id, out guild);
if (guild != null) return guild;
}
return null;
}
public static async Task<DiscordChannel> GetChannel(this DiscordShardedClient client, ulong id,
ulong? guildId = null)
{
// we need to know the channel's guild ID to get the cached guild object, so we grab it from the API
if (guildId == null)
{
var channel = await WrapDiscordCall(client.ShardClients.Values.FirstOrDefault().GetChannelAsync(id));
if (channel != null) guildId = channel.GuildId;
else return null; // we probably don't have the guild in cache if the API doesn't give it to us
}
return client.GetGuild(guildId.Value).GetChannel(id);
}
private static async Task<T> WrapDiscordCall<T>(Task<T> t)
where T: class
{
try
{
return await t;
}
catch (NotFoundException)
{
return null;
}
catch (UnauthorizedException)
{
return null;
}
}
public static DiscordEmbedBuilder WithSimpleLineContent(this DiscordEmbedBuilder eb, IEnumerable<string> lines)
{
static int CharacterLimit(int pageNumber) =>
// First chunk goes in description (2048 chars), rest go in embed values (1000 chars)
pageNumber == 0 ? 2048 : 1000;
var linesWithEnding = lines.Select(l => $"{l}\n");
var pages = StringUtils.JoinPages(linesWithEnding, CharacterLimit);
// Add the first page to the embed description
if (pages.Count > 0)
eb.WithDescription(pages[0]);
// Add the rest to blank-named (\u200B) fields
for (var i = 1; i < pages.Count; i++)
eb.AddField("\u200B", pages[i]);
return eb;
}
public static string BreakLinkEmbeds(this string str) =>
// Encases URLs in <brackets>
UNBROKEN_LINK_REGEX.Replace(str, match =>
{
// Don't break already-broken links
// The regex will include the brackets in the match, so we can check for their presence here
if (match.Value.StartsWith("<") && match.Value.EndsWith(">"))
return match.Value;
return $"<{match.Value}>";
});
public static string EventType(this DiscordEventArgs evt) =>
evt.GetType().Name.Replace("EventArgs", "");
}
}