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src/structures/ClientUser.js
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182
src/structures/ClientUser.js
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'use strict';
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const { Routes } = require('discord-api-types/v9');
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const User = require('./User');
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const DataResolver = require('../util/DataResolver');
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/**
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* Represents the logged in client's Discord user.
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* @extends {User}
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*/
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class ClientUser extends User {
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_patch(data) {
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super._patch(data);
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if ('verified' in data) {
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/**
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* Whether or not this account has been verified
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* @type {boolean}
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*/
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this.verified = data.verified;
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}
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if ('mfa_enabled' in data) {
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/**
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* If the bot's {@link ClientApplication#owner Owner} has MFA enabled on their account
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* @type {?boolean}
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*/
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this.mfaEnabled = typeof data.mfa_enabled === 'boolean' ? data.mfa_enabled : null;
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} else {
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this.mfaEnabled ??= null;
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}
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if ('token' in data) this.client.token = data.token;
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}
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/**
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* Represents the client user's presence
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* @type {ClientPresence}
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* @readonly
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*/
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get presence() {
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return this.client.presence;
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}
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/**
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* Data used to edit the logged in client
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* @typedef {Object} ClientUserEditData
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* @property {string} [username] The new username
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* @property {?(BufferResolvable|Base64Resolvable)} [avatar] The new avatar
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*/
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/**
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* Edits the logged in client.
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* @param {ClientUserEditData} data The new data
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* @returns {Promise<ClientUser>}
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*/
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async edit(data) {
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if (typeof data.avatar !== 'undefined') data.avatar = await DataResolver.resolveImage(data.avatar);
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const newData = await this.client.api.users('@me').patch({ data });
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this.client.token = newData.token;
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const { updated } = this.client.actions.UserUpdate.handle(newData);
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return updated ?? this;
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}
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/**
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* Sets the username of the logged in client.
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* <info>Changing usernames in Discord is heavily rate limited, with only 2 requests
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* every hour. Use this sparingly!</info>
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* @param {string} username The new username
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* @returns {Promise<ClientUser>}
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* @example
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* // Set username
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* client.user.setUsername('discordjs')
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* .then(user => console.log(`My new username is ${user.username}`))
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* .catch(console.error);
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*/
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setUsername(username) {
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return this.edit({ username });
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}
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/**
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* Sets the avatar of the logged in client.
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* @param {?(BufferResolvable|Base64Resolvable)} avatar The new avatar
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* @returns {Promise<ClientUser>}
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* @example
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* // Set avatar
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* client.user.setAvatar('./avatar.png')
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* .then(user => console.log(`New avatar set!`))
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* .catch(console.error);
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*/
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setAvatar(avatar) {
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return this.edit({ avatar });
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}
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/**
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* Options for setting activities
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* @typedef {Object} ActivitiesOptions
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* @property {string} [name] Name of the activity
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* @property {ActivityType|number} [type] Type of the activity
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* @property {string} [url] Twitch / YouTube stream URL
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*/
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/**
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* Data resembling a raw Discord presence.
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* @typedef {Object} PresenceData
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* @property {PresenceStatusData} [status] Status of the user
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* @property {boolean} [afk] Whether the user is AFK
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* @property {ActivitiesOptions[]} [activities] Activity the user is playing
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* @property {number|number[]} [shardId] Shard id(s) to have the activity set on
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*/
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/**
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* Sets the full presence of the client user.
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* @param {PresenceData} data Data for the presence
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* @returns {ClientPresence}
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* @example
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* // Set the client user's presence
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* client.user.setPresence({ activities: [{ name: 'with discord.js' }], status: 'idle' });
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*/
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setPresence(data) {
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return this.client.presence.set(data);
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}
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/**
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* A user's status. Must be one of:
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* * `online`
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* * `idle`
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* * `invisible`
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* * `dnd` (do not disturb)
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* @typedef {string} PresenceStatusData
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*/
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/**
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* Sets the status of the client user.
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* @param {PresenceStatusData} status Status to change to
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* @param {number|number[]} [shardId] Shard id(s) to have the activity set on
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* @returns {ClientPresence}
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* @example
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* // Set the client user's status
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* client.user.setStatus('idle');
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*/
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setStatus(status, shardId) {
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return this.setPresence({ status, shardId });
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}
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/**
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* Options for setting an activity.
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* @typedef {Object} ActivityOptions
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* @property {string} [name] Name of the activity
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* @property {string} [url] Twitch / YouTube stream URL
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* @property {ActivityType|number} [type] Type of the activity
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* @property {number|number[]} [shardId] Shard Id(s) to have the activity set on
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*/
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/**
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* Sets the activity the client user is playing.
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* @param {string|ActivityOptions} [name] Activity being played, or options for setting the activity
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* @param {ActivityOptions} [options] Options for setting the activity
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* @returns {ClientPresence}
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* @example
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* // Set the client user's activity
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* client.user.setActivity('discord.js', { type: ActivityType.Watching });
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*/
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setActivity(name, options = {}) {
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if (!name) return this.setPresence({ activities: [], shardId: options.shardId });
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const activity = Object.assign({}, options, typeof name === 'object' ? name : { name });
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return this.setPresence({ activities: [activity], shardId: activity.shardId });
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}
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/**
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* Sets/removes the AFK flag for the client user.
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* @param {boolean} [afk=true] Whether or not the user is AFK
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* @param {number|number[]} [shardId] Shard Id(s) to have the AFK flag set on
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* @returns {ClientPresence}
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*/
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setAFK(afk = true, shardId) {
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return this.setPresence({ afk, shardId });
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}
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}
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module.exports = ClientUser;
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