PluralKit/PluralKit.Bot/CommandSystem/ContextEntityArgumentsExt.cs
spiral e620e30c10
Fix channel checks missing GuildNews
The log channel / logclean checks are left as-is; hopefully nobody is
using an announcements channel for their logs?
2021-07-08 09:17:35 -04:00

190 lines
7.0 KiB
C#

using System;
using System.Threading.Tasks;
using Myriad.Extensions;
using Myriad.Types;
using PluralKit.Bot.Utils;
using PluralKit.Core;
namespace PluralKit.Bot
{
public static class ContextEntityArgumentsExt
{
public static async Task<User> MatchUser(this Context ctx)
{
var text = ctx.PeekArgument();
if (text.TryParseMention(out var id))
return await ctx.Cache.GetOrFetchUser(ctx.Rest, id);
return null;
}
public static bool MatchUserRaw(this Context ctx, out ulong id)
{
id = 0;
var text = ctx.PeekArgument();
if (text.TryParseMention(out var mentionId))
id = mentionId;
return id != 0;
}
public static Task<PKSystem> PeekSystem(this Context ctx) => ctx.MatchSystemInner();
public static async Task<PKSystem> MatchSystem(this Context ctx)
{
var system = await ctx.MatchSystemInner();
if (system != null) ctx.PopArgument();
return system;
}
private static async Task<PKSystem> MatchSystemInner(this Context ctx)
{
var input = ctx.PeekArgument();
// System references can take three forms:
// - The direct user ID of an account connected to the system
// - A @mention of an account connected to the system (<@uid>)
// - A system hid
await using var conn = await ctx.Database.Obtain();
// Direct IDs and mentions are both handled by the below method:
if (input.TryParseMention(out var id))
return await ctx.Repository.GetSystemByAccount(conn, id);
// Finally, try HID parsing
var system = await ctx.Repository.GetSystemByHid(conn, input);
return system;
}
public static async Task<PKMember> PeekMember(this Context ctx)
{
var input = ctx.PeekArgument();
// Member references can have one of three forms, depending on
// whether you're in a system or not:
// - A member hid
// - A textual name of a member *in your own system*
// - a textual display name of a member *in your own system*
// First, if we have a system, try finding by member name in system
await using var conn = await ctx.Database.Obtain();
if (ctx.System != null && await ctx.Repository.GetMemberByName(conn, ctx.System.Id, input) is PKMember memberByName)
return memberByName;
// Then, try member HID parsing:
if (await ctx.Repository.GetMemberByHid(conn, input) is PKMember memberByHid)
return memberByHid;
// And if that again fails, we try finding a member with a display name matching the argument from the system
if (ctx.System != null && await ctx.Repository.GetMemberByDisplayName(conn, ctx.System.Id, input) is PKMember memberByDisplayName)
return memberByDisplayName;
// We didn't find anything, so we return null.
return null;
}
/// <summary>
/// Attempts to pop a member descriptor from the stack, returning it if present. If a member could not be
/// resolved by the next word in the argument stack, does *not* touch the stack, and returns null.
/// </summary>
public static async Task<PKMember> MatchMember(this Context ctx)
{
// First, peek a member
var member = await ctx.PeekMember();
// If the peek was successful, we've used up the next argument, so we pop that just to get rid of it.
if (member != null) ctx.PopArgument();
// Finally, we return the member value.
return member;
}
public static async Task<PKGroup> PeekGroup(this Context ctx)
{
var input = ctx.PeekArgument();
await using var conn = await ctx.Database.Obtain();
if (ctx.System != null && await ctx.Repository.GetGroupByName(conn, ctx.System.Id, input) is {} byName)
return byName;
if (await ctx.Repository.GetGroupByHid(conn, input) is {} byHid)
return byHid;
if (await ctx.Repository.GetGroupByDisplayName(conn, ctx.System.Id, input) is {} byDisplayName)
return byDisplayName;
return null;
}
public static async Task<PKGroup> MatchGroup(this Context ctx)
{
var group = await ctx.PeekGroup();
if (group != null) ctx.PopArgument();
return group;
}
public static string CreateMemberNotFoundError(this Context ctx, string input)
{
// TODO: does this belong here?
if (input.Length == 5)
{
if (ctx.System != null)
return $"Member with ID or name \"{input}\" not found.";
return $"Member with ID \"{input}\" not found."; // Accounts without systems can't query by name
}
if (ctx.System != null)
return $"Member with name \"{input}\" not found. Note that a member ID is 5 characters long.";
return $"Member not found. Note that a member ID is 5 characters long.";
}
public static string CreateGroupNotFoundError(this Context ctx, string input)
{
// TODO: does this belong here?
if (input.Length == 5)
{
if (ctx.System != null)
return $"Group with ID or name \"{input}\" not found.";
return $"Group with ID \"{input}\" not found."; // Accounts without systems can't query by name
}
if (ctx.System != null)
return $"Group with name \"{input}\" not found. Note that a group ID is 5 characters long.";
return $"Group not found. Note that a group ID is 5 characters long.";
}
public static Task<Channel> MatchChannel(this Context ctx)
{
if (!MentionUtils.TryParseChannel(ctx.PeekArgument(), out var id))
return Task.FromResult<Channel>(null);
if (!ctx.Cache.TryGetChannel(id, out var channel))
return Task.FromResult<Channel>(null);
if (!DiscordUtils.IsValidGuildChannel(channel))
return Task.FromResult<Channel>(null);
ctx.PopArgument();
return Task.FromResult(channel);
}
public static Guild MatchGuild(this Context ctx)
{
try
{
var id = ulong.Parse(ctx.PeekArgument());
ctx.Cache.TryGetGuild(id, out var guild);
if (guild != null)
ctx.PopArgument();
return guild;
}
catch (FormatException)
{
return null;
}
}
}
}