163 lines
7.8 KiB
C#
163 lines
7.8 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Discord;
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using NodaTime;
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using NodaTime.TimeZones;
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using PluralKit.Bot.CommandSystem;
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namespace PluralKit.Bot.Commands
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{
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public class SwitchCommands
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{
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private IDataStore _data;
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public SwitchCommands(IDataStore data)
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{
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_data = data;
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}
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public async Task Switch(Context ctx)
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{
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ctx.CheckSystem();
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var members = new List<PKMember>();
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// Loop through all the given arguments
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while (ctx.HasNext())
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{
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// and attempt to match a member
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var member = await ctx.MatchMember();
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if (member == null)
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// if we can't, big error. Every member name must be valid.
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throw new PKError(ctx.CreateMemberNotFoundError(ctx.PopArgument()));
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ctx.CheckOwnMember(member); // Ensure they're in our own system
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members.Add(member); // Then add to the final output list
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}
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// Finally, do the actual switch
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await DoSwitchCommand(ctx, members);
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}
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public async Task SwitchOut(Context ctx)
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{
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ctx.CheckSystem();
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// Switch with no members = switch-out
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await DoSwitchCommand(ctx, new PKMember[] { });
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}
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private async Task DoSwitchCommand(Context ctx, ICollection<PKMember> members)
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{
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// Make sure there are no dupes in the list
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// We do this by checking if removing duplicate member IDs results in a list of different length
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if (members.Select(m => m.Id).Distinct().Count() != members.Count) throw Errors.DuplicateSwitchMembers;
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// Find the last switch and its members if applicable
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var lastSwitch = await _data.GetLatestSwitch(ctx.System);
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if (lastSwitch != null)
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{
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var lastSwitchMembers = _data.GetSwitchMembers(lastSwitch);
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// Make sure the requested switch isn't identical to the last one
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if (await lastSwitchMembers.Select(m => m.Id).SequenceEqualAsync(members.Select(m => m.Id).ToAsyncEnumerable()))
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throw Errors.SameSwitch(members);
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}
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await _data.AddSwitch(ctx.System, members);
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if (members.Count == 0)
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await ctx.Reply($"{Emojis.Success} Switch-out registered.");
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else
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await ctx.Reply($"{Emojis.Success} Switch registered. Current fronter is now {string.Join(", ", members.Select(m => m.Name)).SanitizeMentions()}.");
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}
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public async Task SwitchMove(Context ctx)
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{
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ctx.CheckSystem();
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var timeToMove = ctx.RemainderOrNull() ?? throw new PKSyntaxError("Must pass a date or time to move the switch to.");
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var tz = TzdbDateTimeZoneSource.Default.ForId(ctx.System.UiTz ?? "UTC");
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var result = PluralKit.Utils.ParseDateTime(timeToMove, true, tz);
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if (result == null) throw Errors.InvalidDateTime(timeToMove);
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var time = result.Value;
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if (time.ToInstant() > SystemClock.Instance.GetCurrentInstant()) throw Errors.SwitchTimeInFuture;
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// Fetch the last two switches for the system to do bounds checking on
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var lastTwoSwitches = await _data.GetSwitches(ctx.System).Take(2).ToListAsync();
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// If we don't have a switch to move, don't bother
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if (lastTwoSwitches.Count == 0) throw Errors.NoRegisteredSwitches;
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// If there's a switch *behind* the one we move, we check to make srue we're not moving the time further back than that
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if (lastTwoSwitches.Count == 2)
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{
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if (lastTwoSwitches[1].Timestamp > time.ToInstant())
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throw Errors.SwitchMoveBeforeSecondLast(lastTwoSwitches[1].Timestamp.InZone(tz));
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}
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// Now we can actually do the move, yay!
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// But, we do a prompt to confirm.
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var lastSwitchMembers = _data.GetSwitchMembers(lastTwoSwitches[0]);
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var lastSwitchMemberStr = string.Join(", ", await lastSwitchMembers.Select(m => m.Name).ToListAsync());
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var lastSwitchTimeStr = Formats.ZonedDateTimeFormat.Format(lastTwoSwitches[0].Timestamp.InZone(ctx.System.Zone));
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var lastSwitchDeltaStr = Formats.DurationFormat.Format(SystemClock.Instance.GetCurrentInstant() - lastTwoSwitches[0].Timestamp);
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var newSwitchTimeStr = Formats.ZonedDateTimeFormat.Format(time);
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var newSwitchDeltaStr = Formats.DurationFormat.Format(SystemClock.Instance.GetCurrentInstant() - time.ToInstant());
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// yeet
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var msg = await ctx.Reply($"{Emojis.Warn} This will move the latest switch ({lastSwitchMemberStr.SanitizeMentions()}) from {lastSwitchTimeStr} ({lastSwitchDeltaStr} ago) to {newSwitchTimeStr} ({newSwitchDeltaStr} ago). Is this OK?");
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if (!await ctx.PromptYesNo(msg)) throw Errors.SwitchMoveCancelled;
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// aaaand *now* we do the move
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await _data.MoveSwitch(lastTwoSwitches[0], time.ToInstant());
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await ctx.Reply($"{Emojis.Success} Switch moved.");
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}
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public async Task SwitchDelete(Context ctx)
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{
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ctx.CheckSystem();
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if (ctx.Match("all", "clear"))
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{
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// Subcommand: "delete all"
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var purgeMsg = await ctx.Reply($"{Emojis.Warn} This will delete *all registered switches* in your system. Are you sure you want to proceed?");
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if (!await ctx.PromptYesNo(purgeMsg))
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throw Errors.GenericCancelled();
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await _data.DeleteAllSwitches(ctx.System);
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await ctx.Reply($"{Emojis.Success} Cleared system switches!");
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return;
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}
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// Fetch the last two switches for the system to do bounds checking on
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var lastTwoSwitches = await _data.GetSwitches(ctx.System).Take(2).ToListAsync();
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if (lastTwoSwitches.Count == 0) throw Errors.NoRegisteredSwitches;
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var lastSwitchMembers = _data.GetSwitchMembers(lastTwoSwitches[0]);
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var lastSwitchMemberStr = string.Join(", ", await lastSwitchMembers.Select(m => m.Name).ToListAsync());
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var lastSwitchDeltaStr = Formats.DurationFormat.Format(SystemClock.Instance.GetCurrentInstant() - lastTwoSwitches[0].Timestamp);
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IUserMessage msg;
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if (lastTwoSwitches.Count == 1)
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{
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msg = await ctx.Reply(
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$"{Emojis.Warn} This will delete the latest switch ({lastSwitchMemberStr.SanitizeMentions()}, {lastSwitchDeltaStr} ago). You have no other switches logged. Is this okay?");
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}
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else
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{
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var secondSwitchMembers = _data.GetSwitchMembers(lastTwoSwitches[1]);
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var secondSwitchMemberStr = string.Join(", ", await secondSwitchMembers.Select(m => m.Name).ToListAsync());
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var secondSwitchDeltaStr = Formats.DurationFormat.Format(SystemClock.Instance.GetCurrentInstant() - lastTwoSwitches[1].Timestamp);
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msg = await ctx.Reply(
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$"{Emojis.Warn} This will delete the latest switch ({lastSwitchMemberStr.SanitizeMentions()}, {lastSwitchDeltaStr} ago). The next latest switch is {secondSwitchMemberStr.SanitizeMentions()} ({secondSwitchDeltaStr} ago). Is this okay?");
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}
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if (!await ctx.PromptYesNo(msg)) throw Errors.SwitchDeleteCancelled;
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await _data.DeleteSwitch(lastTwoSwitches[0]);
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await ctx.Reply($"{Emojis.Success} Switch deleted.");
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}
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}
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} |