fix(GuildMemberManager): delay to client.sleep.
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@ -484,7 +484,7 @@ class GuildMemberManager extends CachedManager {
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}
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/**
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* Fetches multiple members from the guild.
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* Fetches multiple members from the guild in the channel.
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* @param {GuildTextChannelResolvable} channel The channel to get members from (Members has VIEW_CHANNEL permission)
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* @param {number} [offset=0] Start index of the members to get
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* @param {boolean} [double=false] Whether to use double range
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@ -495,16 +495,15 @@ class GuildMemberManager extends CachedManager {
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* @example
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* const guild = client.guilds.cache.get('id');
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* const channel = guild.channels.cache.get('id');
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* const delay = ms => new Promise(resolve => setTimeout(resolve, ms));
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* // Overlap (slow)
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* for (let index = 0; index <= guild.memberCount; index += 100) {
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* await guild.members.fetchMemberList(channel, index, index !== 100).catch(() => {});
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* await delay(500);
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* await client.sleep(500);
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* }
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* // Non-overlap (fast)
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* for (let index = 0; index <= guild.memberCount; index += 200) {
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* await guild.members.fetchMemberList(channel, index == 0 ? 100 : index, index !== 100).catch(() => {});
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* await delay(500);
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* await client.sleep(500);
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* }
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* console.log(guild.members.cache.size); // will print the number of members in the guild
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*/
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