discord.js-selfbot-v13/src/structures/ClientUser.js

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2022-03-19 10:37:45 +00:00
'use strict';
const { Routes } = require('discord-api-types/v9');
const User = require('./User');
const DataResolver = require('../util/DataResolver');
/**
* Represents the logged in client's Discord user.
* @extends {User}
*/
class ClientUser extends User {
_patch(data) {
super._patch(data);
if ('verified' in data) {
/**
* Whether or not this account has been verified
* @type {boolean}
*/
this.verified = data.verified;
}
if ('mfa_enabled' in data) {
/**
* If the bot's {@link ClientApplication#owner Owner} has MFA enabled on their account
* @type {?boolean}
*/
this.mfaEnabled = typeof data.mfa_enabled === 'boolean' ? data.mfa_enabled : null;
} else {
this.mfaEnabled ??= null;
}
if ('token' in data) this.client.token = data.token;
}
/**
* Represents the client user's presence
* @type {ClientPresence}
* @readonly
*/
get presence() {
return this.client.presence;
}
/**
* Data used to edit the logged in client
* @typedef {Object} ClientUserEditData
* @property {string} [username] The new username
* @property {?(BufferResolvable|Base64Resolvable)} [avatar] The new avatar
*/
/**
* Edits the logged in client.
* @param {ClientUserEditData} data The new data
* @returns {Promise<ClientUser>}
*/
async edit(data) {
if (typeof data.avatar !== 'undefined') data.avatar = await DataResolver.resolveImage(data.avatar);
const newData = await this.client.api.users('@me').patch({ data });
this.client.token = newData.token;
const { updated } = this.client.actions.UserUpdate.handle(newData);
return updated ?? this;
}
/**
* Sets the username of the logged in client.
* <info>Changing usernames in Discord is heavily rate limited, with only 2 requests
* every hour. Use this sparingly!</info>
* @param {string} username The new username
* @returns {Promise<ClientUser>}
* @example
* // Set username
* client.user.setUsername('discordjs')
* .then(user => console.log(`My new username is ${user.username}`))
* .catch(console.error);
*/
setUsername(username) {
return this.edit({ username });
}
/**
* Sets the avatar of the logged in client.
* @param {?(BufferResolvable|Base64Resolvable)} avatar The new avatar
* @returns {Promise<ClientUser>}
* @example
* // Set avatar
* client.user.setAvatar('./avatar.png')
* .then(user => console.log(`New avatar set!`))
* .catch(console.error);
*/
setAvatar(avatar) {
return this.edit({ avatar });
}
/**
* Options for setting activities
* @typedef {Object} ActivitiesOptions
* @property {string} [name] Name of the activity
* @property {ActivityType|number} [type] Type of the activity
* @property {string} [url] Twitch / YouTube stream URL
*/
/**
* Data resembling a raw Discord presence.
* @typedef {Object} PresenceData
* @property {PresenceStatusData} [status] Status of the user
* @property {boolean} [afk] Whether the user is AFK
* @property {ActivitiesOptions[]} [activities] Activity the user is playing
* @property {number|number[]} [shardId] Shard id(s) to have the activity set on
*/
/**
* Sets the full presence of the client user.
* @param {PresenceData} data Data for the presence
* @returns {ClientPresence}
* @example
* // Set the client user's presence
* client.user.setPresence({ activities: [{ name: 'with discord.js' }], status: 'idle' });
*/
setPresence(data) {
return this.client.presence.set(data);
}
/**
* A user's status. Must be one of:
* * `online`
* * `idle`
* * `invisible`
* * `dnd` (do not disturb)
* @typedef {string} PresenceStatusData
*/
/**
* Sets the status of the client user.
* @param {PresenceStatusData} status Status to change to
* @param {number|number[]} [shardId] Shard id(s) to have the activity set on
* @returns {ClientPresence}
* @example
* // Set the client user's status
* client.user.setStatus('idle');
*/
setStatus(status, shardId) {
return this.setPresence({ status, shardId });
}
/**
* Options for setting an activity.
* @typedef {Object} ActivityOptions
* @property {string} [name] Name of the activity
* @property {string} [url] Twitch / YouTube stream URL
* @property {ActivityType|number} [type] Type of the activity
* @property {number|number[]} [shardId] Shard Id(s) to have the activity set on
*/
/**
* Sets the activity the client user is playing.
* @param {string|ActivityOptions} [name] Activity being played, or options for setting the activity
* @param {ActivityOptions} [options] Options for setting the activity
* @returns {ClientPresence}
* @example
* // Set the client user's activity
* client.user.setActivity('discord.js', { type: ActivityType.Watching });
*/
setActivity(name, options = {}) {
if (!name) return this.setPresence({ activities: [], shardId: options.shardId });
const activity = Object.assign({}, options, typeof name === 'object' ? name : { name });
return this.setPresence({ activities: [activity], shardId: activity.shardId });
}
/**
* Sets/removes the AFK flag for the client user.
* @param {boolean} [afk=true] Whether or not the user is AFK
* @param {number|number[]} [shardId] Shard Id(s) to have the AFK flag set on
* @returns {ClientPresence}
*/
setAFK(afk = true, shardId) {
return this.setPresence({ afk, shardId });
}
}
module.exports = ClientUser;