213 lines
9.3 KiB
C#
213 lines
9.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net.WebSockets;
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using System.Threading;
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using System.Threading.Tasks;
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using App.Metrics;
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using Autofac;
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using DSharpPlus;
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using DSharpPlus.Entities;
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using DSharpPlus.EventArgs;
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using DSharpPlus.Exceptions;
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using NodaTime;
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using PluralKit.Core;
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using Sentry;
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using Serilog;
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using Serilog.Events;
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namespace PluralKit.Bot
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{
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public class Bot
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{
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private readonly DiscordShardedClient _client;
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private readonly ILogger _logger;
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private readonly ILifetimeScope _services;
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private readonly PeriodicStatCollector _collector;
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private readonly IMetrics _metrics;
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private bool _hasReceivedReady = false;
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private Timer _periodicTask; // Never read, just kept here for GC reasons
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public Bot(DiscordShardedClient client, ILifetimeScope services, ILogger logger, PeriodicStatCollector collector, IMetrics metrics)
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{
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_client = client;
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_services = services;
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_collector = collector;
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_metrics = metrics;
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_logger = logger.ForContext<Bot>();
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}
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public void Init()
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{
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// Attach the handlers we need
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_client.DebugLogger.LogMessageReceived += FrameworkLog;
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// HandleEvent takes a type parameter, automatically inferred by the event type
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// It will then look up an IEventHandler<TypeOfEvent> in the DI container and call that object's handler method
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// For registering new ones, see Modules.cs
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_client.MessageCreated += HandleEvent;
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_client.MessageDeleted += HandleEvent;
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_client.MessageUpdated += HandleEvent;
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_client.MessagesBulkDeleted += HandleEvent;
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_client.MessageReactionAdded += HandleEvent;
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// Update shard status for shards immediately on connect
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_client.Ready += args =>
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{
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_hasReceivedReady = true;
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return UpdateBotStatus(args.Client);
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};
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_client.Resumed += args => UpdateBotStatus(args.Client);
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// Init the shard stuff
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_services.Resolve<ShardInfoService>().Init();
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// Not awaited, just needs to run in the background
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// Trying our best to run it at whole minute boundaries (xx:00), with ~250ms buffer
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// This *probably* doesn't matter in practice but I jut think it's neat, y'know.
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var timeNow = SystemClock.Instance.GetCurrentInstant();
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var timeTillNextWholeMinute = TimeSpan.FromMilliseconds(60000 - timeNow.ToUnixTimeMilliseconds() % 60000 + 250);
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_periodicTask = new Timer(_ =>
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{
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var __ = UpdatePeriodic();
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}, null, timeTillNextWholeMinute, TimeSpan.FromMinutes(1));
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}
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public async Task Shutdown()
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{
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// This will stop the timer and prevent any subsequent invocations
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await _periodicTask.DisposeAsync();
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// Send users a lil status message
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// We're not actually properly disconnecting from the gateway (lol) so it'll linger for a few minutes
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// Should be plenty of time for the bot to connect again next startup and set the real status
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if (_hasReceivedReady)
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await _client.UpdateStatusAsync(new DiscordActivity("Restarting... (please wait)"), UserStatus.Idle);
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}
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private Task HandleEvent<T>(T evt) where T: DiscordEventArgs
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{
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// We don't want to stall the event pipeline, so we'll "fork" inside here
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var _ = HandleEventInner();
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return Task.CompletedTask;
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async Task HandleEventInner()
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{
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await using var serviceScope = _services.BeginLifetimeScope();
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// Also, find a Sentry enricher for the event type (if one is present), and ask it to put some event data in the Sentry scope
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var sentryEnricher = serviceScope.ResolveOptional<ISentryEnricher<T>>();
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sentryEnricher?.Enrich(serviceScope.Resolve<Scope>(), evt);
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// Find an event handler that can handle the type of event (<T>) we're given
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var handler = serviceScope.Resolve<IEventHandler<T>>();
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var queue = serviceScope.ResolveOptional<HandlerQueue<T>>();
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try
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{
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// Delegate to the queue to see if it wants to handle this event
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// the TryHandle call returns true if it's handled the event
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// Usually it won't, so just pass it on to the main handler
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if (queue == null || !await queue.TryHandle(evt))
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await handler.Handle(evt);
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}
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catch (Exception exc)
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{
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await HandleError(handler, evt, serviceScope, exc);
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}
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}
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}
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private async Task HandleError<T>(IEventHandler<T> handler, T evt, ILifetimeScope serviceScope, Exception exc)
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where T: DiscordEventArgs
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{
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// Make this beforehand so we can access the event ID for logging
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var sentryEvent = new SentryEvent(exc);
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_logger.Error(exc, "Exception in bot event handler (Sentry ID: {SentryEventId})", sentryEvent.EventId);
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var shouldReport = exc.IsOurProblem();
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if (shouldReport)
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{
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// Report error to Sentry
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// This will just no-op if there's no URL set
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var sentryScope = serviceScope.Resolve<Scope>();
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// Add some specific info about Discord error responses, as a breadcrumb
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if (exc is BadRequestException bre)
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sentryScope.AddBreadcrumb(bre.WebResponse.Response, "response.error", data: new Dictionary<string, string>(bre.WebResponse.Headers));
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if (exc is NotFoundException nfe)
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sentryScope.AddBreadcrumb(nfe.WebResponse.Response, "response.error", data: new Dictionary<string, string>(nfe.WebResponse.Headers));
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if (exc is UnauthorizedException ue)
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sentryScope.AddBreadcrumb(ue.WebResponse.Response, "response.error", data: new Dictionary<string, string>(ue.WebResponse.Headers));
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SentrySdk.CaptureEvent(sentryEvent, sentryScope);
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// Once we've sent it to Sentry, report it to the user (if we have permission to)
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var reportChannel = handler.ErrorChannelFor(evt);
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if (reportChannel != null && reportChannel.BotHasAllPermissions(Permissions.SendMessages))
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{
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var eid = sentryEvent.EventId;
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await reportChannel.SendMessageFixedAsync(
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$"{Emojis.Error} Internal error occurred. Please join the support server (<https://discord.gg/PczBt78>), and send the developer this ID: `{eid}`\nBe sure to include a description of what you were doing to make the error occur.");
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}
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}
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}
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private async Task UpdatePeriodic()
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{
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_logger.Information("Running once-per-minute scheduled tasks");
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await UpdateBotStatus();
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// Collect some stats, submit them to the metrics backend
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await _collector.CollectStats();
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await Task.WhenAll(((IMetricsRoot) _metrics).ReportRunner.RunAllAsync());
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_logger.Information("Submitted metrics to backend");
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}
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private async Task UpdateBotStatus(DiscordClient specificShard = null)
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{
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// If we're not on any shards, don't bother (this happens if the periodic timer fires before the first Ready)
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if (!_hasReceivedReady) return;
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var totalGuilds = _client.ShardClients.Values.Sum(c => c.Guilds.Count);
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try // DiscordClient may throw an exception if the socket is closed (e.g just after OP 7 received)
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{
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Task UpdateStatus(DiscordClient shard) =>
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shard.UpdateStatusAsync(new DiscordActivity($"pk;help | in {totalGuilds} servers | shard #{shard.ShardId}"));
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if (specificShard != null)
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await UpdateStatus(specificShard);
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else // Run shard updates concurrently
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await Task.WhenAll(_client.ShardClients.Values.Select(UpdateStatus));
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}
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catch (WebSocketException) { }
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}
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public void FrameworkLog(object sender, DebugLogMessageEventArgs args)
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{
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// Bridge D#+ logging to Serilog
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LogEventLevel level = LogEventLevel.Verbose;
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if (args.Level == LogLevel.Critical)
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level = LogEventLevel.Fatal;
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else if (args.Level == LogLevel.Debug)
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level = LogEventLevel.Debug;
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else if (args.Level == LogLevel.Error)
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level = LogEventLevel.Error;
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else if (args.Level == LogLevel.Info)
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level = LogEventLevel.Information;
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else if (args.Level == LogLevel.Warning)
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level = LogEventLevel.Warning;
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_logger.Write(level, args.Exception, "D#+ {Source}: {Message}", args.Application, args.Message);
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}
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}
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} |