Set Position of Guild

This commit is contained in:
March 7th
2022-03-20 14:25:53 +07:00
parent 1fc5510a4a
commit 9c625a9bf5
7 changed files with 164 additions and 9 deletions

View File

@@ -3,6 +3,7 @@
const CachedManager = require('./CachedManager');
const { default: Collection } = require('@discordjs/collection');
const { Error, TypeError } = require('../errors/DJSError');
const { remove } = require('lodash');
/**
* Manages API methods for users and stores their cache.
* @extends {CachedManager}
@@ -67,6 +68,11 @@ class ClientUserSettingManager extends CachedManager {
// Guild folder and position
this.guildMetadata = new Collection();
}
/**
*
* @param {Object} data Raw Data to patch
* @private
*/
_patch(data) {
this.rawSetting = data;
if ('locale' in data) {
@@ -177,7 +183,17 @@ class ClientUserSettingManager extends CachedManager {
async setTheme(value) {
if (this.client.bot) throw new Error('INVALID_BOT_METHOD');
const validValues = ['dark', 'light'];
if (typeof value !== 'string' && typeof value !== 'null' && typeof value !== 'undefined') throw new TypeError('INVALID_TYPE', 'value', 'string | null | undefined', true);
if (
typeof value !== 'string' &&
typeof value !== 'null' &&
typeof value !== 'undefined'
)
throw new TypeError(
'INVALID_TYPE',
'value',
'string | null | undefined',
true,
);
if (!validValues.includes(value)) {
value == validValues[0]
? (value = validValues[1])
@@ -225,7 +241,8 @@ class ClientUserSettingManager extends CachedManager {
*/
async setLocale(value) {
if (this.client.bot) throw new Error('INVALID_BOT_METHOD');
if (typeof value !== 'string') throw new TypeError('INVALID_TYPE', 'value', 'string', true);
if (typeof value !== 'string')
throw new TypeError('INVALID_TYPE', 'value', 'string', true);
if (!localeObject[value]) throw new Error('INVALID_LOCALE');
if (localeObject[value] !== this.locale) {
await this.edit({ locale: localeObject[value] });
@@ -233,6 +250,81 @@ class ClientUserSettingManager extends CachedManager {
return this.locale;
}
// TODO: Guild positions & folders
// Change Index in Array [Hidden]
/**
*
* @param {Array} array Array
* @param {Number} from Index1
* @param {Number} to Index2
* @returns {Array}
* @private
*/
_move(array, from, to) {
array.splice(to, 0, array.splice(from, 1)[0]);
return array;
}
// TODO: Move Guild
// folder to folder
// folder to home
// home to home
// home to folder
/**
* Change Guild Position (from * to Folder or Home)
* @param {GuildIDResolve} guildId guild.id
* @param {Number} newPosition Guild Position
* * **WARNING**: Type = `FOLDER`, newPosition is the guild's index in the Folder.
* @param {number} type Move to folder or home
* * `FOLDER`: 1
* * `HOME`: 2
* @param {FolderID} folderId If you want to move to folder
* @private
*/
async guildChangePosition(guildId, newPosition, type, folderId) {
// get Guild default position
// Escape
const oldGuildFolderPosition = this.rawSetting.guild_folders.findIndex(
(value) => value.guild_ids.includes(guildId),
);
const newGuildFolderPosition = this.rawSetting.guild_folders.findIndex((value) =>
value.guild_ids.includes(this.rawSetting.guild_positions[newPosition]),
);
if (type == 2 || `${type}`.toUpperCase() == 'HOME') {
// Delete GuildID from Folder and create new Folder
// Check it is folder
const folder = this.rawSetting.guild_folders[oldGuildFolderPosition];
if (folder.id) {
this.rawSetting.guild_folders[oldGuildFolderPosition].guild_ids =
this.rawSetting.guild_folders[
oldGuildFolderPosition
].guild_ids.filter((v) => v !== guildId);
}
this.rawSetting.guild_folders = this._move(
this.rawSetting.guild_folders,
oldGuildFolderPosition,
newGuildFolderPosition,
);
this.rawSetting.guild_folders[newGuildFolderPosition].id = null;
} else if (type == 1 || `${type}`.toUpperCase() == 'FOLDER') {
// Delete GuildID from oldFolder
this.rawSetting.guild_folders[oldGuildFolderPosition].guild_ids =
this.rawSetting.guild_folders[oldGuildFolderPosition].guild_ids.filter(
(v) => v !== guildId,
);
// Index new Folder
const folderIndex = this.rawSetting.guild_folders.findIndex(
(value) => value.id == folderId,
);
const folder = this.rawSetting.guild_folders[folderIndex];
folder.guild_ids.push(guildId);
folder.guild_ids = [...new Set(folder.guild_ids)];
folder.guild_ids = this._move(
folder.guild_ids,
folder.guild_ids.findIndex((v) => v == guildId),
newPosition,
);
}
this.edit({ guild_folders: this.rawSetting.guild_folders });
}
}
module.exports = ClientUserSettingManager;