43 lines
1.4 KiB
JavaScript
43 lines
1.4 KiB
JavaScript
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'use strict';
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const Action = require('./Action');
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const Events = require('../../util/Events');
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class PresenceUpdateAction extends Action {
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handle(data) {
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let user = this.client.users.cache.get(data.user.id);
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if (!user && data.user.username) user = this.client.users._add(data.user);
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if (!user) return;
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if (data.user.username) {
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if (!user._equals(data.user)) this.client.actions.UserUpdate.handle(data.user);
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}
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const guild = this.client.guilds.cache.get(data.guild_id);
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if (!guild) return;
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const oldPresence = guild.presences.cache.get(user.id)?._clone() ?? null;
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let member = guild.members.cache.get(user.id);
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if (!member && data.status !== 'offline') {
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member = guild.members._add({
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user,
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deaf: false,
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mute: false,
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});
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this.client.emit(Events.GuildMemberAvailable, member);
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}
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const newPresence = guild.presences._add(Object.assign(data, { guild }));
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if (this.client.listenerCount(Events.PresenceUpdate) && !newPresence.equals(oldPresence)) {
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/**
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* Emitted whenever a guild member's presence (e.g. status, activity) is changed.
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* @event Client#presenceUpdate
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* @param {?Presence} oldPresence The presence before the update, if one at all
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* @param {Presence} newPresence The presence after the update
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*/
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this.client.emit(Events.PresenceUpdate, oldPresence, newPresence);
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}
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}
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}
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module.exports = PresenceUpdateAction;
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