45 lines
1.5 KiB
JavaScript
45 lines
1.5 KiB
JavaScript
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'use strict';
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const Action = require('./Action');
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const Events = require('../../util/Events');
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const Status = require('../../util/Status');
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class GuildMemberUpdateAction extends Action {
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handle(data, shard) {
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const { client } = this;
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if (data.user.username) {
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const user = client.users.cache.get(data.user.id);
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if (!user) {
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client.users._add(data.user);
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} else if (!user._equals(data.user)) {
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client.actions.UserUpdate.handle(data.user);
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}
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}
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const guild = client.guilds.cache.get(data.guild_id);
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if (guild) {
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const member = this.getMember({ user: data.user }, guild);
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if (member) {
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const old = member._update(data);
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/**
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* Emitted whenever a guild member changes - i.e. new role, removed role, nickname.
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* @event Client#guildMemberUpdate
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* @param {GuildMember} oldMember The member before the update
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* @param {GuildMember} newMember The member after the update
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*/
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if (shard.status === Status.Ready && !member.equals(old)) client.emit(Events.GuildMemberUpdate, old, member);
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} else {
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const newMember = guild.members._add(data);
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/**
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* Emitted whenever a member becomes available in a large guild.
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* @event Client#guildMemberAvailable
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* @param {GuildMember} member The member that became available
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*/
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this.client.emit(Events.GuildMemberAvailable, newMember);
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}
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}
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}
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}
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module.exports = GuildMemberUpdateAction;
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