PluralKit/PluralKit.Core/Services/IDataStore.cs
2020-06-22 21:06:14 +10:00

287 lines
12 KiB
C#

using System.Collections.Generic;
using System.Threading.Tasks;
using NodaTime;
namespace PluralKit.Core {
public enum AutoproxyMode
{
Off = 1,
Front = 2,
Latch = 3,
Member = 4
}
public class FullMessage
{
public PKMessage Message;
public PKMember Member;
public PKSystem System;
}
public struct PKMessage
{
public ulong Mid;
public ulong? Guild; // null value means "no data" (ie. from before this field being added)
public ulong Channel;
public ulong Sender;
public ulong? OriginalMid;
}
public struct SwitchListEntry
{
public ICollection<PKMember> Members;
public Instant TimespanStart;
public Instant TimespanEnd;
}
public struct FrontBreakdown
{
public Dictionary<PKMember, Duration> MemberSwitchDurations;
public Duration NoFronterDuration;
public Instant RangeStart;
public Instant RangeEnd;
}
public struct SwitchMembersListEntry
{
public MemberId Member;
public Instant Timestamp;
}
public interface IDataStore
{
/// <summary>
/// Gets a system by its user-facing human ID.
/// </summary>
/// <returns>The <see cref="PKSystem"/> with the given human ID, or null if no system was found.</returns>
Task<PKSystem> GetSystemByHid(string systemHid);
/// <summary>
/// Gets a system by one of its linked Discord account IDs. Multiple IDs can return the same system.
/// </summary>
/// <returns>The <see cref="PKSystem"/> with the given linked account, or null if no system was found.</returns>
Task<PKSystem> GetSystemByAccount(ulong linkedAccount);
/// <summary>
/// Gets a system by its API token.
/// </summary>
/// <returns>The <see cref="PKSystem"/> with the given API token, or null if no corresponding system was found.</returns>
Task<PKSystem> GetSystemByToken(string apiToken);
/// <summary>
/// Gets the Discord account IDs linked to a system.
/// </summary>
/// <returns>An enumerable of Discord account IDs linked to this system.</returns>
Task<IEnumerable<ulong>> GetSystemAccounts(PKSystem system);
/// <summary>
/// Gets the member count of a system.
/// </summary>
/// <param name="includePrivate">Whether the returned count should include private members.</param>
Task<int> GetSystemMemberCount(SystemId system, bool includePrivate);
/// <summary>
/// Gets a list of members with proxy tags that conflict with the given tags.
///
/// A set of proxy tags A conflict with proxy tags B if both A's prefix and suffix
/// are a "subset" of B's. In other words, if A's prefix *starts* with B's prefix
/// and A's suffix *ends* with B's suffix, the tag pairs are considered conflicting.
/// </summary>
/// <param name="system">The system to check in.</param>
Task<IEnumerable<PKMember>> GetConflictingProxies(PKSystem system, ProxyTag tag);
/// <summary>
/// Creates a system, auto-generating its corresponding IDs.
/// </summary>
/// <param name="systemName">An optional system name to set. If `null`, will not set a system name.</param>
/// <returns>The created system model.</returns>
Task<PKSystem> CreateSystem(string systemName);
// TODO: throw exception if account is present (when adding) or account isn't present (when removing)
/// <summary>
/// Links a Discord account to a system.
/// </summary>
/// <exception>Throws an exception (TODO: which?) if the given account is already linked to a system.</exception>
Task AddAccount(PKSystem system, ulong accountToAdd);
/// <summary>
/// Unlinks a Discord account from a system.
///
/// Will *not* throw if this results in an orphaned system - this is the caller's responsibility to ensure.
/// </summary>
/// <exception>Throws an exception (TODO: which?) if the given account is not linked to the given system.</exception>
Task RemoveAccount(PKSystem system, ulong accountToRemove);
/// <summary>
/// Saves the information within the given <see cref="PKSystem"/> struct to the data store.
/// </summary>
Task SaveSystem(PKSystem system);
/// <summary>
/// Deletes the given system from the database.
/// </summary>
/// <para>
/// This will also delete all the system's members, all system switches, and every message that has been proxied
/// by members in the system.
/// </para>
Task DeleteSystem(PKSystem system);
/// <summary>
/// Gets a system by its internal member ID.
/// </summary>
/// <returns>The <see cref="PKMember"/> with the given internal ID, or null if no member was found.</returns>
Task<PKMember> GetMemberById(MemberId memberId);
/// <summary>
/// Gets a member by its user-facing human ID.
/// </summary>
/// <returns>The <see cref="PKMember"/> with the given human ID, or null if no member was found.</returns>
Task<PKMember> GetMemberByHid(string memberHid);
/// <summary>
/// Gets a member by its member name within one system.
/// </summary>
/// <para>
/// Member names are *usually* unique within a system (but not always), whereas member names
/// are almost certainly *not* unique globally - therefore only intra-system lookup is
/// allowed.
/// </para>
/// <returns>The <see cref="PKMember"/> with the given name, or null if no member was found.</returns>
Task<PKMember> GetMemberByName(PKSystem system, string name);
/// <summary>
/// Gets a member by its display name within one system.
/// </summary>
/// <returns>The <see cref="PKMember"/> with the given name, or null if no member was found.</returns>
Task<PKMember> GetMemberByDisplayName(PKSystem system, string name);
/// <summary>
/// Gets all members inside a given system.
/// </summary>
/// <returns>An enumerable of <see cref="PKMember"/> structs representing each member in the system, in no particular order.</returns>
IAsyncEnumerable<PKMember> GetSystemMembers(PKSystem system, bool orderByName = false);
/// <summary>
/// Creates a member, auto-generating its corresponding IDs.
/// </summary>
/// <param name="system">The system in which to create the member.</param>
/// <param name="name">The name of the member to create.</param>
/// <returns>The created system model.</returns>
Task<PKMember> CreateMember(SystemId system, string name);
/// <summary>
/// Saves the information within the given <see cref="PKMember"/> struct to the data store.
/// </summary>
Task SaveMember(PKMember member);
/// <summary>
/// Deletes the given member from the database.
/// </summary>
/// <para>
/// This will remove this member from any switches it's involved in, as well as all the messages
/// proxied by this member.
/// </para>
Task DeleteMember(PKMember member);
/// <summary>
/// Gets a message and its information by its ID.
/// </summary>
/// <param name="id">The message ID to look up. This can be either the ID of the trigger message containing the proxy tags or the resulting proxied webhook message.</param>
/// <returns>An extended message object, containing not only the message data itself but the associated system and member structs.</returns>
Task<FullMessage> GetMessage(ulong id); // id is both original and trigger, also add return type struct
/// <summary>
/// Saves a posted message to the database.
/// </summary>
/// <param name="senderAccount">The ID of the account that sent the original trigger message.</param>
/// <param name="guildId">The ID of the guild the message was posted to.</param>
/// <param name="channelId">The ID of the channel the message was posted to.</param>
/// <param name="postedMessageId">The ID of the message posted by the webhook.</param>
/// <param name="triggerMessageId">The ID of the original trigger message containing the proxy tags.</param>
/// <param name="proxiedMemberId">The member (and by extension system) that was proxied.</param>
/// <returns></returns>
Task AddMessage(IPKConnection conn, ulong senderAccount, ulong guildId, ulong channelId, ulong postedMessageId, ulong triggerMessageId, MemberId proxiedMemberId);
/// <summary>
/// Deletes a message from the data store.
/// </summary>
/// <param name="postedMessageId">The ID of the webhook message to delete.</param>
Task DeleteMessage(ulong postedMessageId);
/// <summary>
/// Deletes messages from the data store in bulk.
/// </summary>
/// <param name="postedMessageIds">The IDs of the webhook messages to delete.</param>
Task DeleteMessagesBulk(IReadOnlyCollection<ulong> postedMessageIds);
/// <summary>
/// Gets switches from a system.
/// </summary>
/// <returns>An enumerable of the *count* latest switches in the system, in latest-first order. May contain fewer elements than requested.</returns>
IAsyncEnumerable<PKSwitch> GetSwitches(SystemId system);
/// <summary>
/// Gets the total amount of switches in a given system.
/// </summary>
Task<int> GetSwitchCount(PKSystem system);
/// <summary>
/// Gets the latest (temporally; closest to now) switch of a given system.
/// </summary>
Task<PKSwitch> GetLatestSwitch(SystemId system);
/// <summary>
/// Gets the members a given switch consists of.
/// </summary>
IAsyncEnumerable<PKMember> GetSwitchMembers(PKSwitch sw);
/// <summary>
/// Gets a list of fronters over a given period of time.
/// </summary>
/// <para>
/// This list is returned as an enumerable of "switch members", each containing a timestamp
/// and a member ID. <seealso cref="GetMemberById"/>
///
/// Switches containing multiple members will be returned as multiple switch members each with the same
/// timestamp, and a change in timestamp should be interpreted as the start of a new switch.
/// </para>
/// <returns>An enumerable of the aforementioned "switch members".</returns>
Task<IEnumerable<SwitchListEntry>> GetPeriodFronters(PKSystem system, Instant periodStart, Instant periodEnd);
/// <summary>
/// Calculates a breakdown of a system's fronters over a given period, including how long each member has
/// been fronting, and how long *no* member has been fronting.
/// </summary>
/// <para>
/// Switches containing multiple members will count the full switch duration for all members, meaning
/// the total duration may add up to longer than the breakdown period.
/// </para>
/// <param name="system"></param>
/// <param name="periodStart"></param>
/// <param name="periodEnd"></param>
/// <returns></returns>
Task<FrontBreakdown> GetFrontBreakdown(PKSystem system, Instant periodStart, Instant periodEnd);
/// <summary>
/// Registers a switch with the given members in the given system.
/// </summary>
/// <exception>Throws an exception (TODO: which?) if any of the members are not in the given system.</exception>
Task AddSwitch(SystemId system, IEnumerable<PKMember> switchMembers);
/// <summary>
/// Updates the timestamp of a given switch.
/// </summary>
Task MoveSwitch(PKSwitch sw, Instant time);
/// <summary>
/// Deletes a given switch from the data store.
/// </summary>
Task DeleteSwitch(PKSwitch sw);
/// <summary>
/// Deletes all switches in a given system from the data store.
/// </summary>
Task DeleteAllSwitches(PKSystem system);
}
}