Update Document and Ready
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DOCUMENT.md
71
DOCUMENT.md
@ -1,5 +1,18 @@
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# Discord.js Selfbot v13
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- Install: <strong>npm i discord.js-selfbot-v13@lasest</strong>
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## Client Settings
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<details>
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<summary><strong>Click to show</strong></summary>
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```js
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new Client({
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checkUpdate: true, // Check Package Update (Ready) [Enable Deafult]
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readyStatus: false, // Set status sync from Account (Ready) [Disable Default]
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})
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```
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</details>
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## User Settings
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<details>
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<summary><strong>Click to show</strong></summary>
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@ -162,10 +175,57 @@ const custom = new RichPresence.CustomStatus()
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client.user.setActivity(custom);
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```
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Rich Presence
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Rich Presence [Custom]
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```js
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Come back soon !
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const RPC = require('discord-rpc-contructor');
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const r = new RPC.Rpc()
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.setApplicationId('817229550684471297')
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.setType(0)
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.setState('State')
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.setName('Name')
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.setDetails('Details')
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.setParty({
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size: [1, 2],
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id: RPC.uuid(),
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})
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.setStartTimestamp(Date.now())
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.setAssetsLargeImage('929325841350000660')
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.setAssetsLargeText('Youtube')
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.setAssetsSmallImage('895316294222635008')
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.setAssetsSmallText('Bot')
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client.user.setActivity(r.toDiscord().game);
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// Button not working
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```
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<img src='https://cdn.discordapp.com/attachments/820557032016969751/955767445220646922/unknown.png'>
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Rich Presence with Twitch / Spotify
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```js
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Update soon ~
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```
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<strong>How to get AssetID ?</strong>
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Code
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```js
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// Bot ID
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RPC.getRpcImages('817229550684471297').then(console.log);
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```
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Return
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```js
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// ID is AssetID
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[
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{ id: '838629816881381376', type: 1, name: 'honkai' },
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{ id: '853533658250084352', type: 1, name: 'vscode' },
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{ id: '895316294222635008', type: 1, name: 'botsagiri' },
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{ id: '929324633063292929', type: 1, name: 'soundcloud' },
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{ id: '929324634858479666', type: 1, name: 'spotify' },
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{ id: '929325841350000660', type: 1, name: 'youtube' }
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]
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```
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You can cache to use these files, do not run this function too much because it will be rate limit
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And you can change the status 5 times every 20 seconds!
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</details>
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## More features
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@ -173,4 +233,9 @@ Come back soon !
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<details>
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<summary><strong>Click to show</strong></summary>
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- I need requests from you! Ask questions, I will help you!
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</details>
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</details>
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## Warning
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- This is a beta version, so there are some bugs.
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- If you use the `Client.destroy()` function, for an account that uses 2FA, it will cause a logout and the Token will no longer be usable.
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- With bot account you can login using `Client.login('Bot Token', true)`, but there will be some missing constructor like MessageEmbed, MessageActionRow, MessageButton, ...
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@ -47,6 +47,7 @@ client.login('token');
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- Discord Apps Setting [Theme, Language, ...]
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- Get Profile GuildMember [Nitro Time, Boost Time, Connected Account, Bio, ...]
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- Setting Position Guild and Folder
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- Custom Status and RPC (without button, because it's not working)
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- You can request more features for my module by placing an issue!
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## Links [Discord.js]
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{
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"name": "discord.js-selfbot-v13",
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"version": "0.2.1",
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"version": "0.2.2",
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"description": "A unofficial discord.js fork for creating selfbots [Based on discord.js v13]",
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"main": "./src/index.js",
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"types": "./typings/index.d.ts",
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@ -47,7 +47,7 @@
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"axios": "^0.26.1",
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"chalk": "^4.1.2",
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"discord-api-types": "^0.27.3",
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"discord-rpc-contructor": "^1.0.2",
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"discord-rpc-contructor": "^1.0.4",
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"discord.js": "^13.6.0",
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"form-data": "^4.0.0",
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"json-bigint": "^1.0.0",
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1
src/RPC/index.d.ts
vendored
1
src/RPC/index.d.ts
vendored
@ -141,6 +141,7 @@ interface rpcManager {
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CustomStatus: {
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new (CustomStatusGame?: CustomStatusGame): CustomStatus;
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};
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uuid(): string;
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}
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interface emojiLike {
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id: string;
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|
799
src/RPC/index.js
799
src/RPC/index.js
@ -59,9 +59,16 @@ module.exports = (function (e) {
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const r = s(1),
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i = s(9),
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n = s(10);
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var o = ["PLAYING", "STREAMING", "LISTENING", "WATCHING"],
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a = [0, 1, 2, 3],
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l = [].concat(a).concat(o);
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var o = [
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'PLAYING',
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'STREAMING',
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'LISTENING',
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'WATCHING',
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'CUSTOM',
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'COMPETING',
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],
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a = [0, 1, 2, 3, 4, 5],
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l = [].concat(a).concat(o);
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async function u(e) {
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if (!e || "string" != typeof e)
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throw new c(
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@ -94,388 +101,404 @@ module.exports = (function (e) {
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}
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}
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class h {
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constructor(e, t = !1) {
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(this.game = null), (this.game = e || null), t && this.lock();
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}
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lock() {
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Object.freeze(this.game);
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}
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toDiscord() {
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return { game: this.game };
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}
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toObject() {
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return this.game;
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}
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toString() {
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return this.game
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? `${this.game.name}${
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this.game.application_id
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? " (" + this.game.application_id + ")"
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: ""
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} `
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: "No game";
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}
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setName(e) {
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return this.verifyNull(), (this.game.name = e), this;
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}
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setApplicationId(e) {
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return (
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this.verifyNull(),
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null === e
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? (delete this.game.application_id, this)
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: ((this.game.application_id = e), this)
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);
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}
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setType(e) {
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let t = 0;
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if ("string" == typeof e) {
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if (!o.includes(e))
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throw new c(
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`'${e}' không phải là Presence hợp lệ: ${l.join(
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", "
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)}`
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);
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t = o.indexOf(e);
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} else t = e;
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return this.verifyNull(), (this.game.type = t), this;
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}
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setUrl(e) {
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return (
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this.verifyNull(),
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null === e
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? (delete this.game.url, this)
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: ((this.game.url = e), this)
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);
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}
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setDetails(e) {
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return (
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this.verifyNull(),
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null === e
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? (delete this.game.details, this)
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: ((this.game.details = e), this)
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);
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}
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setState(e) {
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return (
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this.verifyNull(),
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null === e
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? (delete this.game.state, this)
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: ((this.game.state = e), this)
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);
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}
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setSyncId(e) {
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return (
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this.verifyNull(),
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null === e
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? (delete this.game.sync_id, this)
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: ((this.game.sync_id = e), this)
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);
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}
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setId(e) {
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return (
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this.verifyNull(),
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null === e ? (delete this.game.id, this) : ((this.game.id = e), this)
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);
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}
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setSessionId(e) {
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return (
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this.verifyNull(),
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null === e
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? (delete this.game.session_id, this)
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: ((this.game.session_id = e), this)
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);
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}
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setParty(e) {
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return (
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this.verifyNull(),
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null === e
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? (delete this.game.party, this)
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: ((this.game.party = e), this)
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);
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}
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setFlags(e) {
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return (
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this.verifyNull(),
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null === e
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? (delete this.game.flags, this)
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: ((this.game.flags = e), this)
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);
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}
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setCreatedAt(e) {
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return (
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this.verifyNull(),
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null === e
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? (delete this.game.created_at, this)
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: ((this.game.created_at = e), this)
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);
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}
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setAssets(e) {
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this.verifyNull();
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let t = {
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setLargeImage: function (e) {
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return (
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this.verifyNullAssets(), (this.game.assets.large_image = e), t
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);
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}.bind(this),
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setSmallImage: function (e) {
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return (
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this.verifyNullAssets(), (this.game.assets.small_image = e), t
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);
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}.bind(this),
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setLargeText: function (e) {
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return (
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this.verifyNullAssets(), (this.game.assets.large_text = e), t
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);
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}.bind(this),
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setSmallText: function (e) {
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return (
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this.verifyNullAssets(), (this.game.assets.small_text = e), t
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);
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}.bind(this),
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setNull: function () {
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return (this.game.assets = null), t;
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}.bind(this),
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};
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return e(t), this;
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}
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setAssetsLargeImage(e) {
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return (
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this.verifyNull(),
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this.verifyNullAssets(),
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null === e
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? (delete this.game.assets.large_image, this)
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: ((this.game.assets.large_image = e), this)
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);
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}
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setAssetsSmallImage(e) {
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return (
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this.verifyNull(),
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this.verifyNullAssets(),
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null === e
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? (delete this.game.assets.small_image, this)
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: ((this.game.assets.small_image = e), this)
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);
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}
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setAssetsLargeText(e) {
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return (
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this.verifyNull(),
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this.verifyNullAssets(),
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null === e
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? (delete this.game.assets.large_text, this)
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: ((this.game.assets.large_text = e), this)
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);
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}
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setAssetsSmallText(e) {
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return (
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this.verifyNull(),
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this.verifyNullAssets(),
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null === e
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? (delete this.game.assets.small_text, this)
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: ((this.game.assets.small_text = e), this)
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);
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}
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setStartTimestamp(e) {
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return (
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this.verifyNull(),
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this.verifyNullTimestamps(),
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null === e
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? (delete this.game.timestamps.start, this)
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: ((this.game.timestamps.start = e), this)
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);
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}
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setEndTimestamp(e) {
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return (
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this.verifyNull(),
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this.verifyNullTimestamps(),
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null === e
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? (delete this.game.timestamps.end, this)
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: ((this.game.timestamps.end = e), this)
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);
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}
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setPartySize(e) {
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return (
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this.verifyNull(),
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this.verifyNullParty(),
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null === e
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? (delete this.game.party.size, this)
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: ((this.game.party.size = e), this)
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);
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}
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setPartyId(e) {
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return (
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this.verifyNull(),
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this.verifyNullParty(),
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null === e
|
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? (delete this.game.party.id, this)
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: ((this.game.party.id = e), this)
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);
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}
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setJoinSecret(e) {
|
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return (
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this.verifyNull(),
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this.verifyNullSecrets(),
|
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null === e
|
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? (delete this.game.secrets.join, this)
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: ((this.game.secrets.join = e), this)
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);
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}
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setSpectateSecret(e) {
|
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return (
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this.verifyNull(),
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this.verifyNullSecrets(),
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null === e
|
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? (delete this.game.secrets.spectate, this)
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: ((this.game.secrets.spectate = e), this)
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);
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}
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setMatch(e) {
|
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return (
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this.verifyNull(),
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this.verifyNullSecrets(),
|
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null === e
|
||||
? (delete this.game.secrets.match, this)
|
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: ((this.game.secrets.match = e), this)
|
||||
);
|
||||
}
|
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setSecrets(e) {
|
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return (
|
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this.verifyNull(),
|
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this.verifyNullSecrets(),
|
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null === e
|
||||
? (delete this.game.secrets, this)
|
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: ((this.game.secrets = e), this)
|
||||
);
|
||||
}
|
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setTwitchAssets(e) {
|
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this.verifyNull();
|
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let t = {
|
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setLargeImage: function (e) {
|
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return (
|
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this.verifyNullAssets(),
|
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(this.game.assets.large_image =
|
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"twitch:" + e.replace(/twitch\:/g, "")),
|
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t
|
||||
);
|
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}.bind(this),
|
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setSmallImage: function (e) {
|
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return (
|
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this.verifyNullAssets(),
|
||||
(this.game.assets.small_image =
|
||||
"twitch:" + e.replace(/twitch\:/g, "")),
|
||||
t
|
||||
);
|
||||
}.bind(this),
|
||||
setLargeText: function (e) {
|
||||
return (
|
||||
this.verifyNullAssets(), (this.game.assets.large_text = e), t
|
||||
);
|
||||
}.bind(this),
|
||||
setSmallText: function (e) {
|
||||
return (
|
||||
this.verifyNullAssets(), (this.game.assets.small_text = e), t
|
||||
);
|
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}.bind(this),
|
||||
setNull: function () {
|
||||
return (this.game.assets = null), t;
|
||||
}.bind(this),
|
||||
};
|
||||
return e(t), this;
|
||||
}
|
||||
setTwitchAssetsLargeImage(e) {
|
||||
return (
|
||||
this.verifyNull(),
|
||||
this.verifyNullAssets(),
|
||||
null === e
|
||||
? (delete this.game.assets.large_image, this)
|
||||
: ((this.game.assets.large_image =
|
||||
"twitch:" + e.replace(/twitch\:/g, "")),
|
||||
this)
|
||||
);
|
||||
}
|
||||
setTwitchAssetsSmallImage(e) {
|
||||
return (
|
||||
this.verifyNull(),
|
||||
this.verifyNullAssets(),
|
||||
null === e
|
||||
? (delete this.game.assets.small_image, this)
|
||||
: ((this.game.assets.small_image =
|
||||
"twitch:" + e.replace(/twitch\:/g, "")),
|
||||
this)
|
||||
);
|
||||
}
|
||||
setSpotifyAssets(e) {
|
||||
this.verifyNull();
|
||||
let t = {
|
||||
setLargeImage: function (e) {
|
||||
return (
|
||||
this.verifyNullAssets(),
|
||||
(this.game.assets.large_image =
|
||||
"spotify:" + e.replace(/spotify\:/g, "")),
|
||||
t
|
||||
);
|
||||
}.bind(this),
|
||||
setSmallImage: function (e) {
|
||||
return (
|
||||
this.verifyNullAssets(),
|
||||
(this.game.assets.small_image =
|
||||
"spotify:" + e.replace(/spotify\:/g, "")),
|
||||
t
|
||||
);
|
||||
}.bind(this),
|
||||
setLargeText: function (e) {
|
||||
return (
|
||||
this.verifyNullAssets(), (this.game.assets.large_text = e), t
|
||||
);
|
||||
}.bind(this),
|
||||
setSmallText: function (e) {
|
||||
return (
|
||||
this.verifyNullAssets(), (this.game.assets.small_text = e), t
|
||||
);
|
||||
}.bind(this),
|
||||
setNull: function () {
|
||||
return (this.game.assets = null), t;
|
||||
}.bind(this),
|
||||
};
|
||||
return e(t), this;
|
||||
}
|
||||
setSpotifyAssetsLargeImage(e) {
|
||||
return (
|
||||
this.verifyNull(),
|
||||
this.verifyNullAssets(),
|
||||
null === e
|
||||
? (delete this.game.assets.large_image, this)
|
||||
: ((this.game.assets.large_image =
|
||||
"spotify:" + e.replace(/spotify\:/g, "")),
|
||||
this)
|
||||
);
|
||||
}
|
||||
setSpotifyAssetsSmallImage(e) {
|
||||
return (
|
||||
this.verifyNull(),
|
||||
this.verifyNullAssets(),
|
||||
null === e
|
||||
? (delete this.game.assets.small_image, this)
|
||||
: ((this.game.assets.small_image =
|
||||
"spotify:" + e.replace(/spotify\:/g, "")),
|
||||
this)
|
||||
);
|
||||
}
|
||||
verifyNull() {
|
||||
this.game || (this.game = { name: "", type: 0 });
|
||||
}
|
||||
verifyNullAssets() {
|
||||
this.game.assets || (this.game.assets = {});
|
||||
}
|
||||
verifyNullTimestamps() {
|
||||
this.game.timestamps || (this.game.timestamps = {});
|
||||
}
|
||||
verifyNullParty() {
|
||||
this.game.party || (this.game.party = { id: "" });
|
||||
}
|
||||
verifyNullSecrets() {
|
||||
this.game.secrets || (this.game.secrets = {});
|
||||
}
|
||||
}
|
||||
constructor(e, t = !1) {
|
||||
(this.game = null), (this.game = e || null), t && this.lock();
|
||||
}
|
||||
lock() {
|
||||
Object.freeze(this.game);
|
||||
}
|
||||
toDiscord() {
|
||||
return { game: this.game };
|
||||
}
|
||||
toObject() {
|
||||
return this.game;
|
||||
}
|
||||
toString() {
|
||||
return this.game
|
||||
? `${this.game.name}${
|
||||
this.game.application_id
|
||||
? ' (' + this.game.application_id + ')'
|
||||
: ''
|
||||
} `
|
||||
: 'No game';
|
||||
}
|
||||
setButton(array) {
|
||||
// Check value
|
||||
if (!Array.isArray(array)) throw new c(`'${array}' not an array`);
|
||||
if (array.length > 2) throw new c(`'${array}' length > 2`);
|
||||
if (array.find((o) => !o?.label)) throw new c(`'${array}' has button with noname`);
|
||||
return (
|
||||
this.verifyNull(),
|
||||
this.verifyNullButton(),
|
||||
null === array
|
||||
? (delete this.game.buttons, this)
|
||||
: ((this.game.buttons = array), this)
|
||||
);
|
||||
}
|
||||
setName(e) {
|
||||
return this.verifyNull(), (this.game.name = e), this;
|
||||
}
|
||||
setApplicationId(e) {
|
||||
return (
|
||||
this.verifyNull(),
|
||||
null === e
|
||||
? (delete this.game.application_id, this)
|
||||
: ((this.game.application_id = e), this)
|
||||
);
|
||||
}
|
||||
setType(e) {
|
||||
let t = 0;
|
||||
if ('string' == typeof e) {
|
||||
if (!o.includes(e))
|
||||
throw new c(
|
||||
`'${e}' không phải là Presence hợp lệ: ${l.join(', ')}`,
|
||||
);
|
||||
t = o.indexOf(e);
|
||||
} else t = e;
|
||||
return this.verifyNull(), (this.game.type = t), this;
|
||||
}
|
||||
setUrl(e) {
|
||||
return (
|
||||
this.verifyNull(),
|
||||
null === e
|
||||
? (delete this.game.url, this)
|
||||
: ((this.game.url = e), this)
|
||||
);
|
||||
}
|
||||
setDetails(e) {
|
||||
return (
|
||||
this.verifyNull(),
|
||||
null === e
|
||||
? (delete this.game.details, this)
|
||||
: ((this.game.details = e), this)
|
||||
);
|
||||
}
|
||||
setState(e) {
|
||||
return (
|
||||
this.verifyNull(),
|
||||
null === e
|
||||
? (delete this.game.state, this)
|
||||
: ((this.game.state = e), this)
|
||||
);
|
||||
}
|
||||
setSyncId(e) {
|
||||
return (
|
||||
this.verifyNull(),
|
||||
null === e
|
||||
? (delete this.game.sync_id, this)
|
||||
: ((this.game.sync_id = e), this)
|
||||
);
|
||||
}
|
||||
setId(e) {
|
||||
return (
|
||||
this.verifyNull(),
|
||||
null === e
|
||||
? (delete this.game.id, this)
|
||||
: ((this.game.id = e), this)
|
||||
);
|
||||
}
|
||||
setSessionId(e) {
|
||||
return (
|
||||
this.verifyNull(),
|
||||
null === e
|
||||
? (delete this.game.session_id, this)
|
||||
: ((this.game.session_id = e), this)
|
||||
);
|
||||
}
|
||||
setParty(e) {
|
||||
return (
|
||||
this.verifyNull(),
|
||||
null === e
|
||||
? (delete this.game.party, this)
|
||||
: ((this.game.party = e), this)
|
||||
);
|
||||
}
|
||||
setFlags(e) {
|
||||
return (
|
||||
this.verifyNull(),
|
||||
null === e
|
||||
? (delete this.game.flags, this)
|
||||
: ((this.game.flags = e), this)
|
||||
);
|
||||
}
|
||||
setCreatedAt(e) {
|
||||
return (
|
||||
this.verifyNull(),
|
||||
null === e
|
||||
? (delete this.game.created_at, this)
|
||||
: ((this.game.created_at = e), this)
|
||||
);
|
||||
}
|
||||
setAssets(e) {
|
||||
this.verifyNull();
|
||||
let t = {
|
||||
setLargeImage: function (e) {
|
||||
return (
|
||||
this.verifyNullAssets(), (this.game.assets.large_image = e), t
|
||||
);
|
||||
}.bind(this),
|
||||
setSmallImage: function (e) {
|
||||
return (
|
||||
this.verifyNullAssets(), (this.game.assets.small_image = e), t
|
||||
);
|
||||
}.bind(this),
|
||||
setLargeText: function (e) {
|
||||
return (
|
||||
this.verifyNullAssets(), (this.game.assets.large_text = e), t
|
||||
);
|
||||
}.bind(this),
|
||||
setSmallText: function (e) {
|
||||
return (
|
||||
this.verifyNullAssets(), (this.game.assets.small_text = e), t
|
||||
);
|
||||
}.bind(this),
|
||||
setNull: function () {
|
||||
return (this.game.assets = null), t;
|
||||
}.bind(this),
|
||||
};
|
||||
return e(t), this;
|
||||
}
|
||||
setAssetsLargeImage(e) {
|
||||
return (
|
||||
this.verifyNull(),
|
||||
this.verifyNullAssets(),
|
||||
null === e
|
||||
? (delete this.game.assets.large_image, this)
|
||||
: ((this.game.assets.large_image = e), this)
|
||||
);
|
||||
}
|
||||
setAssetsSmallImage(e) {
|
||||
return (
|
||||
this.verifyNull(),
|
||||
this.verifyNullAssets(),
|
||||
null === e
|
||||
? (delete this.game.assets.small_image, this)
|
||||
: ((this.game.assets.small_image = e), this)
|
||||
);
|
||||
}
|
||||
setAssetsLargeText(e) {
|
||||
return (
|
||||
this.verifyNull(),
|
||||
this.verifyNullAssets(),
|
||||
null === e
|
||||
? (delete this.game.assets.large_text, this)
|
||||
: ((this.game.assets.large_text = e), this)
|
||||
);
|
||||
}
|
||||
setAssetsSmallText(e) {
|
||||
return (
|
||||
this.verifyNull(),
|
||||
this.verifyNullAssets(),
|
||||
null === e
|
||||
? (delete this.game.assets.small_text, this)
|
||||
: ((this.game.assets.small_text = e), this)
|
||||
);
|
||||
}
|
||||
setStartTimestamp(e) {
|
||||
return (
|
||||
this.verifyNull(),
|
||||
this.verifyNullTimestamps(),
|
||||
null === e
|
||||
? (delete this.game.timestamps.start, this)
|
||||
: ((this.game.timestamps.start = e), this)
|
||||
);
|
||||
}
|
||||
setEndTimestamp(e) {
|
||||
return (
|
||||
this.verifyNull(),
|
||||
this.verifyNullTimestamps(),
|
||||
null === e
|
||||
? (delete this.game.timestamps.end, this)
|
||||
: ((this.game.timestamps.end = e), this)
|
||||
);
|
||||
}
|
||||
setPartySize(e) {
|
||||
return (
|
||||
this.verifyNull(),
|
||||
this.verifyNullParty(),
|
||||
null === e
|
||||
? (delete this.game.party.size, this)
|
||||
: ((this.game.party.size = e), this)
|
||||
);
|
||||
}
|
||||
setPartyId(e) {
|
||||
return (
|
||||
this.verifyNull(),
|
||||
this.verifyNullParty(),
|
||||
null === e
|
||||
? (delete this.game.party.id, this)
|
||||
: ((this.game.party.id = e), this)
|
||||
);
|
||||
}
|
||||
setJoinSecret(e) {
|
||||
return (
|
||||
this.verifyNull(),
|
||||
this.verifyNullSecrets(),
|
||||
null === e
|
||||
? (delete this.game.secrets.join, this)
|
||||
: ((this.game.secrets.join = e), this)
|
||||
);
|
||||
}
|
||||
setSpectateSecret(e) {
|
||||
return (
|
||||
this.verifyNull(),
|
||||
this.verifyNullSecrets(),
|
||||
null === e
|
||||
? (delete this.game.secrets.spectate, this)
|
||||
: ((this.game.secrets.spectate = e), this)
|
||||
);
|
||||
}
|
||||
setMatch(e) {
|
||||
return (
|
||||
this.verifyNull(),
|
||||
this.verifyNullSecrets(),
|
||||
null === e
|
||||
? (delete this.game.secrets.match, this)
|
||||
: ((this.game.secrets.match = e), this)
|
||||
);
|
||||
}
|
||||
setSecrets(e) {
|
||||
return (
|
||||
this.verifyNull(),
|
||||
this.verifyNullSecrets(),
|
||||
null === e
|
||||
? (delete this.game.secrets, this)
|
||||
: ((this.game.secrets = e), this)
|
||||
);
|
||||
}
|
||||
setTwitchAssets(e) {
|
||||
this.verifyNull();
|
||||
let t = {
|
||||
setLargeImage: function (e) {
|
||||
return (
|
||||
this.verifyNullAssets(),
|
||||
(this.game.assets.large_image =
|
||||
'twitch:' + e.replace(/twitch\:/g, '')),
|
||||
t
|
||||
);
|
||||
}.bind(this),
|
||||
setSmallImage: function (e) {
|
||||
return (
|
||||
this.verifyNullAssets(),
|
||||
(this.game.assets.small_image =
|
||||
'twitch:' + e.replace(/twitch\:/g, '')),
|
||||
t
|
||||
);
|
||||
}.bind(this),
|
||||
setLargeText: function (e) {
|
||||
return (
|
||||
this.verifyNullAssets(), (this.game.assets.large_text = e), t
|
||||
);
|
||||
}.bind(this),
|
||||
setSmallText: function (e) {
|
||||
return (
|
||||
this.verifyNullAssets(), (this.game.assets.small_text = e), t
|
||||
);
|
||||
}.bind(this),
|
||||
setNull: function () {
|
||||
return (this.game.assets = null), t;
|
||||
}.bind(this),
|
||||
};
|
||||
return e(t), this;
|
||||
}
|
||||
setTwitchAssetsLargeImage(e) {
|
||||
return (
|
||||
this.verifyNull(),
|
||||
this.verifyNullAssets(),
|
||||
null === e
|
||||
? (delete this.game.assets.large_image, this)
|
||||
: ((this.game.assets.large_image =
|
||||
'twitch:' + e.replace(/twitch\:/g, '')),
|
||||
this)
|
||||
);
|
||||
}
|
||||
setTwitchAssetsSmallImage(e) {
|
||||
return (
|
||||
this.verifyNull(),
|
||||
this.verifyNullAssets(),
|
||||
null === e
|
||||
? (delete this.game.assets.small_image, this)
|
||||
: ((this.game.assets.small_image =
|
||||
'twitch:' + e.replace(/twitch\:/g, '')),
|
||||
this)
|
||||
);
|
||||
}
|
||||
setSpotifyAssets(e) {
|
||||
this.verifyNull();
|
||||
let t = {
|
||||
setLargeImage: function (e) {
|
||||
return (
|
||||
this.verifyNullAssets(),
|
||||
(this.game.assets.large_image =
|
||||
'spotify:' + e.replace(/spotify\:/g, '')),
|
||||
t
|
||||
);
|
||||
}.bind(this),
|
||||
setSmallImage: function (e) {
|
||||
return (
|
||||
this.verifyNullAssets(),
|
||||
(this.game.assets.small_image =
|
||||
'spotify:' + e.replace(/spotify\:/g, '')),
|
||||
t
|
||||
);
|
||||
}.bind(this),
|
||||
setLargeText: function (e) {
|
||||
return (
|
||||
this.verifyNullAssets(), (this.game.assets.large_text = e), t
|
||||
);
|
||||
}.bind(this),
|
||||
setSmallText: function (e) {
|
||||
return (
|
||||
this.verifyNullAssets(), (this.game.assets.small_text = e), t
|
||||
);
|
||||
}.bind(this),
|
||||
setNull: function () {
|
||||
return (this.game.assets = null), t;
|
||||
}.bind(this),
|
||||
};
|
||||
return e(t), this;
|
||||
}
|
||||
setSpotifyAssetsLargeImage(e) {
|
||||
return (
|
||||
this.verifyNull(),
|
||||
this.verifyNullAssets(),
|
||||
null === e
|
||||
? (delete this.game.assets.large_image, this)
|
||||
: ((this.game.assets.large_image =
|
||||
'spotify:' + e.replace(/spotify\:/g, '')),
|
||||
this)
|
||||
);
|
||||
}
|
||||
setSpotifyAssetsSmallImage(e) {
|
||||
return (
|
||||
this.verifyNull(),
|
||||
this.verifyNullAssets(),
|
||||
null === e
|
||||
? (delete this.game.assets.small_image, this)
|
||||
: ((this.game.assets.small_image =
|
||||
'spotify:' + e.replace(/spotify\:/g, '')),
|
||||
this)
|
||||
);
|
||||
}
|
||||
verifyNull() {
|
||||
this.game || (this.game = { name: '', type: 0 });
|
||||
}
|
||||
verifyNullAssets() {
|
||||
this.game.assets || (this.game.assets = {});
|
||||
}
|
||||
verifyNullTimestamps() {
|
||||
this.game.timestamps || (this.game.timestamps = {});
|
||||
}
|
||||
verifyNullParty() {
|
||||
this.game.party || (this.game.party = { id: '' });
|
||||
}
|
||||
verifyNullSecrets() {
|
||||
this.game.secrets || (this.game.secrets = {});
|
||||
}
|
||||
verifyNullButton() {
|
||||
this.game.buttons || (this.game.buttons = []);
|
||||
}
|
||||
}
|
||||
var f = {
|
||||
Rpc: h,
|
||||
PresenceTypes: l,
|
||||
@ -1846,4 +1869,8 @@ module.exports = (function (e) {
|
||||
e.exports = require("../../package.json");
|
||||
},
|
||||
]);
|
||||
|
||||
module.exports.uuid = () => {
|
||||
return ([1e7] + -1e3 + -4e3 + -8e3 + -1e11).replace(/[018]/g, (a) =>
|
||||
(a ^ ((Math.random() * 16) >> (a / 4))).toString(16),
|
||||
);
|
||||
};
|
@ -6,6 +6,7 @@ let ClientUser;
|
||||
const chalk = require('chalk');
|
||||
const axios = require('axios');
|
||||
const Discord = require('../../../index');
|
||||
const RichPresence = require('discord-rpc-contructor');
|
||||
|
||||
const checkUpdate = async () => {
|
||||
const res_ = await axios.get(
|
||||
@ -48,12 +49,13 @@ module.exports = (client, { d: data }, shard) => {
|
||||
client.user.setAFK(true);
|
||||
|
||||
client.setting.fetch().then(async (res) => {
|
||||
if (!client.options.readyStatus) throw 'no';
|
||||
let custom_status;
|
||||
if (
|
||||
res.rawSetting.custom_status?.text ||
|
||||
res.rawSetting.custom_status?.emoji_name
|
||||
) {
|
||||
custom_status = new Discord.RichPresence.CustomStatus();
|
||||
custom_status = new RichPresence.CustomStatus();
|
||||
if (res.rawSetting.custom_status.emoji_id) {
|
||||
const emoji = await client.emojis.resolve(
|
||||
res.rawSetting.custom_status.emoji_id,
|
||||
@ -68,7 +70,7 @@ module.exports = (client, { d: data }, shard) => {
|
||||
status: res.rawSetting.status,
|
||||
});
|
||||
}
|
||||
});
|
||||
}).catch(() => {});
|
||||
|
||||
for (const guild of data.guilds) {
|
||||
guild.shardId = shard.id;
|
||||
|
@ -71,8 +71,8 @@ exports.WebSocketManager = require('./client/websocket/WebSocketManager');
|
||||
exports.WebSocketShard = require('./client/websocket/WebSocketShard');
|
||||
|
||||
// Structures
|
||||
// exports.RichPresence = require('./RPC/index');
|
||||
exports.RichPresence = require('discord-rpc-contructor');
|
||||
exports.RichPresence = require('./RPC/index');
|
||||
// exports.RichPresence = require('discord-rpc-contructor');
|
||||
exports.ActionRow = require('./structures/ActionRow');
|
||||
exports.Activity = require('./structures/Presence').Activity;
|
||||
exports.AnonymousGuild = require('./structures/AnonymousGuild');
|
||||
|
@ -132,6 +132,7 @@ class Options extends null {
|
||||
},
|
||||
jsonTransformer: (object) => JSONBig.stringify(object),
|
||||
checkUpdate: true,
|
||||
readyStatus: false,
|
||||
};
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user