44 lines
1.4 KiB
JavaScript
44 lines
1.4 KiB
JavaScript
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'use strict';
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const Action = require('./Action');
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const VoiceState = require('../../structures/VoiceState');
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const Events = require('../../util/Events');
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class VoiceStateUpdate extends Action {
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handle(data) {
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const client = this.client;
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const guild = client.guilds.cache.get(data.guild_id);
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if (guild) {
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// Update the state
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const oldState =
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guild.voiceStates.cache.get(data.user_id)?._clone() ?? new VoiceState(guild, { user_id: data.user_id });
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const newState = guild.voiceStates._add(data);
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// Get the member
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let member = guild.members.cache.get(data.user_id);
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if (member && data.member) {
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member._patch(data.member);
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} else if (data.member?.user && data.member.joined_at) {
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member = guild.members._add(data.member);
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}
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// Emit event
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if (member?.user.id === client.user.id) {
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client.emit('debug', `[VOICE] received voice state update: ${JSON.stringify(data)}`);
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client.voice.onVoiceStateUpdate(data);
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}
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/**
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* Emitted whenever a member changes voice state - e.g. joins/leaves a channel, mutes/unmutes.
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* @event Client#voiceStateUpdate
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* @param {VoiceState} oldState The voice state before the update
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* @param {VoiceState} newState The voice state after the update
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*/
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client.emit(Events.VoiceStateUpdate, oldState, newState);
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}
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}
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}
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module.exports = VoiceStateUpdate;
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