173 lines
6.2 KiB
C#
173 lines
6.2 KiB
C#
using System;
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using System.Threading;
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using Serilog;
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namespace Myriad.Rest.Ratelimit
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{
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public class Bucket
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{
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private static readonly TimeSpan Epsilon = TimeSpan.FromMilliseconds(10);
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private static readonly TimeSpan FallbackDelay = TimeSpan.FromMilliseconds(200);
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private static readonly TimeSpan StaleTimeout = TimeSpan.FromSeconds(5);
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private readonly ILogger _logger;
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private readonly SemaphoreSlim _semaphore = new(1, 1);
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private DateTimeOffset? _nextReset;
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private bool _resetTimeValid;
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private bool _hasReceivedHeaders;
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public Bucket(ILogger logger, string key, ulong major, int limit)
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{
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_logger = logger.ForContext<Bucket>();
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Key = key;
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Major = major;
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Limit = limit;
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Remaining = limit;
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_resetTimeValid = false;
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}
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public string Key { get; }
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public ulong Major { get; }
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public int Remaining { get; private set; }
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public int Limit { get; private set; }
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public DateTimeOffset LastUsed { get; private set; } = DateTimeOffset.UtcNow;
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public bool TryAcquire()
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{
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LastUsed = DateTimeOffset.Now;
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try
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{
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_semaphore.Wait();
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if (Remaining > 0)
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{
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_logger.Debug(
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"{BucketKey}/{BucketMajor}: Bucket has [{BucketRemaining}/{BucketLimit} left], allowing through",
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Key, Major, Remaining, Limit);
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Remaining--;
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return true;
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}
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_logger.Debug("{BucketKey}/{BucketMajor}: Bucket has [{BucketRemaining}/{BucketLimit}] left, denying",
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Key, Major, Remaining, Limit);
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return false;
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}
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finally
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{
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_semaphore.Release();
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}
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}
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public void HandleResponse(RatelimitHeaders headers)
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{
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try
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{
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_semaphore.Wait();
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_logger.Verbose("{BucketKey}/{BucketMajor}: Received rate limit headers: {@RateLimitHeaders}",
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Key, Major, headers);
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if (headers.ResetAfter != null)
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{
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var headerNextReset = DateTimeOffset.UtcNow + headers.ResetAfter.Value; // todo: server time
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if (_nextReset == null || headerNextReset > _nextReset)
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{
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_logger.Debug("{BucketKey}/{BucketMajor}: Received reset time {NextReset} from server (after: {NextResetAfter}, remaining: {Remaining}, local remaining: {LocalRemaining})",
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Key, Major, headerNextReset, headers.ResetAfter.Value, headers.Remaining, Remaining);
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_nextReset = headerNextReset;
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_resetTimeValid = true;
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}
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}
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if (headers.Limit != null)
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Limit = headers.Limit.Value;
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if (headers.Remaining != null && !_hasReceivedHeaders)
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{
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var oldRemaining = Remaining;
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Remaining = Math.Min(headers.Remaining.Value, Remaining);
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_logger.Debug("{BucketKey}/{BucketMajor}: Received first remaining of {HeaderRemaining}, previous local remaining is {LocalRemaining}, new local remaining is {Remaining}",
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Key, Major, headers.Remaining.Value, oldRemaining, Remaining);
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_hasReceivedHeaders = true;
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}
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}
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finally
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{
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_semaphore.Release();
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}
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}
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public void Tick(DateTimeOffset now)
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{
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try
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{
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_semaphore.Wait();
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// If we don't have any reset data, "snap" it to now
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// This happens before first request and at this point the reset is invalid anyway, so it's fine
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// but it ensures the stale timeout doesn't trigger early by using `default` value
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if (_nextReset == null)
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_nextReset = now;
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// If we're past the reset time *and* we haven't reset already, do that
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var timeSinceReset = now - _nextReset;
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var shouldReset = _resetTimeValid && timeSinceReset > TimeSpan.Zero;
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if (shouldReset)
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{
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_logger.Debug("{BucketKey}/{BucketMajor}: Bucket timed out, refreshing with {BucketLimit} requests",
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Key, Major, Limit);
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Remaining = Limit;
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_resetTimeValid = false;
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return;
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}
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// We've run out of requests without having any new reset time,
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// *and* it's been longer than a set amount - add one request back to the pool and hope that one returns
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var isBucketStale = !_resetTimeValid && Remaining <= 0 && timeSinceReset > StaleTimeout;
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if (isBucketStale)
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{
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_logger.Warning(
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"{BucketKey}/{BucketMajor}: Bucket is stale ({StaleTimeout} passed with no rate limit info), allowing one request through",
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Key, Major, StaleTimeout);
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Remaining = 1;
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// Reset the (still-invalid) reset time to now, so we don't keep hitting this conditional over and over...
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_nextReset = now;
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}
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}
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finally
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{
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_semaphore.Release();
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}
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}
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public TimeSpan GetResetDelay(DateTimeOffset now)
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{
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// If we don't have a valid reset time, return the fallback delay always
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// (so it'll keep spinning until we hopefully have one...)
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if (!_resetTimeValid)
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return FallbackDelay;
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var delay = (_nextReset ?? now) - now;
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// If we have a really small (or negative) value, return a fallback delay too
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if (delay < Epsilon)
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return FallbackDelay;
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return delay;
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}
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}
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} |