v2.2.0
Discord.js v13.8.0
This commit is contained in:
@@ -10,7 +10,7 @@ class WebhooksUpdate extends Action {
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/**
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* Emitted whenever a channel has its webhooks changed.
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* @event Client#webhookUpdate
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* @param {TextChannel|NewsChannel} channel The channel that had a webhook update
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* @param {TextChannel|NewsChannel|VoiceChannel} channel The channel that had a webhook update
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*/
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if (channel) client.emit(Events.WEBHOOKS_UPDATE, channel);
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}
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@@ -20,7 +20,7 @@ const BeforeReadyWhitelist = [
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WSEvents.GUILD_MEMBER_REMOVE,
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];
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const UNRECOVERABLE_CLOSE_CODES = Object.keys(WSCodes).slice(1).map(Number);
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const UNRECOVERABLE_CLOSE_CODES = Object.keys(WSCodes).slice(2).map(Number);
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const UNRESUMABLE_CLOSE_CODES = [
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RPCErrorCodes.UnknownError,
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RPCErrorCodes.InvalidPermissions,
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@@ -216,13 +216,8 @@ class WebSocketManager extends EventEmitter {
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this.shardQueue.add(shard);
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if (shard.sessionId) {
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this.debug('Session id is present, attempting an immediate reconnect...', shard);
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this.reconnect();
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} else {
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shard.destroy({ reset: true, emit: false, log: false });
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this.reconnect();
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}
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if (shard.sessionId) this.debug(`Session id is present, attempting an immediate reconnect...`, shard);
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this.reconnect();
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});
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shard.on(ShardEvents.INVALID_SESSION, () => {
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@@ -352,6 +347,12 @@ class WebSocketManager extends EventEmitter {
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} else if (packet) {
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/* Debug mode */
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// console.log(`Unhandled packet: ${packet.t}`, packet);
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/**
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* Emitted whenever a packet isn't handled.
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* @event Client#unhandledPacket
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* @param {Object} packet The packet (t: Event name, d: Data)
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* @param {Number} shard The shard that received the packet (Auto = 0)
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*/
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this.client.emit(Events.UNHANDLED_PACKET, packet, shard);
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}
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return true;
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@@ -1,9 +1,9 @@
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'use strict';
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const EventEmitter = require('node:events');
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const { setTimeout, setInterval } = require('node:timers');
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const { setTimeout, setInterval, clearTimeout } = require('node:timers');
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const WebSocket = require('../../WebSocket');
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const { Status, Events, ShardEvents, Opcodes, WSEvents } = require('../../util/Constants');
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const { Status, Events, ShardEvents, Opcodes, WSEvents, WSCodes } = require('../../util/Constants');
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const Intents = require('../../util/Intents');
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const STATUS_KEYS = Object.keys(Status);
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@@ -81,6 +81,13 @@ class WebSocketShard extends EventEmitter {
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*/
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this.lastHeartbeatAcked = true;
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/**
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* Used to prevent calling {@link WebSocketShard#event:close} twice while closing or terminating the WebSocket.
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* @type {boolean}
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* @private
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*/
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this.closeEmitted = false;
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/**
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* Contains the rate limit queue and metadata
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* @name WebSocketShard#ratelimit
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@@ -126,6 +133,14 @@ class WebSocketShard extends EventEmitter {
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*/
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Object.defineProperty(this, 'helloTimeout', { value: null, writable: true });
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/**
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* The WebSocket timeout.
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* @name WebSocketShard#wsCloseTimeout
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* @type {?NodeJS.Timeout}
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* @private
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*/
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Object.defineProperty(this, 'wsCloseTimeout', { value: null, writable: true });
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/**
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* If the manager attached its event handlers on the shard
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* @name WebSocketShard#eventsAttached
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@@ -250,10 +265,11 @@ class WebSocketShard extends EventEmitter {
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this.status = this.status === Status.DISCONNECTED ? Status.RECONNECTING : Status.CONNECTING;
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this.setHelloTimeout();
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this.setWsCloseTimeout(-1);
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this.connectedAt = Date.now();
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const ws = (this.connection = WebSocket.create(gateway, wsQuery));
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// Adding a handshake timeout to just make sure no zombie connection appears.
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const ws = (this.connection = WebSocket.create(gateway, wsQuery, { handshakeTimeout: 30_000 }));
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ws.onopen = this.onOpen.bind(this);
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ws.onmessage = this.onMessage.bind(this);
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ws.onerror = this.onError.bind(this);
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@@ -340,21 +356,39 @@ class WebSocketShard extends EventEmitter {
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* @private
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*/
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onClose(event) {
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this.closeEmitted = true;
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if (this.sequence !== -1) this.closeSequence = this.sequence;
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this.sequence = -1;
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this.setHeartbeatTimer(-1);
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this.setHelloTimeout(-1);
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// Clearing the WebSocket close timeout as close was emitted.
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this.setWsCloseTimeout(-1);
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// If we still have a connection object, clean up its listeners
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if (this.connection) {
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this._cleanupConnection();
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// Having this after _cleanupConnection to just clean up the connection and not listen to ws.onclose
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this.destroy({ reset: true, emit: false, log: false });
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}
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this.status = Status.DISCONNECTED;
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this.emitClose(event);
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}
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/**
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* This method is responsible to emit close event for this shard.
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* This method helps the shard reconnect.
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* @param {CloseEvent} [event] Close event that was received
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*/
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emitClose(
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event = {
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code: 1011,
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reason: WSCodes[1011],
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wasClean: false,
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},
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) {
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this.debug(`[CLOSE]
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Event Code: ${event.code}
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Clean : ${event.wasClean}
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Reason : ${event.reason ?? 'No reason received'}`);
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this.setHeartbeatTimer(-1);
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this.setHelloTimeout(-1);
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// If we still have a connection object, clean up its listeners
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if (this.connection) this._cleanupConnection();
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this.status = Status.DISCONNECTED;
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/**
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* Emitted when a shard's WebSocket closes.
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* @private
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@@ -523,6 +557,47 @@ class WebSocketShard extends EventEmitter {
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}, 20_000).unref();
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}
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/**
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* Sets the WebSocket Close timeout.
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* This method is responsible for detecting any zombie connections if the WebSocket fails to close properly.
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* @param {number} [time] If set to -1, it will clear the timeout
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* @private
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*/
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setWsCloseTimeout(time) {
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if (this.wsCloseTimeout) {
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this.debug('[WebSocket] Clearing the close timeout.');
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clearTimeout(this.wsCloseTimeout);
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}
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if (time === -1) {
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this.wsCloseTimeout = null;
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return;
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}
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this.wsCloseTimeout = setTimeout(() => {
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this.setWsCloseTimeout(-1);
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this.debug(`[WebSocket] Close Emitted: ${this.closeEmitted}`);
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// Check if close event was emitted.
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if (this.closeEmitted) {
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this.debug(
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`[WebSocket] was closed. | WS State: ${
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CONNECTION_STATE[this.connection?.readyState ?? WebSocket.CLOSED]
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} | Close Emitted: ${this.closeEmitted}`,
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);
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// Setting the variable false to check for zombie connections.
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this.closeEmitted = false;
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return;
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}
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this.debug(
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// eslint-disable-next-line max-len
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`[WebSocket] did not close properly, assuming a zombie connection.\nEmitting close and reconnecting again.`,
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);
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this.emitClose();
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// Setting the variable false to check for zombie connections.
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this.closeEmitted = false;
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}, time).unref();
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}
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/**
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* Sets the heartbeat timer for this shard.
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* @param {number} time If -1, clears the interval, any other number sets an interval
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@@ -564,7 +639,7 @@ class WebSocketShard extends EventEmitter {
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Connection State: ${this.connection ? CONNECTION_STATE[this.connection.readyState] : 'No Connection??'}`,
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);
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this.destroy({ closeCode: 4009, reset: true });
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this.destroy({ reset: true, closeCode: 4009 });
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return;
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}
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@@ -723,22 +798,30 @@ class WebSocketShard extends EventEmitter {
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// Step 0: Remove all timers
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this.setHeartbeatTimer(-1);
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this.setHelloTimeout(-1);
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this.debug(
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`[WebSocket] Destroy: Attempting to close the WebSocket. | WS State: ${
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CONNECTION_STATE[this.connection?.readyState ?? WebSocket.CLOSED]
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}`,
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);
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// Step 1: Close the WebSocket connection, if any, otherwise, emit DESTROYED
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if (this.connection) {
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// If the connection is currently opened, we will (hopefully) receive close
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if (this.connection.readyState === WebSocket.OPEN) {
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this.connection.close(closeCode);
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this.debug(`[WebSocket] Close: Tried closing. | WS State: ${CONNECTION_STATE[this.connection.readyState]}`);
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} else {
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// Connection is not OPEN
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this.debug(`WS State: ${CONNECTION_STATE[this.connection.readyState]}`);
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// Remove listeners from the connection
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this._cleanupConnection();
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// Attempt to close the connection just in case
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try {
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this.connection.close(closeCode);
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} catch {
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// No-op
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} catch (err) {
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this.debug(
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`[WebSocket] Close: Something went wrong while closing the WebSocket: ${
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err.message || err
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}. Forcefully terminating the connection | WS State: ${CONNECTION_STATE[this.connection.readyState]}`,
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);
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this.connection.terminate();
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}
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// Emit the destroyed event if needed
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if (emit) this._emitDestroyed();
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@@ -748,6 +831,15 @@ class WebSocketShard extends EventEmitter {
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this._emitDestroyed();
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}
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if (this.connection?.readyState === WebSocket.CLOSING || this.connection?.readyState === WebSocket.CLOSED) {
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this.closeEmitted = false;
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this.debug(
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`[WebSocket] Adding a WebSocket close timeout to ensure a correct WS reconnect.
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Timeout: ${this.manager.client.options.closeTimeout}ms`,
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);
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this.setWsCloseTimeout(this.manager.client.options.closeTimeout);
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}
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// Step 2: Null the connection object
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this.connection = null;
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@@ -308,7 +308,7 @@ class GuildChannelManager extends CachedManager {
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channel,
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position,
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relative,
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this.guild._sortedChannels(this),
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this.guild._sortedChannels(channel),
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this.client.api.guilds(this.guild.id).channels,
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reason,
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);
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@@ -89,16 +89,6 @@ class BaseGuildTextChannel extends GuildChannel {
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return this.edit({ defaultAutoArchiveDuration }, reason);
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}
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/**
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* Sets whether this channel is flagged as NSFW.
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* @param {boolean} [nsfw=true] Whether the channel should be considered NSFW
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* @param {string} [reason] Reason for changing the channel's NSFW flag
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* @returns {Promise<TextChannel>}
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*/
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setNSFW(nsfw = true, reason) {
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return this.edit({ nsfw }, reason);
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}
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/**
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* Sets the type of this channel (only conversion between text and news is supported)
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* @param {string} type The new channel type
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@@ -109,44 +99,6 @@ class BaseGuildTextChannel extends GuildChannel {
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return this.edit({ type }, reason);
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}
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/**
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* Fetches all webhooks for the channel.
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* @returns {Promise<Collection<Snowflake, Webhook>>}
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* @example
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* // Fetch webhooks
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* channel.fetchWebhooks()
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* .then(hooks => console.log(`This channel has ${hooks.size} hooks`))
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* .catch(console.error);
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*/
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fetchWebhooks() {
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return this.guild.channels.fetchWebhooks(this.id);
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}
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/**
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* Options used to create a {@link Webhook} in a {@link TextChannel} or a {@link NewsChannel}.
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* @typedef {Object} ChannelWebhookCreateOptions
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* @property {?(BufferResolvable|Base64Resolvable)} [avatar] Avatar for the webhook
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* @property {string} [reason] Reason for creating the webhook
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*/
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/**
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* Creates a webhook for the channel.
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* @param {string} name The name of the webhook
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* @param {ChannelWebhookCreateOptions} [options] Options for creating the webhook
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* @returns {Promise<Webhook>} Returns the created Webhook
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* @example
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* // Create a webhook for the current channel
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* channel.createWebhook('Snek', {
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* avatar: 'https://i.imgur.com/mI8XcpG.jpg',
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* reason: 'Needed a cool new Webhook'
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* })
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* .then(console.log)
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* .catch(console.error)
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*/
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createWebhook(name, options = {}) {
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return this.guild.channels.createWebhook(this.id, name, options);
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}
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/**
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* Sets a new topic for the guild channel.
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* @param {?string} topic The new topic for the guild channel
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@@ -221,6 +173,10 @@ class BaseGuildTextChannel extends GuildChannel {
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createMessageComponentCollector() {}
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awaitMessageComponent() {}
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bulkDelete() {}
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fetchWebhooks() {}
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createWebhook() {}
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setRateLimitPerUser() {}
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setNSFW() {}
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}
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TextBasedChannel.applyToClass(BaseGuildTextChannel, true);
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|
@@ -96,6 +96,8 @@ class DMChannel extends Channel {
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createMessageComponentCollector() {}
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awaitMessageComponent() {}
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// Doesn't work on DM channels; bulkDelete() {}
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// Doesn't work on DM channels; setRateLimitPerUser() {}
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// Doesn't work on DM channels; setNSFW() {}
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// Testing feature: Call
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// URL: https://discord.com/api/v9/channels/DMchannelId/call/ring
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/**
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@@ -157,6 +159,12 @@ class DMChannel extends Channel {
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}
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}
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TextBasedChannel.applyToClass(DMChannel, true, ['bulkDelete']);
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TextBasedChannel.applyToClass(DMChannel, true, [
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'bulkDelete',
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'fetchWebhooks',
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'createWebhook',
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'setRateLimitPerUser',
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'setNSFW',
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]);
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module.exports = DMChannel;
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|
@@ -388,7 +388,7 @@ class Message extends Base {
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/**
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* The channel that the message was sent in
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* @type {TextChannel|DMChannel|NewsChannel|ThreadChannel}
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* @type {TextBasedChannel}
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* @readonly
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*/
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get channel() {
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|
@@ -309,7 +309,7 @@ module.exports = MessagePayload;
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/**
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* A target for a message.
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* @typedef {TextChannel|DMChannel|User|GuildMember|Webhook|WebhookClient|Interaction|InteractionWebhook|
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* @typedef {TextBasedChannel|DMChannel|User|GuildMember|Webhook|WebhookClient|Interaction|InteractionWebhook|
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* Message|MessageManager} MessageTarget
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*/
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|
@@ -264,6 +264,12 @@ class PartialGroupDMChannel extends Channel {
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}
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}
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TextBasedChannel.applyToClass(PartialGroupDMChannel, false);
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TextBasedChannel.applyToClass(PartialGroupDMChannel, true, [
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'bulkDelete',
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'fetchWebhooks',
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'createWebhook',
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'setRateLimitPerUser',
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'setNSFW',
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]);
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module.exports = PartialGroupDMChannel;
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|
@@ -545,8 +545,10 @@ class ThreadChannel extends Channel {
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createMessageComponentCollector() {}
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awaitMessageComponent() {}
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bulkDelete() {}
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// Doesn't work on Thread channels; setRateLimitPerUser() {}
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// Doesn't work on Thread channels; setNSFW() {}
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}
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TextBasedChannel.applyToClass(ThreadChannel, true);
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TextBasedChannel.applyToClass(ThreadChannel, true, ['setRateLimitPerUser', 'setNSFW']);
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module.exports = ThreadChannel;
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|
@@ -2,6 +2,8 @@
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const process = require('node:process');
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const BaseGuildVoiceChannel = require('./BaseGuildVoiceChannel');
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const TextBasedChannel = require('./interfaces/TextBasedChannel');
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const MessageManager = require('../managers/MessageManager');
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const { VideoQualityModes } = require('../util/Constants');
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const Permissions = require('../util/Permissions');
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@@ -10,8 +12,21 @@ let deprecationEmittedForEditable = false;
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/**
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* Represents a guild voice channel on Discord.
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* @extends {BaseGuildVoiceChannel}
|
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* @implements {TextBasedChannel}
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*/
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class VoiceChannel extends BaseGuildVoiceChannel {
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constructor(guild, data, client) {
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super(guild, data, client, false);
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/**
|
||||
* A manager of the messages sent to this channel
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* @type {MessageManager}
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||||
*/
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this.messages = new MessageManager(this);
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||||
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this._patch(data);
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}
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_patch(data) {
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super._patch(data);
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||||
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@@ -20,10 +35,30 @@ class VoiceChannel extends BaseGuildVoiceChannel {
|
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* The camera video quality mode of the channel.
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* @type {?VideoQualityMode}
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*/
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this.videoQualityMode = VideoQualityModes[data.videoQualityMode];
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this.videoQualityMode = VideoQualityModes[data.video_quality_mode];
|
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} else {
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this.videoQualityMode ??= null;
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}
|
||||
|
||||
if ('last_message_id' in data) {
|
||||
/**
|
||||
* The last message id sent in the channel, if one was sent
|
||||
* @type {?Snowflake}
|
||||
*/
|
||||
this.lastMessageId = data.last_message_id;
|
||||
}
|
||||
|
||||
if ('messages' in data) {
|
||||
for (const message of data.messages) this.messages._add(message);
|
||||
}
|
||||
|
||||
if ('rate_limit_per_user' in data) {
|
||||
/**
|
||||
* The rate limit per user (slowmode) for this channel in seconds
|
||||
* @type {number}
|
||||
*/
|
||||
this.rateLimitPerUser = data.rate_limit_per_user;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -112,6 +147,21 @@ class VoiceChannel extends BaseGuildVoiceChannel {
|
||||
return this.edit({ videoQualityMode }, reason);
|
||||
}
|
||||
|
||||
// These are here only for documentation purposes - they are implemented by TextBasedChannel
|
||||
/* eslint-disable no-empty-function */
|
||||
get lastMessage() {}
|
||||
send() {}
|
||||
sendTyping() {}
|
||||
createMessageCollector() {}
|
||||
awaitMessages() {}
|
||||
createMessageComponentCollector() {}
|
||||
awaitMessageComponent() {}
|
||||
bulkDelete() {}
|
||||
fetchWebhooks() {}
|
||||
createWebhook() {}
|
||||
setRateLimitPerUser() {}
|
||||
setNSFW() {}
|
||||
|
||||
/**
|
||||
* Sets the RTC region of the channel.
|
||||
* @name VoiceChannel#setRTCRegion
|
||||
@@ -127,4 +177,6 @@ class VoiceChannel extends BaseGuildVoiceChannel {
|
||||
*/
|
||||
}
|
||||
|
||||
TextBasedChannel.applyToClass(VoiceChannel, true, ['lastPinAt']);
|
||||
|
||||
module.exports = VoiceChannel;
|
||||
|
@@ -331,6 +331,64 @@ class TextBasedChannel {
|
||||
throw new TypeError('MESSAGE_BULK_DELETE_TYPE');
|
||||
}
|
||||
|
||||
/**
|
||||
* Fetches all webhooks for the channel.
|
||||
* @returns {Promise<Collection<Snowflake, Webhook>>}
|
||||
* @example
|
||||
* // Fetch webhooks
|
||||
* channel.fetchWebhooks()
|
||||
* .then(hooks => console.log(`This channel has ${hooks.size} hooks`))
|
||||
* .catch(console.error);
|
||||
*/
|
||||
fetchWebhooks() {
|
||||
return this.guild.channels.fetchWebhooks(this.id);
|
||||
}
|
||||
|
||||
/**
|
||||
* Options used to create a {@link Webhook} in a guild text-based channel.
|
||||
* @typedef {Object} ChannelWebhookCreateOptions
|
||||
* @property {?(BufferResolvable|Base64Resolvable)} [avatar] Avatar for the webhook
|
||||
* @property {string} [reason] Reason for creating the webhook
|
||||
*/
|
||||
|
||||
/**
|
||||
* Creates a webhook for the channel.
|
||||
* @param {string} name The name of the webhook
|
||||
* @param {ChannelWebhookCreateOptions} [options] Options for creating the webhook
|
||||
* @returns {Promise<Webhook>} Returns the created Webhook
|
||||
* @example
|
||||
* // Create a webhook for the current channel
|
||||
* channel.createWebhook('Snek', {
|
||||
* avatar: 'https://i.imgur.com/mI8XcpG.jpg',
|
||||
* reason: 'Needed a cool new Webhook'
|
||||
* })
|
||||
* .then(console.log)
|
||||
* .catch(console.error)
|
||||
*/
|
||||
createWebhook(name, options = {}) {
|
||||
return this.guild.channels.createWebhook(this.id, name, options);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the rate limit per user (slowmode) for this channel.
|
||||
* @param {number} rateLimitPerUser The new rate limit in seconds
|
||||
* @param {string} [reason] Reason for changing the channel's rate limit
|
||||
* @returns {Promise<this>}
|
||||
*/
|
||||
setRateLimitPerUser(rateLimitPerUser, reason) {
|
||||
return this.edit({ rateLimitPerUser }, reason);
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets whether this channel is flagged as NSFW.
|
||||
* @param {boolean} [nsfw=true] Whether the channel should be considered NSFW
|
||||
* @param {string} [reason] Reason for changing the channel's NSFW flag
|
||||
* @returns {Promise<this>}
|
||||
*/
|
||||
setNSFW(nsfw = true, reason) {
|
||||
return this.edit({ nsfw }, reason);
|
||||
}
|
||||
|
||||
/**
|
||||
* Send Slash to this channel
|
||||
* @param {Snowflake} botId Bot Id
|
||||
@@ -385,6 +443,10 @@ class TextBasedChannel {
|
||||
'awaitMessages',
|
||||
'createMessageComponentCollector',
|
||||
'awaitMessageComponent',
|
||||
'fetchWebhooks',
|
||||
'createWebhook',
|
||||
'setRateLimitPerUser',
|
||||
'setNSFW',
|
||||
);
|
||||
}
|
||||
for (const prop of props) {
|
||||
|
@@ -87,6 +87,7 @@ exports.randomUA = () => listUserAgent[Math.floor(Math.random() * listUserAgent.
|
||||
|
||||
exports.WSCodes = {
|
||||
1000: 'WS_CLOSE_REQUESTED',
|
||||
1011: 'INTERNAL_ERROR',
|
||||
4004: 'TOKEN_INVALID',
|
||||
4010: 'SHARDING_INVALID',
|
||||
4011: 'SHARDING_REQUIRED',
|
||||
@@ -677,7 +678,8 @@ exports.ChannelTypes = createEnum([
|
||||
* * TextChannel
|
||||
* * NewsChannel
|
||||
* * ThreadChannel
|
||||
* @typedef {DMChannel|TextChannel|NewsChannel|ThreadChannel} TextBasedChannels
|
||||
* * VoiceChannel
|
||||
* @typedef {DMChannel|TextChannel|NewsChannel|ThreadChannel|VoiceChannel} TextBasedChannels
|
||||
*/
|
||||
|
||||
/**
|
||||
@@ -695,6 +697,7 @@ exports.ChannelTypes = createEnum([
|
||||
* * GUILD_NEWS_THREAD
|
||||
* * GUILD_PUBLIC_THREAD
|
||||
* * GUILD_PRIVATE_THREAD
|
||||
* * GUILD_VOICE
|
||||
* @typedef {string} TextBasedChannelTypes
|
||||
*/
|
||||
exports.TextBasedChannelTypes = [
|
||||
@@ -704,6 +707,7 @@ exports.TextBasedChannelTypes = [
|
||||
'GUILD_NEWS_THREAD',
|
||||
'GUILD_PUBLIC_THREAD',
|
||||
'GUILD_PRIVATE_THREAD',
|
||||
'GUILD_VOICE',
|
||||
];
|
||||
|
||||
/**
|
||||
@@ -1156,6 +1160,7 @@ exports.ApplicationCommandTypes = createEnum([null, 'CHAT_INPUT', 'USER', 'MESSA
|
||||
* * ROLE
|
||||
* * MENTIONABLE
|
||||
* * NUMBER
|
||||
* * ATTACHMENT
|
||||
* @typedef {string} ApplicationCommandOptionType
|
||||
* @see {@link https://discord.com/developers/docs/interactions/application-commands#application-command-object-application-command-option-type}
|
||||
*/
|
||||
|
@@ -34,6 +34,8 @@ const JSONBig = require('json-bigint');
|
||||
* @property {number|number[]|string} [shards] The shard's id to run, or an array of shard ids. If not specified,
|
||||
* the client will spawn {@link ClientOptions#shardCount} shards. If set to `auto`, it will fetch the
|
||||
* recommended amount of shards from Discord and spawn that amount
|
||||
* @property {number} [closeTimeout=5000] The amount of time in milliseconds to wait for the close frame to be received
|
||||
* from the WebSocket. Don't have this too high/low. Its best to have it between 2_000-6_000 ms.
|
||||
* @property {boolean} [checkUpdate=true] Check for module updates at startup
|
||||
* @property {boolean} [readyStatus=true] Sync state with Discord Client
|
||||
* @property {boolean} [autoCookie=true] Automatically add Cookies to Request on startup
|
||||
@@ -138,6 +140,7 @@ class Options extends null {
|
||||
static createDefault() {
|
||||
return {
|
||||
jsonTransformer: object => JSONBig.stringify(object),
|
||||
closeTimeout: 5_000,
|
||||
checkUpdate: true,
|
||||
readyStatus: true,
|
||||
autoCookie: true,
|
||||
|
Reference in New Issue
Block a user