e176ccbab5
- DbConnectionFactory renamed to "Database", will now be the primary entry point for DB stuff - Created IPKConnection interface mostly containing async extensions to IDbConnection, use this going forward - Reworked the Connection/Command wrappers (that have performance/logging extensions) - Probably more stuff that I forgot???
143 lines
6.9 KiB
C#
143 lines
6.9 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Dapper;
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using DSharpPlus;
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using DSharpPlus.Entities;
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using PluralKit.Core;
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namespace PluralKit.Bot
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{
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public class ServerConfig
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{
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private Database _db;
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private LoggerCleanService _cleanService;
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public ServerConfig(LoggerCleanService cleanService, Database db)
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{
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_cleanService = cleanService;
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_db = db;
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}
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public async Task SetLogChannel(Context ctx)
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{
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ctx.CheckGuildContext().CheckAuthorPermission(Permissions.ManageGuild, "Manage Server");
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DiscordChannel channel = null;
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if (ctx.HasNext())
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channel = await ctx.MatchChannel() ?? throw new PKSyntaxError("You must pass a #channel to set.");
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if (channel != null && channel.GuildId != ctx.Guild.Id) throw new PKError("That channel is not in this server!");
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await _db.Execute(c => c.ExecuteAsync(QueryBuilder.Upsert("servers", "id")
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.Constant("id", "@Id")
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.Variable("log_channel", "@LogChannel")
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.Build(), new {Id = ctx.Guild.Id, LogChannel = channel?.Id}));
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if (channel != null)
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await ctx.Reply($"{Emojis.Success} Proxy logging channel set to #{channel.Name.SanitizeMentions()}.");
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else
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await ctx.Reply($"{Emojis.Success} Proxy logging channel cleared.");
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}
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public async Task SetLogEnabled(Context ctx, bool enable)
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{
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ctx.CheckGuildContext().CheckAuthorPermission(Permissions.ManageGuild, "Manage Server");
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var affectedChannels = new List<DiscordChannel>();
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if (ctx.Match("all"))
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affectedChannels = (await ctx.Guild.GetChannelsAsync()).Where(x => x.Type == ChannelType.Text).ToList();
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else if (!ctx.HasNext()) throw new PKSyntaxError("You must pass one or more #channels.");
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else while (ctx.HasNext())
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{
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var channel = await ctx.MatchChannel() ?? throw new PKSyntaxError($"Channel \"{ctx.PopArgument().SanitizeMentions()}\" not found.");
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if (channel.GuildId != ctx.Guild.Id) throw new PKError($"Channel {ctx.Guild.Id} is not in this server.");
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affectedChannels.Add(channel);
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}
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ulong? logChannel = null;
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await using (var conn = await _db.Obtain())
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{
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var config = await conn.QueryOrInsertGuildConfig(ctx.Guild.Id);
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logChannel = config.LogChannel;
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var blacklist = config.LogBlacklist.ToHashSet();
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if (enable)
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blacklist.ExceptWith(affectedChannels.Select(c => c.Id));
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else
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blacklist.UnionWith(affectedChannels.Select(c => c.Id));
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await conn.ExecuteAsync("update servers set log_blacklist = @LogBlacklist where id = @Id",
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new {ctx.Guild.Id, LogBlacklist = blacklist});
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}
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await ctx.Reply(
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$"{Emojis.Success} Message logging for the given channels {(enable ? "enabled" : "disabled")}." +
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(logChannel == null ? $"\n{Emojis.Warn} Please note that no logging channel is set, so there is nowhere to log messages to. You can set a logging channel using `pk;log channel #your-log-channel`." : ""));
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}
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public async Task SetBlacklisted(Context ctx, bool onBlacklist)
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{
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ctx.CheckGuildContext().CheckAuthorPermission(Permissions.ManageGuild, "Manage Server");
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var affectedChannels = new List<DiscordChannel>();
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if (ctx.Match("all"))
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affectedChannels = (await ctx.Guild.GetChannelsAsync()).Where(x => x.Type == ChannelType.Text).ToList();
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else if (!ctx.HasNext()) throw new PKSyntaxError("You must pass one or more #channels.");
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else while (ctx.HasNext())
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{
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var channel = await ctx.MatchChannel() ?? throw new PKSyntaxError($"Channel \"{ctx.PopArgument().SanitizeMentions()}\" not found.");
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if (channel.GuildId != ctx.Guild.Id) throw new PKError($"Channel {ctx.Guild.Id} is not in this server.");
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affectedChannels.Add(channel);
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}
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await using (var conn = await _db.Obtain())
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{
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var guild = await conn.QueryOrInsertGuildConfig(ctx.Guild.Id);
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var blacklist = guild.Blacklist.ToHashSet();
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if (onBlacklist)
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blacklist.ExceptWith(affectedChannels.Select(c => c.Id));
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else
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blacklist.UnionWith(affectedChannels.Select(c => c.Id));
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await conn.ExecuteAsync("update servers set blacklist = @Blacklist where id = @Id",
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new {ctx.Guild.Id, Blacklist = blacklist});
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}
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await ctx.Reply($"{Emojis.Success} Channels {(onBlacklist ? "added to" : "removed from")} the proxy blacklist.");
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}
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public async Task SetLogCleanup(Context ctx)
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{
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ctx.CheckGuildContext().CheckAuthorPermission(Permissions.ManageGuild, "Manage Server");
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var botList = string.Join(", ", _cleanService.Bots.Select(b => b.Name).OrderBy(x => x.ToLowerInvariant()));
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bool newValue;
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if (ctx.Match("enable", "on", "yes"))
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newValue = true;
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else if (ctx.Match("disable", "off", "no"))
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newValue = false;
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else
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{
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var eb = new DiscordEmbedBuilder()
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.WithTitle("Log cleanup settings")
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.AddField("Supported bots", botList);
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var guildCfg = await _db.Execute(c => c.QueryOrInsertGuildConfig(ctx.Guild.Id));
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if (guildCfg.LogCleanupEnabled)
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eb.WithDescription("Log cleanup is currently **on** for this server. To disable it, type `pk;logclean off`.");
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else
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eb.WithDescription("Log cleanup is currently **off** for this server. To enable it, type `pk;logclean on`.");
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await ctx.Reply(embed: eb.Build());
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return;
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}
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await _db.Execute(c => c.ExecuteAsync("update servers set log_cleanup_enabled = @Value where id = @Id",
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new {ctx.Guild.Id, Value = newValue}));
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if (newValue)
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await ctx.Reply($"{Emojis.Success} Log cleanup has been **enabled** for this server. Messages deleted by PluralKit will now be cleaned up from logging channels managed by the following bots:\n- **{botList}**\n\n{Emojis.Note} Make sure PluralKit has the **Manage Messages** permission in the channels in question.\n{Emojis.Note} Also, make sure to blacklist the logging channel itself from the bots in question to prevent conflicts.");
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else
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await ctx.Reply($"{Emojis.Success} Log cleanup has been **disabled** for this server.");
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}
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}
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} |