discord.js-selfbot-v13/src/managers/GuildMemberManager.js

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'use strict';
const { Buffer } = require('node:buffer');
const { setTimeout } = require('node:timers');
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const { Collection } = require('@discordjs/collection');
const CachedManager = require('./CachedManager');
const { Error, TypeError, RangeError } = require('../errors');
const BaseGuildVoiceChannel = require('../structures/BaseGuildVoiceChannel');
const { GuildMember } = require('../structures/GuildMember');
const { Role } = require('../structures/Role');
const { Events, Opcodes } = require('../util/Constants');
const DataResolver = require('../util/DataResolver');
const SnowflakeUtil = require('../util/SnowflakeUtil');
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/**
* Manages API methods for GuildMembers and stores their cache.
* @extends {CachedManager}
*/
class GuildMemberManager extends CachedManager {
constructor(guild, iterable) {
super(guild.client, GuildMember, iterable);
/**
* The guild this manager belongs to
* @type {Guild}
*/
this.guild = guild;
}
/**
* The cache of this Manager
* @type {Collection<Snowflake, GuildMember>}
* @name GuildMemberManager#cache
*/
_add(data, cache = true) {
return super._add(data, cache, { id: data.user.id, extras: [this.guild] });
}
/**
* Data that resolves to give a GuildMember object. This can be:
* * A GuildMember object
* * A User resolvable
* @typedef {GuildMember|UserResolvable} GuildMemberResolvable
*/
/**
* Resolves a {@link GuildMemberResolvable} to a {@link GuildMember} object.
* @param {GuildMemberResolvable} member The user that is part of the guild
* @returns {?GuildMember}
*/
resolve(member) {
const memberResolvable = super.resolve(member);
if (memberResolvable) return memberResolvable;
const userResolvable = this.client.users.resolveId(member);
if (userResolvable) return super.resolve(userResolvable);
return null;
}
/**
* Resolves a {@link GuildMemberResolvable} to a member id.
* @param {GuildMemberResolvable} member The user that is part of the guild
* @returns {?Snowflake}
*/
resolveId(member) {
const memberResolvable = super.resolveId(member);
if (memberResolvable) return memberResolvable;
const userResolvable = this.client.users.resolveId(member);
return this.cache.has(userResolvable) ? userResolvable : null;
}
/**
* Options used to add a user to a guild using OAuth2.
* @typedef {Object} AddGuildMemberOptions
* @property {string} accessToken An OAuth2 access token for the user with the `guilds.join` scope granted to the
* bot's application
* @property {string} [nick] The nickname to give to the member (requires `MANAGE_NICKNAMES`)
* @property {Collection<Snowflake, Role>|RoleResolvable[]} [roles] The roles to add to the member
* (requires `MANAGE_ROLES`)
* @property {boolean} [mute] Whether the member should be muted (requires `MUTE_MEMBERS`)
* @property {boolean} [deaf] Whether the member should be deafened (requires `DEAFEN_MEMBERS`)
* @property {boolean} [force] Whether to skip the cache check and call the API directly
* @property {boolean} [fetchWhenExisting=true] Whether to fetch the user if not cached and already a member
*/
/**
* Adds a user to the guild using OAuth2. Requires the `CREATE_INSTANT_INVITE` permission.
* @param {UserResolvable} user The user to add to the guild
* @param {AddGuildMemberOptions} options Options for adding the user to the guild
* @returns {Promise<GuildMember|null>}
*/
async add(user, options) {
const userId = this.client.users.resolveId(user);
if (!userId) throw new TypeError('INVALID_TYPE', 'user', 'UserResolvable');
if (!options.force) {
const cachedUser = this.cache.get(userId);
if (cachedUser) return cachedUser;
}
const resolvedOptions = {
access_token: options.accessToken,
nick: options.nick,
mute: options.mute,
deaf: options.deaf,
};
if (options.roles) {
if (!Array.isArray(options.roles) && !(options.roles instanceof Collection)) {
throw new TypeError('INVALID_TYPE', 'options.roles', 'Array or Collection of Roles or Snowflakes', true);
}
const resolvedRoles = [];
for (const role of options.roles.values()) {
const resolvedRole = this.guild.roles.resolveId(role);
if (!resolvedRole) throw new TypeError('INVALID_ELEMENT', 'Array or Collection', 'options.roles', role);
resolvedRoles.push(resolvedRole);
}
resolvedOptions.roles = resolvedRoles;
}
const data = await this.client.api.guilds(this.guild.id).members(userId).put({ data: resolvedOptions });
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// Data is an empty buffer if the member is already part of the guild.
return data instanceof Buffer ? (options.fetchWhenExisting === false ? null : this.fetch(userId)) : this._add(data);
}
/**
* Options used to fetch a single member from a guild.
* @typedef {BaseFetchOptions} FetchMemberOptions
* @property {UserResolvable} user The user to fetch
*/
/**
* Options used to fetch multiple members from a guild.
* @typedef {Object} FetchMembersOptions
* @property {UserResolvable|UserResolvable[]} user The user(s) to fetch
* @property {?string} query Limit fetch to members with similar usernames
* @property {number} [limit=0] Maximum number of members to request
* @property {boolean} [withPresences=false] Whether or not to include the presences
* @property {number} [time=120e3] Timeout for receipt of members
* @property {?string} nonce Nonce for this request (32 characters max - default to base 16 now timestamp)
* @property {boolean} [force=false] Whether to skip the cache check and request the API
*/
/**
* Fetches member(s) from Discord, even if they're offline.
* @param {UserResolvable|FetchMemberOptions|FetchMembersOptions} [options] If a UserResolvable, the user to fetch.
* If undefined, fetches all members.
* If a query, it limits the results to users with similar usernames.
* @returns {Promise<GuildMember|Collection<Snowflake, GuildMember>>}
* @example
* // Fetch all members from a guild
* guild.members.fetch()
* .then(console.log)
* .catch(console.error);
* @example
* // Fetch a single member
* guild.members.fetch('66564597481480192')
* .then(console.log)
* .catch(console.error);
* @example
* // Fetch a single member without checking cache
* guild.members.fetch({ user, force: true })
* .then(console.log)
* .catch(console.error)
* @example
* // Fetch a single member without caching
* guild.members.fetch({ user, cache: false })
* .then(console.log)
* .catch(console.error);
* @example
* // Fetch by an array of users including their presences
* guild.members.fetch({ user: ['66564597481480192', '191615925336670208'], withPresences: true })
* .then(console.log)
* .catch(console.error);
* @example
* // Fetch by query
* guild.members.fetch({ query: 'hydra', limit: 1 })
* .then(console.log)
* .catch(console.error);
*/
fetch(options) {
if (!options) return this._fetchMany();
const user = this.client.users.resolveId(options);
if (user) return this._fetchSingle({ user, cache: true });
if (options.user) {
if (Array.isArray(options.user)) {
options.user = options.user.map(u => this.client.users.resolveId(u));
return this._fetchMany(options);
} else {
options.user = this.client.users.resolveId(options.user);
}
if (!options.limit && !options.withPresences) return this._fetchSingle(options);
}
return this._fetchMany(options);
}
/**
* Options used for searching guild members.
* @typedef {Object} GuildSearchMembersOptions
* @property {string} query Filter members whose username or nickname start with this query
* @property {number} [limit=1] Maximum number of members to search
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* @property {boolean} [cache=true] Whether or not to cache the fetched member(s)
*/
/**
* Searches for members in the guild based on a query.
* @param {GuildSearchMembersOptions} options Options for searching members
* @returns {Promise<Collection<Snowflake, GuildMember>>}
*/
async search({ query, limit = 1, cache = true } = {}) {
const data = await this.client.api.guilds(this.guild.id).members.search.get({ query: { query, limit } });
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return data.reduce((col, member) => col.set(member.user.id, this._add(member, cache)), new Collection());
}
/**
* Options used for listing guild members.
* @typedef {Object} GuildListMembersOptions
* @property {Snowflake} [after] Limit fetching members to those with an id greater than the supplied id
* @property {number} [limit=1] Maximum number of members to list
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* @property {boolean} [cache=true] Whether or not to cache the fetched member(s)
*/
/**
* Lists up to 1000 members of the guild.
* @param {GuildListMembersOptions} [options] Options for listing members
* @returns {Promise<Collection<Snowflake, GuildMember>>}
*/
async list({ after, limit = 1, cache = true } = {}) {
const data = await this.client.api.guilds(this.guild.id).members.get({ query: { after, limit } });
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return data.reduce((col, member) => col.set(member.user.id, this._add(member, cache)), new Collection());
}
/**
* The data for editing a guild member.
* @typedef {Object} GuildMemberEditData
* @property {?string} [nick] The nickname to set for the member
* @property {Collection<Snowflake, Role>|RoleResolvable[]} [roles] The roles or role ids to apply
* @property {boolean} [mute] Whether or not the member should be muted
* @property {boolean} [deaf] Whether or not the member should be deafened
* @property {GuildVoiceChannelResolvable|null} [channel] Channel to move the member to
* (if they are connected to voice), or `null` if you want to disconnect them from voice
* @property {DateResolvable|null} [communicationDisabledUntil] The date or timestamp
* for the member's communication to be disabled until. Provide `null` to enable communication again.
* @property {?(BufferResolvable|Base64Resolvable)} [avatar] The new guild avatar
* @property {?(BufferResolvable|Base64Resolvable)} [banner] The new guild banner
* @property {?string} [bio] The new guild about me
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*/
/**
* Edits a member of the guild.
* <info>The user must be a member of the guild</info>
* @param {UserResolvable} user The member to edit
* @param {GuildMemberEditData} data The data to edit the member with
* @param {string} [reason] Reason for editing this user
* @returns {Promise<GuildMember>}
*/
async edit(user, data, reason) {
const id = this.client.users.resolveId(user);
if (!id) throw new TypeError('INVALID_TYPE', 'user', 'UserResolvable');
// Clone the data object for immutability
const _data = { ...data };
if (_data.channel) {
_data.channel = this.guild.channels.resolve(_data.channel);
if (!(_data.channel instanceof BaseGuildVoiceChannel)) {
throw new Error('GUILD_VOICE_CHANNEL_RESOLVE');
}
_data.channel_id = _data.channel.id;
_data.channel = undefined;
} else if (_data.channel === null) {
_data.channel_id = null;
_data.channel = undefined;
}
_data.roles &&= _data.roles.map(role => (role instanceof Role ? role.id : role));
_data.communication_disabled_until =
_data.communicationDisabledUntil && new Date(_data.communicationDisabledUntil).toISOString();
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// Avatar, banner, bio
if (typeof _data.avatar !== 'undefined') {
_data.avatar = await DataResolver.resolveImage(_data.avatar);
}
if (typeof _data.banner !== 'undefined') {
_data.banner = await DataResolver.resolveImage(_data.banner);
}
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let endpoint = this.client.api.guilds(this.guild.id);
if (id === this.client.user.id) {
const keys = Object.keys(data);
if (keys.length === 1 && ['nick', 'avatar', 'banner', 'bio'].includes(keys[0])) {
endpoint = endpoint.members('@me');
} else {
endpoint = endpoint.members(id);
}
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} else {
endpoint = endpoint.members(id);
}
const d = await endpoint.patch({ data: _data, reason });
const clone = this.cache.get(id)?._clone();
clone?._patch(d);
return clone ?? this._add(d, false);
}
/**
* Options used for pruning guild members.
* <info>It's recommended to set {@link GuildPruneMembersOptions#count options.count}
* to `false` for large guilds.</info>
* @typedef {Object} GuildPruneMembersOptions
* @property {number} [days=7] Number of days of inactivity required to kick
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* @property {boolean} [dry=false] Get the number of users that will be kicked, without actually kicking them
* @property {boolean} [count=true] Whether or not to return the number of users that have been kicked.
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* @property {RoleResolvable[]} [roles] Array of roles to bypass the "...and no roles" constraint when pruning
* @property {string} [reason] Reason for this prune
*/
/**
* Prunes members from the guild based on how long they have been inactive.
* @param {GuildPruneMembersOptions} [options] Options for pruning
* @returns {Promise<number|null>} The number of members that were/will be kicked
* @example
* // See how many members will be pruned
* guild.members.prune({ dry: true })
* .then(pruned => console.log(`This will prune ${pruned} people!`))
* .catch(console.error);
* @example
* // Actually prune the members
* guild.members.prune({ days: 1, reason: 'too many people!' })
* .then(pruned => console.log(`I just pruned ${pruned} people!`))
* .catch(console.error);
* @example
* // Include members with a specified role
* guild.members.prune({ days: 7, roles: ['657259391652855808'] })
* .then(pruned => console.log(`I just pruned ${pruned} people!`))
* .catch(console.error);
*/
async prune({ days = 7, dry = false, count: compute_prune_count = true, roles = [], reason } = {}) {
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if (typeof days !== 'number') throw new TypeError('PRUNE_DAYS_TYPE');
const query = { days };
const resolvedRoles = [];
for (const role of roles) {
const resolvedRole = this.guild.roles.resolveId(role);
if (!resolvedRole) {
throw new TypeError('INVALID_ELEMENT', 'Array', 'options.roles', role);
}
resolvedRoles.push(resolvedRole);
}
if (resolvedRoles.length) {
query.include_roles = dry ? resolvedRoles.join(',') : resolvedRoles;
}
const endpoint = this.client.api.guilds(this.guild.id).prune;
const { pruned } = await (dry
? endpoint.get({ query, reason })
: endpoint.post({ data: { ...query, compute_prune_count }, reason }));
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return pruned;
}
/**
* Kicks a user from the guild.
* <info>The user must be a member of the guild</info>
* @param {UserResolvable} user The member to kick
* @param {string} [reason] Reason for kicking
* @returns {Promise<GuildMember|User|Snowflake>} Result object will be resolved as specifically as possible.
* If the GuildMember cannot be resolved, the User will instead be attempted to be resolved. If that also cannot
* be resolved, the user's id will be the result.
* @example
* // Kick a user by id (or with a user/guild member object)
* guild.members.kick('84484653687267328')
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* .then(kickInfo => console.log(`Kicked ${kickInfo.user?.tag ?? kickInfo.tag ?? kickInfo}`))
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* .catch(console.error);
*/
async kick(user, reason) {
const id = this.client.users.resolveId(user);
if (!id) return Promise.reject(new TypeError('INVALID_TYPE', 'user', 'UserResolvable'));
await this.client.api.guilds(this.guild.id).members(id).delete({ reason });
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return this.resolve(user) ?? this.client.users.resolve(user) ?? id;
}
/**
* Bans a user from the guild.
* @param {UserResolvable} user The user to ban
* @param {BanOptions} [options] Options for the ban
* @returns {Promise<GuildMember|User|Snowflake>} Result object will be resolved as specifically as possible.
* If the GuildMember cannot be resolved, the User will instead be attempted to be resolved. If that also cannot
* be resolved, the user id will be the result.
* Internally calls the GuildBanManager#create method.
* @example
* // Ban a user by id (or with a user/guild member object)
* guild.members.ban('84484653687267328')
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* .then(banInfo => console.log(`Banned ${banInfo.user?.tag ?? banInfo.tag ?? banInfo}`))
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* .catch(console.error);
*/
ban(user, options = { days: 0 }) {
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return this.guild.bans.create(user, options);
}
/**
* Unbans a user from the guild. Internally calls the {@link GuildBanManager#remove} method.
* @param {UserResolvable} user The user to unban
* @param {string} [reason] Reason for unbanning user
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* @returns {Promise<?User>} The user that was unbanned
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* @example
* // Unban a user by id (or with a user/guild member object)
* guild.members.unban('84484653687267328')
* .then(user => console.log(`Unbanned ${user.username} from ${guild.name}`))
* .catch(console.error);
*/
unban(user, reason) {
return this.guild.bans.remove(user, reason);
}
async _fetchSingle({ user, cache, force = false }) {
if (!force) {
const existing = this.cache.get(user);
if (existing && !existing.partial) return existing;
}
const data = await this.client.api.guilds(this.guild.id).members(user).get();
return this._add(data, cache);
}
_fetchMany({
limit = 0,
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withPresences: presences = true,
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user: user_ids,
query,
time = 120e3,
nonce = SnowflakeUtil.generate(),
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} = {}) {
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let type, sendGateway, stopped;
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return new Promise((resolve, reject) => {
if (!query && !user_ids) query = '';
if (nonce.length > 32) throw new RangeError('MEMBER_FETCH_NONCE_LENGTH');
if (
this.guild.me.permissions.has('ADMINISTRATOR') ||
this.guild.me.permissions.has('KICK_MEMBERS') ||
this.guild.me.permissions.has('BAN_MEMBERS') ||
this.guild.me.permissions.has('MANAGE_ROLES')
) {
type = Opcodes.REQUEST_GUILD_MEMBERS; // This is opcode
this.guild.shard.send({
op: type,
d: {
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guild_id: [this.guild.id],
presences,
user_ids,
query,
nonce,
limit,
},
});
} else {
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type = Opcodes.LAZY_REQUEST;
let channel;
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const channels = this.guild.channels.cache
.filter(c => c.isText())
.filter(c => c.permissionsFor(this.guild.me).has('VIEW_CHANNEL'));
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if (!channels.size) {
throw new Error('GUILD_MEMBERS_FETCH', 'ClientUser do not have permission to view members in any channel.');
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}
const channels_allowed_everyone = channels.filter(c =>
c.permissionsFor(this.guild.roles.everyone).has('VIEW_CHANNEL'),
);
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channel = channels_allowed_everyone.random() ?? channels.random();
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// Create array limit [0, 99]
const list = [];
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let allMember = this.guild.memberCount;
if (allMember < 100) {
list.push([[0, 99]]);
} else if (allMember < 200) {
list.push([
[0, 99],
[100, 199],
]);
} else if (allMember < 300) {
list.push([
[0, 99],
[100, 199],
[200, 299],
]);
} else {
if (allMember > 1_000) {
console.warn(
`[WARN] Guild ${this.guild.id} has ${allMember} > 1000 members. Can't get offline members (Opcode 14)\n> https://discordpy-self.readthedocs.io/en/latest/migrating_from_dpy.html#guild-members`,
);
if (allMember > 75_000) {
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allMember = 75_000;
console.warn(`[WARN] Can't get enough members [Maximum = 75000] because the guild is large (Opcode 14)`);
}
}
let x = 100;
for (let i = 0; i < allMember; i++) {
if (x > allMember) {
i = allMember;
continue;
}
list.push([
[0, 99],
[x, x + 99],
[x + 100, x + 199],
]);
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x += 200;
}
}
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// Caculate sleepTime
let indexSend = list.length - 1;
sendGateway = async () => {
if (indexSend == 0) {
stopped = true;
return true;
}
const d = {
op: type,
d: {
guild_id: this.guild.id,
typing: true,
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threads: true,
activities: true,
channels: {
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[channel.id]: list[indexSend],
},
thread_member_lists: [],
members: [],
},
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};
this.guild.shard.send(d);
indexSend--;
await this.guild.client.sleep(500);
return sendGateway();
};
console.warn(`[WARN] Gateway Rate Limit Warning: Sending ${list.length} Requests`);
sendGateway();
}
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const fetchedMembers = new Collection();
let i = 0;
const handler = (members, _, chunk) => {
timeout.refresh();
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// eslint-disable-next-line no-unused-expressions
Opcodes.REQUEST_GUILD_MEMBERS === type ? (stopped = true) : stopped;
if (chunk?.nonce !== nonce && type === Opcodes.REQUEST_GUILD_MEMBERS) return;
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i++;
for (const member of members.values()) {
fetchedMembers.set(member.id, member);
}
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if (stopped && (members.size < 1_000 || (limit && fetchedMembers.size >= limit) || i === chunk?.count)) {
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clearTimeout(timeout);
this.client.removeListener(Events.GUILD_MEMBERS_CHUNK, handler);
this.client.removeListener(Events.GUILD_MEMBER_LIST_UPDATE, handler);
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this.client.decrementMaxListeners();
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let fetched = fetchedMembers.size < this.guild.members.cache.size ? this.guild.members.cache : fetchedMembers;
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if (user_ids && !Array.isArray(user_ids) && fetched.size) fetched = fetched.first();
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resolve(fetched);
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}
};
const timeout = setTimeout(() => {
this.client.removeListener(Events.GUILD_MEMBERS_CHUNK, handler);
this.client.removeListener(Events.GUILD_MEMBER_LIST_UPDATE, handler);
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this.client.decrementMaxListeners();
reject(new Error('GUILD_MEMBERS_TIMEOUT'));
}, time).unref();
this.client.incrementMaxListeners();
this.client.on(Events.GUILD_MEMBERS_CHUNK, handler);
this.client.on(Events.GUILD_MEMBER_LIST_UPDATE, handler);
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});
}
}
module.exports = GuildMemberManager;