discord.js-selfbot-v13/src/managers/ClientUserSettingManager.js

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'use strict';
const CachedManager = require('./CachedManager');
const { default: Collection } = require('@discordjs/collection');
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const { Error, TypeError } = require('../errors/DJSError');
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/**
* Manages API methods for users and stores their cache.
* @extends {CachedManager}
*/
const localeObject = {
DANISH: 'da',
GERMAN: 'de',
ENGLISH_UK: 'en-GB',
ENGLISH_US: 'en-US',
SPANISH: 'es-ES',
FRENCH: 'fr',
CROATIAN: 'hr',
ITALIAN: 'it',
LITHUANIAN: 'lt',
HUNGARIAN: 'hu',
DUTCH: 'nl',
NORWEGIAN: 'no',
POLISH: 'pl',
BRAZILIAN_PORTUGUESE: 'pt-BR',
ROMANIA_ROMANIAN: 'ro',
FINNISH: 'fi',
SWEDISH: 'sv-SE',
VIETNAMESE: 'vi',
TURKISH: 'tr',
CZECH: 'cs',
GREEK: 'el',
BULGARIAN: 'bg',
RUSSIAN: 'ru',
UKRAINIAN: 'uk',
HINDI: 'hi',
THAI: 'th',
CHINA_CHINESE: 'zh-CN',
JAPANESE: 'ja',
TAIWAN_CHINESE: 'zh-TW',
KOREAN: 'ko',
};
class ClientUserSettingManager extends CachedManager {
constructor(client, iterable) {
super(client);
// Raw data
this.rawSetting = {};
// Language
this.locale = null;
// Setting => ACTIVITY SETTINGS => Activity Status => Display current activity as a status message
this.showCurrentGame = null;
// Setting => APP SETTINGS => Accessibility => Automatically play GIFs when Discord is focused.
this.autoplayGIF = null;
// Setting => APP SETTINGS => Appearance => Message Display => Compact Mode [OK]
this.compactMode = null;
// Setting => APP SETTINGS => Text & Images => Emoji => Convert Emoticons
this.convertEmoticons = null;
// Setting => APP SETTINGS => Accessibility => Text-to-speech => Allow playback
this.allowTTS = null;
// Setting => APP SETTINGS => Appearance => Theme [OK]
this.theme = '';
// Setting => APP SETTINGS => Accessibility => Play Animated Emojis
this.animatedEmojis = null;
// Setting => APP SETTINGS => Text & Images => Emoji => Show emoji reactions
this.showEmojiReactions = null;
// Custom Stauts [It's not working now]
this.customStatus = null;
// Guild folder and position
this.guildMetadata = new Collection();
}
_patch(data) {
this.rawSetting = data;
if ('locale' in data) {
this.locale = data.locale;
}
if ('show_current_game' in data) {
this.showCurrentGame = data.show_current_game;
}
if ('gif_auto_play' in data) {
this.autoplayGIF = data.gif_auto_play;
}
if ('message_display_compact' in data) {
this.compactMode = data.message_display_compact;
}
if ('convert_emoticons' in data) {
this.convertEmoticons = data.convert_emoticons;
}
if ('enable_tts_command' in data) {
this.allowTTS = data.enable_tts_command;
}
if ('theme' in data) {
this.theme = data.theme;
}
if ('animate_emoji' in data) {
this.animatedEmojis = data.animate_emoji;
}
if ('render_reactions' in data) {
this.showEmojiReactions = data.render_reactions;
}
if ('custom_status' in data) {
this.customStatus = data.custom_status;
this.customStatus.status = data.status;
}
if ('guild_folders' in data) {
const data_ = data.guild_positions.map((guildId, i) => {
// Find folder
const folderIndex = data.guild_folders.findIndex((obj) =>
obj.guild_ids.includes(guildId),
);
const metadata = {
guildId: guildId,
guildIndex: i,
folderId: data.guild_folders[folderIndex]?.id,
folderIndex,
folderName: data.guild_folders[folderIndex]?.name,
folderColor: data.guild_folders[folderIndex]?.color,
folderGuilds: data.guild_folders[folderIndex]?.guild_ids,
};
return [guildId, metadata];
});
this.guildMetadata = new Collection(data_);
}
}
async fetch() {
if (this.client.bot) throw new Error('INVALID_BOT_METHOD');
try {
const data = await this.client.api.users('@me').settings.get();
this._patch(data);
return this;
} catch (e) {
throw e;
}
}
/**
* Edit data
* @param {Object} data Data to edit
* @private
*/
async edit(data) {
if (this.client.bot) throw new Error('INVALID_BOT_METHOD');
try {
const res = await this.client.api.users('@me').settings.patch({ data });
this._patch(res);
return this;
} catch (e) {
throw e;
}
}
/**
* Set compact mode
* @param {Boolean | null} value Compact mode enable or disable
* @returns {Boolean}
*/
async setDisplayCompactMode(value) {
if (this.client.bot) throw new Error('INVALID_BOT_METHOD');
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if (
typeof value !== 'boolean' &&
typeof value !== 'null' &&
typeof value !== 'undefined'
)
throw new TypeError(
'INVALID_TYPE',
'value',
'boolean | null | undefined',
true,
);
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if (!value) value = !this.compactMode;
if (value !== this.compactMode) {
await this.edit({ message_display_compact: value });
}
return this.compactMode;
}
/**
* Discord Theme
* @param {null |dark |light} value Theme to set
* @returns {theme}
*/
async setTheme(value) {
if (this.client.bot) throw new Error('INVALID_BOT_METHOD');
const validValues = ['dark', 'light'];
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if (typeof value !== 'string' && typeof value !== 'null' && typeof value !== 'undefined') throw new TypeError('INVALID_TYPE', 'value', 'string | null | undefined', true);
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if (!validValues.includes(value)) {
value == validValues[0]
? (value = validValues[1])
: (value = validValues[0]);
}
if (value !== this.theme) {
await this.edit({ theme: value });
}
return this.theme;
}
/**
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* * Locale Setting, must be one of:
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* * `DANISH`
* * `GERMAN`
* * `ENGLISH_UK`
* * `ENGLISH_US`
* * `SPANISH`
* * `FRENCH`
* * `CROATIAN`
* * `ITALIAN`
* * `LITHUANIAN`
* * `HUNGARIAN`
* * `DUTCH`
* * `NORWEGIAN`
* * `POLISH`
* * `BRAZILIAN_PORTUGUESE`
* * `ROMANIA_ROMANIAN`
* * `FINNISH`
* * `SWEDISH`
* * `VIETNAMESE`
* * `TURKISH`
* * `CZECH`
* * `GREEK`
* * `BULGARIAN`
* * `RUSSIAN`
* * `UKRAINIAN`
* * `HINDI`
* * `THAI`
* * `CHINA_CHINESE`
* * `JAPANESE`
* * `TAIWAN_CHINESE`
* * `KOREAN`
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* @param {string} value
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* @returns {locale}
*/
async setLocale(value) {
if (this.client.bot) throw new Error('INVALID_BOT_METHOD');
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if (typeof value !== 'string') throw new TypeError('INVALID_TYPE', 'value', 'string', true);
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if (!localeObject[value]) throw new Error('INVALID_LOCALE');
if (localeObject[value] !== this.locale) {
await this.edit({ locale: localeObject[value] });
}
return this.locale;
}
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// TODO: Guild positions & folders
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}
module.exports = ClientUserSettingManager;