discord.js-selfbot-v13/src/structures/ClientUser.js

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2022-04-11 02:14:16 +00:00
'use strict';
const User = require('./User');
const DataResolver = require('../util/DataResolver');
const { HypeSquadOptions } = require('../util/Constants');
const { Util } = require('..');
const { Collection } = require('@discordjs/collection');
2022-04-11 02:14:16 +00:00
/**
* Represents the logged in client's Discord user.
* @extends {User}
*/
class ClientUser extends User {
_patch(data) {
super._patch(data);
/*
Add: notes
*/
this.notes = new Collection();
// this.messageMentions = new Collection();
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if ('verified' in data) {
/**
* Whether or not this account has been verified
* @type {boolean}
*/
this.verified = data.verified;
}
if ('mfa_enabled' in data) {
/**
* If the bot's {@link ClientApplication#owner Owner} has MFA enabled on their account
* @type {?boolean}
*/
this.mfaEnabled =
typeof data.mfa_enabled === 'boolean' ? data.mfa_enabled : null;
} else {
this.mfaEnabled ??= null;
}
if ('token' in data) this.client.token = data.token;
// Add (Selfbot)
if ('premium' in data) this.nitro = data.premium;
/**
* Nitro Status
* `0`: None
* `1`: Classic
* `2`: Boost
* @external
* https://discord.com/developers/docs/resources/user#user-object-premium-types
* @type {Number}
*/
if ('purchased_flags' in data) this.nitroType = data.purchased_flags;
if ('phone' in data) this.phoneNumber = data.phone;
if ('nsfw_allowed' in data) this.nsfwAllowed = data.nsfw_allowed;
if ('email' in data) this.emailAddress = data.email;
}
/**
* Represents the client user's presence
* @type {ClientPresence}
* @readonly
*/
get presence() {
return this.client.presence;
}
/**
* Data used to edit the logged in client
* @typedef {Object} ClientUserEditData
* @property {string} [username] The new username
* @property {?(BufferResolvable|Base64Resolvable)} [avatar] The new avatar
*/
/**
* Edits the logged in client.
* @param {ClientUserEditData} data The new data
* @returns {Promise<ClientUser>}
*/
async edit(data) {
if (typeof data.avatar !== 'undefined')
data.avatar = await DataResolver.resolveImage(data.avatar);
if (typeof data.banner !== 'undefined')
data.banner = await DataResolver.resolveImage(data.banner);
const newData = await this.client.api.users('@me').patch({ data });
this.client.token = newData.token;
this.client.password = data?.password
? data?.password
: this.client.password;
const { updated } = this.client.actions.UserUpdate.handle(newData);
return updated ?? this;
}
/**
* Sets the username of the logged in client.
* <info>Changing usernames in Discord is heavily rate limited, with only 2 requests
* every hour. Use this sparingly!</info>
* @param {string} username The new username
* @param {string} password The password of the account
* @returns {Promise<ClientUser>}
* @example
* // Set username
* client.user.setUsername('discordjs')
* .then(user => console.log(`My new username is ${user.username}`))
* .catch(console.error);
*/
setUsername(username, password) {
if (!password && !this.client.password)
throw new Error('A password is required to change a username.');
return this.edit({
username,
password: this.client.password ? this.client.password : password,
});
}
/**
* Sets the avatar of the logged in client.
* @param {?(BufferResolvable|Base64Resolvable)} avatar The new avatar
* @returns {Promise<ClientUser>}
* @example
* // Set avatar
* client.user.setAvatar('./avatar.png')
* .then(user => console.log(`New avatar set!`))
* .catch(console.error);
*/
setAvatar(avatar) {
return this.edit({ avatar });
}
/**
* Sets the banner of the logged in client.
* @param {?(BufferResolvable|Base64Resolvable)} banner The new banner
* @returns {Promise<ClientUser>}
* @example
* // Set banner
* client.user.setBanner('./banner.png')
* .then(user => console.log(`New banner set!`))
* .catch(console.error);
*/
setBanner(banner) {
if (this.nitroType !== 2)
throw new Error(
'You must be a Nitro Boosted User to change your banner.',
);
return this.edit({ banner });
}
/**
* Set HyperSquad House
* @param {HypeSquadOptions<Number|String>} type
* `LEAVE`: 0
* `HOUSE_BRAVERY`: 1
* `HOUSE_BRILLIANCE`: 2
* `HOUSE_BALANCE`: 3
* @returns {Promise<void>}
* @example
* // Set HyperSquad HOUSE_BRAVERY
* client.user.setHypeSquad(1); || client.user.setHypeSquad('HOUSE_BRAVERY');
* // Leave
* client.user.setHypeSquad(0);
*/
async setHypeSquad(type) {
const id = typeof type === 'string' ? HypeSquadOptions[type] : type;
if (!id && id !== 0) throw new Error('Invalid HypeSquad type.');
if (id !== 0) return await this.client.api.hypesquad.online.post({
data: { house_id: id },
});
else return await this.client.api.hypesquad.online.delete();
}
/**
* Set Accent color
* @param {ColorResolvable} color Color to set
* @returns {Promise}
*/
setAccentColor(color = null) {
return this.edit({ accent_color: color ? Util.resolveColor(color) : null });
}
/**
* Set discriminator
* @param {User.discriminator} discriminator It is #1234
* @param {string} password The password of the account
* @returns {Promise}
*/
setDiscriminator(discriminator, password) {
if (!this.nitro) throw new Error('You must be a Nitro User to change your discriminator.');
if (!password && !this.client.password)
throw new Error('A password is required to change a discriminator.');
return this.edit({
discriminator,
password: this.client.password ? this.client.password : password,
});
}
/**
* Set About me
* @param {String} bio Bio to set
* @returns {Promise}
*/
setAboutMe(bio = null) {
return this.edit({
bio,
});
}
/**
* Change the email
* @param {Email<string>} email Email to change
* @param {string} password Password of the account
* @returns {Promise}
*/
setEmail(email, password) {
if (!password && !this.client.password)
throw new Error('A password is required to change a email.');
return this.edit({
email,
password: this.client.password ? this.client.password : password,
});
}
/**
* Set new password
* @param {string} oldPassword Old password
* @param {string} newPassword New password to set
* @returns {Promise}
*/
setPassword(oldPassword, newPassword) {
if (!oldPassword && !this.client.password)
throw new Error('A password is required to change a password.');
if (!newPassword) throw new Error('New password is required.');
return this.edit({
password: this.client.password ? this.client.password : oldPassword,
new_password: newPassword,
});
}
/**
* Disable account
* @param {string} password Password of the account
* @returns {Promise}
*/
async disableAccount(password) {
if (!password && !this.client.password)
throw new Error('A password is required to disable an account.');
return await this.client.api.users['@me'].disable.post({
data: {
password: this.client.password ? this.client.password : password,
},
});
}
/**
* Delete account. Warning: Cannot be changed once used!
* @param {string} password Password of the account
* @returns {Promise}
*/
async deleteAccount(password) {
if (!password && !this.client.password)
throw new Error('A password is required to delete an account.');
return await this.client.api.users['@me'].delete.post({
data: {
password: this.client.password ? this.client.password : password,
},
});
}
/**
* Options for setting activities
* @typedef {Object} ActivitiesOptions
* @property {string} [name] Name of the activity
* @property {ActivityType|number} [type] Type of the activity
* @property {string} [url] Twitch / YouTube stream URL
*/
/**
* Data resembling a raw Discord presence.
* @typedef {Object} PresenceData
* @property {PresenceStatusData} [status] Status of the user
* @property {boolean} [afk] Whether the user is AFK
* @property {ActivitiesOptions[]} [activities] Activity the user is playing
* @property {number|number[]} [shardId] Shard id(s) to have the activity set on
*/
/**
* Sets the full presence of the client user.
* @param {PresenceData} data Data for the presence
* @returns {ClientPresence}
* @example
* // Set the client user's presence
* client.user.setPresence({ activities: [{ name: 'with discord.js' }], status: 'idle' });
*/
setPresence(data) {
return this.client.presence.set(data);
}
/**
* A user's status. Must be one of:
* * `online`
* * `idle`
* * `invisible`
* * `dnd` (do not disturb)
* @typedef {string} PresenceStatusData
*/
/**
* Sets the status of the client user.
* @param {PresenceStatusData} status Status to change to
* @param {number|number[]} [shardId] Shard id(s) to have the activity set on
* @returns {ClientPresence}
* @example
* // Set the client user's status
* client.user.setStatus('idle');
*/
setStatus(status, shardId) {
return this.setPresence({ status, shardId });
}
/**
* Options for setting an activity.
* @typedef {Object} ActivityOptions
* @property {string} [name] Name of the activity
* @property {string} [url] Twitch / YouTube stream URL
* @property {ActivityType|number} [type] Type of the activity
* @property {number|number[]} [shardId] Shard Id(s) to have the activity set on
*/
/**
* Sets the activity the client user is playing.
* @param {string|ActivityOptions} [name] Activity being played, or options for setting the activity
* @param {ActivityOptions} [options] Options for setting the activity
* @returns {ClientPresence}
* @example
* // Set the client user's activity
* client.user.setActivity('discord.js', { type: 'WATCHING' });
*/
setActivity(name, options = {}) {
if (!name)
return this.setPresence({ activities: [], shardId: options.shardId });
const activity = Object.assign(
{},
options,
typeof name === 'object' ? name : { name },
);
return this.setPresence({
activities: [activity],
shardId: activity.shardId,
});
}
/**
* Sets/removes the AFK flag for the client user.
* @param {boolean} [afk=true] Whether or not the user is AFK
* @param {number|number[]} [shardId] Shard Id(s) to have the AFK flag set on
* @returns {ClientPresence}
*/
setAFK(afk = true, shardId) {
return this.setPresence({ afk, shardId });
}
}
module.exports = ClientUser;