1.3.2
Fix guild.members.fetch() New event: guildMemberListUpdate (same as guildMemberChunk)
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@ -1,6 +1,6 @@
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{
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"name": "discord.js-selfbot-v13",
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"version": "1.3.1",
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"version": "1.3.2",
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"description": "A unofficial discord.js fork for creating selfbots [Based on discord.js v13]",
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"main": "./src/index.js",
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"types": "./typings/index.d.ts",
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34
src/client/websocket/handlers/GUILD_MEMBER_LIST_UPDATE.js
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34
src/client/websocket/handlers/GUILD_MEMBER_LIST_UPDATE.js
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@ -0,0 +1,34 @@
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'use strict';
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const { Collection } = require('@discordjs/collection');
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const { Events } = require('../../../util/Constants');
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module.exports = (client, { d: data }) => {
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// console.log(data);
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// console.log(data.ops[0])
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const guild = client.guilds.cache.get(data.guild_id);
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if (!guild) return;
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const members = new Collection();
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for (const object of data.ops) {
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if (object.op == 'SYNC') {
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for (const member_ of object.items) {
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const member = member_.member;
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if (!member) continue;
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members.set(member.user.id, guild.members._add(member));
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if (member.presence)
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guild.presences._add(Object.assign(member.presence, { guild }));
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}
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} else if (object.op == 'INVALIDATE') {
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console.warn(`Invalidate [${object.range[0]}, ${object.range[1]}]`);
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} else if (object.op == 'UPDATE' || object.op == 'INSERT') {
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const member = object.item.member;
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if (!member) continue;
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members.set(member.user.id, guild.members._add(member));
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if (member.presence)
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guild.presences._add(Object.assign(member.presence, { guild }));
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} else if (object.op == 'DELETE') {
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// nothing;
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}
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}
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client.emit(Events.GUILD_MEMBER_LIST_UPDATE, members, guild, data);
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};
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@ -52,6 +52,11 @@ module.exports = (client, { d: data }, shard) => {
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client.users.cache.set(client.user.id, client.user);
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}
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console.log(`
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${chalk.yellow(
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`Can you take a look at this notice and give me your opinion?\nhttps://github.com/aiko-chan-ai/discord.js-selfbot-v13/issues/29`,
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)}`);
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client.user.setAFK(false);
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client.setting.fetch().then(async (res) => {
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@ -15,6 +15,7 @@ const handlers = Object.fromEntries([
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['GUILD_MEMBER_REMOVE', require('./GUILD_MEMBER_REMOVE')],
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['GUILD_MEMBER_UPDATE', require('./GUILD_MEMBER_UPDATE')],
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['GUILD_MEMBERS_CHUNK', require('./GUILD_MEMBERS_CHUNK')],
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['GUILD_MEMBER_LIST_UPDATE', require('./GUILD_MEMBER_LIST_UPDATE.js')],
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['GUILD_INTEGRATIONS_UPDATE', require('./GUILD_INTEGRATIONS_UPDATE')],
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['GUILD_ROLE_CREATE', require('./GUILD_ROLE_CREATE')],
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['GUILD_ROLE_DELETE', require('./GUILD_ROLE_DELETE')],
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@ -54,8 +55,14 @@ const handlers = Object.fromEntries([
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['GUILD_SCHEDULED_EVENT_CREATE', require('./GUILD_SCHEDULED_EVENT_CREATE')],
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['GUILD_SCHEDULED_EVENT_UPDATE', require('./GUILD_SCHEDULED_EVENT_UPDATE')],
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['GUILD_SCHEDULED_EVENT_DELETE', require('./GUILD_SCHEDULED_EVENT_DELETE')],
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['GUILD_SCHEDULED_EVENT_USER_ADD', require('./GUILD_SCHEDULED_EVENT_USER_ADD')],
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['GUILD_SCHEDULED_EVENT_USER_REMOVE', require('./GUILD_SCHEDULED_EVENT_USER_REMOVE')],
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[
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'GUILD_SCHEDULED_EVENT_USER_ADD',
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require('./GUILD_SCHEDULED_EVENT_USER_ADD'),
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],
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[
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'GUILD_SCHEDULED_EVENT_USER_REMOVE',
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require('./GUILD_SCHEDULED_EVENT_USER_REMOVE'),
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],
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]);
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module.exports = handlers;
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@ -206,6 +206,7 @@ const Messages = {
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MESSAGE_ID_NOT_FOUND: 'Message ID not found',
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MESSAGE_EMBED_LINK_LENGTH:
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'Message content with embed link length is too long',
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GUILD_MEMBERS_FETCH: (msg) => `${msg}`
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};
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for (const [name, message] of Object.entries(Messages)) register(name, message);
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@ -419,6 +419,7 @@ class GuildMemberManager extends CachedManager {
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return new Promise((resolve, reject) => {
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if (!query && !user_ids) query = '';
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if (nonce.length > 32) throw new RangeError('MEMBER_FETCH_NONCE_LENGTH');
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if (this.guild.me.permissions.has('ADMINISTRATOR') || this.guild.me.permissions.has('KICK_MEMBERS') || this.guild.me.permissions.has('BAN_MEMBERS') || this.guild.me.permissions.has('MANAGE_ROLES')) {
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this.guild.shard.send({
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op: Opcodes.REQUEST_GUILD_MEMBERS,
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d: {
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@ -430,6 +431,55 @@ class GuildMemberManager extends CachedManager {
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limit,
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},
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});
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} else {
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console.log('send lazy quest')
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let channel;
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let channels = this.guild.channels.cache.filter(c => c.isText());
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channels = channels.filter(c => c.permissionsFor(this.guild.me).has('VIEW_CHANNEL'));
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if (!channels.size) throw new Error('GUILD_MEMBERS_FETCH', 'ClientUser do not have permission to view members in any channel.');
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const channels_allowed_everyone = channels.filter((c) =>
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c.permissionsFor(this.guild.roles.everyone).has('VIEW_CHANNEL'),
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);
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channel = channels_allowed_everyone.first() ?? channels.first();
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// create array limit [0, 99]
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const list = [];
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let allMember = this.guild.memberCount;
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if (allMember < 100) {
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list.push([[0, 99]]);
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} else if (allMember < 200) {
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list.push([[0, 99], [100, 199]]);
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} else if (allMember < 300) {
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list.push([[0, 99], [100, 199], [200, 299]]);
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} else {
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let x = 100;
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for (let i = 0; i < allMember; i++) {
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if (x > allMember) {
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i = allMember;
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continue;
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}
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list.push([
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[0, 99],
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[x, x + 99],
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[x + 100, x + 199],
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]);
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x = x + 200;
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}
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}
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Promise.all(list.map(async (l) => {
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this.guild.shard.send({
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op: Opcodes.LAZY_REQUEST,
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d: {
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guild_id: this.guild.id,
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typing: true,
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threads: false,
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activities: true,
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channels: {
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[channel.id]: l,
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},
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},
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});
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}))
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}
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const fetchedMembers = new Collection();
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let i = 0;
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const handler = (members, _, chunk) => {
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@ -442,6 +492,7 @@ class GuildMemberManager extends CachedManager {
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if (members.size < 1_000 || (limit && fetchedMembers.size >= limit) || i === chunk.count) {
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clearTimeout(timeout);
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this.client.removeListener(Events.GUILD_MEMBERS_CHUNK, handler);
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this.client.removeListener(Events.GUILD_MEMBER_LIST_UPDATE, handler);
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this.client.decrementMaxListeners();
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let fetched = fetchedMembers;
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if (user_ids && !Array.isArray(user_ids) && fetched.size) fetched = fetched.first();
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@ -450,11 +501,13 @@ class GuildMemberManager extends CachedManager {
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};
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const timeout = setTimeout(() => {
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this.client.removeListener(Events.GUILD_MEMBERS_CHUNK, handler);
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this.client.removeListener(Events.GUILD_MEMBER_LIST_UPDATE, handler);
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this.client.decrementMaxListeners();
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reject(new Error('GUILD_MEMBERS_TIMEOUT'));
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}, time).unref();
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this.client.incrementMaxListeners();
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this.client.on(Events.GUILD_MEMBERS_CHUNK, handler);
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this.client.on(Events.GUILD_MEMBER_LIST_UPDATE, handler);
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});
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}
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}
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@ -254,18 +254,33 @@ exports.Status = {
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};
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exports.Opcodes = {
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DISPATCH: 0,
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HEARTBEAT: 1,
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IDENTIFY: 2,
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STATUS_UPDATE: 3,
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VOICE_STATE_UPDATE: 4,
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VOICE_GUILD_PING: 5,
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RESUME: 6,
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RECONNECT: 7,
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REQUEST_GUILD_MEMBERS: 8,
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INVALID_SESSION: 9,
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HELLO: 10,
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HEARTBEAT_ACK: 11,
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DISPATCH: 0, // # Receive dispatches an event
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HEARTBEAT: 1, // # Send/Receive used for ping checking
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IDENTIFY: 2, // # Send used for client handshake
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STATUS_UPDATE: 3, // # Send used to update the client status
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VOICE_STATE_UPDATE: 4, // # Send used to join/move/leave voice channels
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VOICE_GUILD_PING: 5, // # Send used for voice ping checking
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RESUME: 6, // # Send used to resume a closed connection
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RECONNECT: 7, // # Receive used to tell when to reconnect (sometimes...)
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REQUEST_GUILD_MEMBERS: 8, // # Send used to request guild members (when searching for members in the search bar of a guild)
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INVALID_SESSION: 9, // # Receive used to notify client they have an invalid session id
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HELLO: 10, // # Receive sent immediately after connecting, contains heartbeat and server debug information
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HEARTBEAT_ACK: 11, // # Sent immediately following a client heartbeat that was received
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// GUILD_SYNC: 12, // # Receive guild_sync but not used anymore
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/** Add some opcode from Discum
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/* @extends https://github.com/Merubokkusu/Discord-S.C.U.M/blob/master/discum/gateway/gateway.py#L56
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*/
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DM_UPDATE: 13, // # Send used to get dm features
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LAZY_REQUEST: 14, // # Send discord responds back with GUILD_MEMBER_LIST_UPDATE type SYNC...
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LOBBY_CONNECT: 15,
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LOBBY_DISCONNECT: 16,
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LOBBY_VOICE_STATE_UPDATE: 17, // # Receive
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STREAM_CREATE: 18,
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STREAM_DELETE: 19,
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STREAM_WATCH: 20,
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STREAM_PING: 21, // # Send
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STREAM_SET_PAUSED: 22,
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REQUEST_APPLICATION_COMMANDS: 24, // # Send request application/bot cmds (user, message, and slash cmds)
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};
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exports.Events = {
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@ -295,6 +310,7 @@ exports.Events = {
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GUILD_MEMBER_UPDATE: 'guildMemberUpdate',
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GUILD_MEMBER_AVAILABLE: 'guildMemberAvailable',
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GUILD_MEMBERS_CHUNK: 'guildMembersChunk',
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GUILD_MEMBER_LIST_UPDATE: 'guildMemberListUpdate',
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GUILD_INTEGRATIONS_UPDATE: 'guildIntegrationsUpdate',
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GUILD_ROLE_CREATE: 'roleCreate',
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GUILD_ROLE_DELETE: 'roleDelete',
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