discord.js-selfbot-v13/src/managers/ClientUserSettingManager.js

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'use strict';
const { default: Collection } = require('@discordjs/collection');
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// Not used: const { remove } = require('lodash');
const CachedManager = require('./CachedManager');
const { Error, TypeError } = require('../errors/DJSError');
const { localeObject, DMScanLevel, stickerAnimationMode } = require('../util/Constants');
/**
* Manages API methods for users and stores their cache.
* @extends {CachedManager}
*/
class ClientUserSettingManager extends CachedManager {
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constructor(client) {
super(client);
// Raw data
this.rawSetting = {};
// Language
this.locale = null;
// Setting => ACTIVITY SETTINGS => Activity Status => Display current activity as a status message
this.activityDisplay = null;
//
this.disableDMfromServer = new Collection();
// Allow direct messages from server members
this.DMfromServerMode = null;
//
this.displayImage = null;
//
this.linkedImageDisplay = null;
// Setting => APP SETTINGS => Accessibility => Automatically play GIFs when Discord is focused.
this.autoplayGIF = null;
// Show embeds and preview website links pasted into chat
this.previewLink = null;
// Setting => APP SETTINGS => Accessibility => Play Animated Emojis
this.animatedEmojis = null;
// Setting => APP SETTINGS => Accessibility => Text-to-speech => Allow playback
this.allowTTS = null;
// Setting => APP SETTINGS => Appearance => Message Display => Compact Mode [OK]
this.compactMode = null;
// Setting => APP SETTINGS => Text & Images => Emoji => Convert Emoticons
this.convertEmoticons = null;
// SAFE DIRECT MESSAGING
this.DMScanLevel = null;
// Setting => APP SETTINGS => Appearance => Theme [OK]
this.theme = '';
//
this.developerMode = null;
//
this.afkTimeout = null;
//
this.stickerAnimationMode = null;
// WHO CAN ADD YOU AS A FRIEND ?
this.addFriendFrom = {
all: null,
mutual_friends: null,
mutual_guilds: null,
};
// Setting => APP SETTINGS => Text & Images => Emoji => Show emoji reactions
this.showEmojiReactions = null;
// Custom Stauts [It's not working now]
this.customStatus = null;
// Guild folder and position
this.guildMetadata = new Collection();
// Todo: add new method from Discum
}
/**
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* Patch data file
* https://github.com/Merubokkusu/Discord-S.C.U.M/blob/master/discum/user/user.py
* @private
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* @param {Object} data Raw Data to patch
*/
_patch(data) {
this.rawSetting = Object.assign(this.rawSetting, data);
if ('locale' in data) {
this.locale = localeObject[data.locale];
}
if ('show_current_game' in data) {
this.activityDisplay = data.show_current_game;
}
if ('default_guilds_restricted' in data) {
this.DMfromServerMode = data.default_guilds_restricted;
}
if ('inline_attachment_media' in data) {
this.displayImage = data.inline_attachment_media;
}
if ('inline_embed_media' in data) {
this.linkedImageDisplay = data.inline_embed_media;
}
if ('gif_auto_play' in data) {
this.autoplayGIF = data.gif_auto_play;
}
if ('render_embeds' in data) {
this.previewLink = data.render_embeds;
}
if ('animate_emoji' in data) {
this.animatedEmojis = data.animate_emoji;
}
if ('enable_tts_command' in data) {
this.allowTTS = data.enable_tts_command;
}
if ('message_display_compact' in data) {
this.compactMode = data.message_display_compact;
}
if ('convert_emoticons' in data) {
this.convertEmoticons = data.convert_emoticons;
}
if ('explicit_content_filter' in data) {
this.DMScanLevel = DMScanLevel[data.explicit_content_filter];
}
if ('theme' in data) {
this.theme = data.theme;
}
if ('developer_mode' in data) {
this.developerMode = data.developer_mode;
}
if ('afk_timeout' in data) {
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this.afkTimeout = data.afk_timeout * 1000; // Second => milisecond
}
if ('animate_stickers' in data) {
this.stickerAnimationMode = stickerAnimationMode[data.animate_stickers];
}
if ('render_reactions' in data) {
this.showEmojiReactions = data.render_reactions;
}
if ('custom_status' in data) {
this.customStatus = data.custom_status || {}; // Thanks PinkDuwc._#3443 reported this issue
this.customStatus.status = data.status;
}
if ('friend_source_flags' in data) {
this.addFriendFrom = {
all: data.friend_source_flags.all || false,
mutual_friends: data.friend_source_flags.all ? true : data.friend_source_flags.mutual_friends,
mutual_guilds: data.friend_source_flags.all ? true : data.friend_source_flags.mutual_guilds,
};
}
if ('guild_folders' in data) {
const data_ = data.guild_positions.map((guildId, i) => {
// Find folder
const folderIndex = data.guild_folders.findIndex(obj => obj.guild_ids.includes(guildId));
const metadata = {
guildId: guildId,
guildIndex: i,
folderId: data.guild_folders[folderIndex]?.id,
folderIndex,
folderName: data.guild_folders[folderIndex]?.name,
folderColor: data.guild_folders[folderIndex]?.color,
folderGuilds: data.guild_folders[folderIndex]?.guild_ids,
};
return [guildId, metadata];
});
this.guildMetadata = new Collection(data_);
}
if ('restricted_guilds' in data) {
data.restricted_guilds.map(guildId => {
const guild = this.client.guilds.cache.get(guildId);
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if (!guild) return false;
guild.disableDM = true;
this.disableDMfromServer.set(guildId, true);
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return true;
});
}
}
async fetch() {
if (this.client.bot) throw new Error('INVALID_BOT_METHOD');
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const data = await this.client.api.users('@me').settings.get();
this._patch(data);
return this;
}
/**
* Edit data
* @param {Object} data Data to edit
* @private
*/
async edit(data) {
if (this.client.bot) throw new Error('INVALID_BOT_METHOD');
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const res = await this.client.api.users('@me').settings.patch({ data });
this._patch(res);
return this;
}
/**
* Set compact mode
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* @param {boolean | null} value Compact mode enable or disable
* @returns {boolean}
*/
async setDisplayCompactMode(value) {
if (this.client.bot) throw new Error('INVALID_BOT_METHOD');
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if (typeof value !== 'boolean' && value !== null && typeof value !== 'undefined') {
throw new TypeError('INVALID_TYPE', 'value', 'boolean | null | undefined', true);
}
if (!value) value = !this.compactMode;
if (value !== this.compactMode) {
await this.edit({ message_display_compact: value });
}
return this.compactMode;
}
/**
* Discord Theme
* @param {null |dark |light} value Theme to set
* @returns {theme}
*/
async setTheme(value) {
if (this.client.bot) throw new Error('INVALID_BOT_METHOD');
const validValues = ['dark', 'light'];
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if (typeof value !== 'string' && value !== null && typeof value !== 'undefined') {
throw new TypeError('INVALID_TYPE', 'value', 'string | null | undefined', true);
}
if (!validValues.includes(value)) {
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if (value == validValues[0]) value = validValues[1];
else value = validValues[0];
}
if (value !== this.theme) {
await this.edit({ theme: value });
}
return this.theme;
}
/**
* * Locale Setting, must be one of:
* * `DANISH`
* * `GERMAN`
* * `ENGLISH_UK`
* * `ENGLISH_US`
* * `SPANISH`
* * `FRENCH`
* * `CROATIAN`
* * `ITALIAN`
* * `LITHUANIAN`
* * `HUNGARIAN`
* * `DUTCH`
* * `NORWEGIAN`
* * `POLISH`
* * `BRAZILIAN_PORTUGUESE`
* * `ROMANIA_ROMANIAN`
* * `FINNISH`
* * `SWEDISH`
* * `VIETNAMESE`
* * `TURKISH`
* * `CZECH`
* * `GREEK`
* * `BULGARIAN`
* * `RUSSIAN`
* * `UKRAINIAN`
* * `HINDI`
* * `THAI`
* * `CHINA_CHINESE`
* * `JAPANESE`
* * `TAIWAN_CHINESE`
* * `KOREAN`
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* @param {string} value Locale to set
* @returns {locale}
*/
async setLocale(value) {
if (this.client.bot) throw new Error('INVALID_BOT_METHOD');
if (typeof value !== 'string') {
throw new TypeError('INVALID_TYPE', 'value', 'string', true);
}
if (!localeObject[value]) throw new Error('INVALID_LOCALE');
if (localeObject[value] !== this.locale) {
await this.edit({ locale: localeObject[value] });
}
return this.locale;
}
// TODO: Guild positions & folders
// Change Index in Array [Hidden]
/**
*
* @param {Array} array Array
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* @param {number} from Index1
* @param {number} to Index2
* @returns {Array}
* @private
*/
_move(array, from, to) {
array.splice(to, 0, array.splice(from, 1)[0]);
return array;
}
// TODO: Move Guild
// folder to folder
// folder to home
// home to home
// home to folder
/**
* Change Guild Position (from * to Folder or Home)
* @param {GuildIDResolve} guildId guild.id
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* @param {number} newPosition Guild Position
* * **WARNING**: Type = `FOLDER`, newPosition is the guild's index in the Folder.
* @param {number} type Move to folder or home
* * `FOLDER`: 1
* * `HOME`: 2
* @param {FolderID} folderId If you want to move to folder
* @private
*/
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guildChangePosition(guildId, newPosition, type, folderId) {
// Get Guild default position
// Escape
const oldGuildFolderPosition = this.rawSetting.guild_folders.findIndex(value => value.guild_ids.includes(guildId));
const newGuildFolderPosition = this.rawSetting.guild_folders.findIndex(value =>
value.guild_ids.includes(this.rawSetting.guild_positions[newPosition]),
);
if (type == 2 || `${type}`.toUpperCase() == 'HOME') {
// Delete GuildID from Folder and create new Folder
// Check it is folder
const folder = this.rawSetting.guild_folders[oldGuildFolderPosition];
if (folder.id) {
this.rawSetting.guild_folders[oldGuildFolderPosition].guild_ids = this.rawSetting.guild_folders[
oldGuildFolderPosition
].guild_ids.filter(v => v !== guildId);
}
this.rawSetting.guild_folders = this._move(
this.rawSetting.guild_folders,
oldGuildFolderPosition,
newGuildFolderPosition,
);
this.rawSetting.guild_folders[newGuildFolderPosition].id = null;
} else if (type == 1 || `${type}`.toUpperCase() == 'FOLDER') {
// Delete GuildID from oldFolder
this.rawSetting.guild_folders[oldGuildFolderPosition].guild_ids = this.rawSetting.guild_folders[
oldGuildFolderPosition
].guild_ids.filter(v => v !== guildId);
// Index new Folder
const folderIndex = this.rawSetting.guild_folders.findIndex(value => value.id == folderId);
const folder = this.rawSetting.guild_folders[folderIndex];
folder.guild_ids.push(guildId);
folder.guild_ids = [...new Set(folder.guild_ids)];
folder.guild_ids = this._move(
folder.guild_ids,
folder.guild_ids.findIndex(v => v == guildId),
newPosition,
);
}
this.edit({ guild_folders: this.rawSetting.guild_folders });
}
}
module.exports = ClientUserSettingManager;