PluralKit/PluralKit.Bot/Bot.cs

177 lines
8.3 KiB
C#

using System;
using System.Data;
using System.Linq;
using System.Reflection;
using System.Threading;
using System.Threading.Tasks;
using Dapper;
using Discord;
using Discord.Commands;
using Discord.WebSocket;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using Npgsql;
namespace PluralKit.Bot
{
class Initialize
{
private IConfiguration _config;
static void Main(string[] args) => new Initialize { _config = new ConfigurationBuilder()
.AddEnvironmentVariables()
.AddCommandLine(args)
.Build()}.MainAsync().GetAwaiter().GetResult();
private async Task MainAsync()
{
Console.WriteLine("Starting PluralKit...");
// Dapper by default tries to pass ulongs to Npgsql, which rejects them since PostgreSQL technically
// doesn't support unsigned types on its own.
// Instead we add a custom mapper to encode them as signed integers instead, converting them back and forth.
SqlMapper.RemoveTypeMap(typeof(ulong));
SqlMapper.AddTypeHandler<ulong>(new UlongEncodeAsLongHandler());
Dapper.DefaultTypeMap.MatchNamesWithUnderscores = true;
using (var services = BuildServiceProvider())
{
Console.WriteLine("- Connecting to database...");
var connection = services.GetRequiredService<IDbConnection>() as NpgsqlConnection;
connection.ConnectionString = services.GetRequiredService<CoreConfig>().Database;
await connection.OpenAsync();
await Schema.CreateTables(connection);
Console.WriteLine("- Connecting to Discord...");
var client = services.GetRequiredService<IDiscordClient>() as DiscordSocketClient;
await client.LoginAsync(TokenType.Bot, services.GetRequiredService<BotConfig>().Token);
await client.StartAsync();
Console.WriteLine("- Initializing bot...");
await services.GetRequiredService<Bot>().Init();
await Task.Delay(-1);
}
}
public ServiceProvider BuildServiceProvider() => new ServiceCollection()
.AddSingleton(_config.GetSection("PluralKit").Get<CoreConfig>() ?? new CoreConfig())
.AddSingleton(_config.GetSection("PluralKit").GetSection("Bot").Get<BotConfig>() ?? new BotConfig())
.AddSingleton<IDiscordClient, DiscordSocketClient>()
.AddSingleton<IDbConnection, NpgsqlConnection>()
.AddSingleton<Bot>()
.AddSingleton<CommandService>()
.AddSingleton<EmbedService>()
.AddSingleton<LogChannelService>()
.AddSingleton<ProxyService>()
.AddSingleton<SystemStore>()
.AddSingleton<MemberStore>()
.AddSingleton<MessageStore>()
.BuildServiceProvider();
}
class Bot
{
private IServiceProvider _services;
private DiscordSocketClient _client;
private CommandService _commands;
private IDbConnection _connection;
private ProxyService _proxy;
private Timer _updateTimer;
public Bot(IServiceProvider services, IDiscordClient client, CommandService commands, IDbConnection connection, ProxyService proxy)
{
this._services = services;
this._client = client as DiscordSocketClient;
this._commands = commands;
this._connection = connection;
this._proxy = proxy;
}
public async Task Init()
{
_commands.AddTypeReader<PKSystem>(new PKSystemTypeReader());
_commands.AddTypeReader<PKMember>(new PKMemberTypeReader());
_commands.CommandExecuted += CommandExecuted;
await _commands.AddModulesAsync(Assembly.GetEntryAssembly(), _services);
_client.Ready += Ready;
// Deliberately wrapping in an async function *without* awaiting, we don't want to "block" since this'd hold up the main loop
// These handlers return Task so we gotta be careful not to return the Task itself (which would then be awaited) - kinda weird design but eh
_client.MessageReceived += async (msg) => MessageReceived(msg).CatchException(HandleRuntimeError);
_client.ReactionAdded += async (message, channel, reaction) => _proxy.HandleReactionAddedAsync(message, channel, reaction).CatchException(HandleRuntimeError);
_client.MessageDeleted += async (message, channel) => _proxy.HandleMessageDeletedAsync(message, channel).CatchException(HandleRuntimeError);
}
private async Task UpdatePeriodic()
{
// Method called every 60 seconds
await _client.SetGameAsync($"pk;help | in {_client.Guilds.Count} servers");
}
private async Task Ready()
{
_updateTimer = new Timer((_) => this.UpdatePeriodic(), null, 0, 60*1000);
Console.WriteLine($"Shard #{_client.ShardId} connected to {_client.Guilds.Sum(g => g.Channels.Count)} channels in {_client.Guilds.Count} guilds.");
Console.WriteLine($"PluralKit started as {_client.CurrentUser.Username}#{_client.CurrentUser.Discriminator} ({_client.CurrentUser.Id}).");
}
private async Task CommandExecuted(Optional<CommandInfo> cmd, ICommandContext ctx, IResult _result)
{
// TODO: refactor this entire block, it's fugly.
if (!_result.IsSuccess) {
if (_result.Error == CommandError.Unsuccessful || _result.Error == CommandError.Exception) {
// If this is a PKError (ie. thrown deliberately), show user facing message
// If not, log as error
var exception = (_result as ExecuteResult?)?.Exception;
if (exception is PKError) {
await ctx.Message.Channel.SendMessageAsync($"{Emojis.Error} {exception.Message}");
} else if (exception is TimeoutException) {
await ctx.Message.Channel.SendMessageAsync($"{Emojis.Error} Operation timed out. Try being faster next time :)");
} else {
HandleRuntimeError((_result as ExecuteResult?)?.Exception);
}
} else if ((_result.Error == CommandError.BadArgCount || _result.Error == CommandError.MultipleMatches) && cmd.IsSpecified) {
await ctx.Message.Channel.SendMessageAsync($"{Emojis.Error} {_result.ErrorReason}\n**Usage: **pk;{cmd.Value.Remarks}");
} else if (_result.Error == CommandError.UnknownCommand || _result.Error == CommandError.UnmetPrecondition) {
await ctx.Message.Channel.SendMessageAsync($"{Emojis.Error} {_result.ErrorReason}");
}
}
}
private async Task MessageReceived(SocketMessage _arg)
{
// Ignore system messages (member joined, message pinned, etc)
var arg = _arg as SocketUserMessage;
if (arg == null) return;
// Ignore bot messages
if (arg.Author.IsBot || arg.Author.IsWebhook) return;
int argPos = 0;
// Check if message starts with the command prefix
if (arg.HasStringPrefix("pk;", ref argPos) || arg.HasStringPrefix("pk!", ref argPos) || arg.HasMentionPrefix(_client.CurrentUser, ref argPos))
{
// If it does, fetch the sender's system (because most commands need that) into the context,
// and start command execution
// Note system may be null if user has no system, hence `OrDefault`
var system = await _connection.QueryFirstOrDefaultAsync<PKSystem>("select systems.* from systems, accounts where accounts.uid = @Id and systems.id = accounts.system", new { Id = arg.Author.Id });
await _commands.ExecuteAsync(new PKCommandContext(_client, arg as SocketUserMessage, _connection, system), argPos, _services);
}
else
{
// If not, try proxying anyway
await _proxy.HandleMessageAsync(arg);
}
}
private void HandleRuntimeError(Exception e)
{
Console.Error.WriteLine(e);
}
}
}