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March 7th
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'use strict';
const process = require('node:process');
const Transformers = require('./Transformers');
/**
* @typedef {Function} CacheFactory
* @param {Function} manager The manager class the cache is being requested from.
* @param {Function} holds The class that the cache will hold.
* @returns {Collection} A Collection used to store the cache of the manager.
*/
/**
* Options for a client.
* @typedef {Object} ClientOptions
* @property {number|number[]|string} [shards] The shard's id to run, or an array of shard ids. If not specified,
* the client will spawn {@link ClientOptions#shardCount} shards. If set to `auto`, it will fetch the
* recommended amount of shards from Discord and spawn that amount
* @property {number} [shardCount=1] The total amount of shards used by all processes of this bot
* (e.g. recommended shard count, shard count of the ShardingManager)
* @property {CacheFactory} [makeCache] Function to create a cache.
* You can use your own function, or the {@link Options} class to customize the Collection used for the cache.
* <warn>Overriding the cache used in `GuildManager`, `ChannelManager`, `GuildChannelManager`, `RoleManager`,
* and `PermissionOverwriteManager` is unsupported and **will** break functionality</warn>
* @property {MessageMentionOptions} [allowedMentions] Default value for {@link MessageOptions#allowedMentions}
* @property {Partials[]} [partials] Structures allowed to be partial. This means events can be emitted even when
* they're missing all the data for a particular structure. See the "Partial Structures" topic on the
* [guide](https://discordjs.guide/popular-topics/partials.html) for some
* important usage information, as partials require you to put checks in place when handling data.
* @property {boolean} [failIfNotExists=true] Default value for {@link ReplyMessageOptions#failIfNotExists}
* @property {PresenceData} [presence={}] Presence data to use upon login
* @property {IntentsResolvable} intents Intents to enable for this connection
* @property {number} [waitGuildTimeout=15_000] Time in milliseconds that Clients with the GUILDS intent should wait for
* missing guilds to be received before starting the bot. If not specified, the default is 15 seconds.
* @property {SweeperOptions} [sweepers={}] Options for cache sweeping
* @property {WebsocketOptions} [ws] Options for the WebSocket
* @property {RESTOptions} [rest] Options for the REST manager
* @property {Function} [jsonTransformer] A function used to transform outgoing json data
*/
/**
* Options for {@link Sweepers} defining the behavior of cache sweeping
* @typedef {Object<SweeperKey, SweepOptions>} SweeperOptions
*/
/**
* Options for sweeping a single type of item from cache
* @typedef {Object} SweepOptions
* @property {number} interval The interval (in seconds) at which to perform sweeping of the item
* @property {number} [lifetime] How long an item should stay in cache until it is considered sweepable.
* <warn>This property is only valid for the `invites`, `messages`, and `threads` keys. The `filter` property
* is mutually exclusive to this property and takes priority</warn>
* @property {GlobalSweepFilter} filter The function used to determine the function passed to the sweep method
* <info>This property is optional when the key is `invites`, `messages`, or `threads` and `lifetime` is set</info>
*/
/**
* WebSocket options (these are left as snake_case to match the API)
* @typedef {Object} WebsocketOptions
* @property {number} [large_threshold=50] Number of members in a guild after which offline users will no longer be
* sent in the initial guild member list, must be between 50 and 250
*/
/**
* Contains various utilities for client options.
*/
class Options extends null {
/**
* The default client options.
* @returns {ClientOptions}
*/
static createDefault() {
return {
waitGuildTimeout: 15_000,
shardCount: 1,
makeCache: this.cacheWithLimits(this.defaultMakeCacheSettings),
messageCacheLifetime: 0,
messageSweepInterval: 0,
invalidRequestWarningInterval: 0,
intents: 32767,
partials: [],
restWsBridgeTimeout: 5_000,
restRequestTimeout: 15_000,
restGlobalRateLimit: 0,
retryLimit: 1,
restTimeOffset: 500,
restSweepInterval: 60,
failIfNotExists: true,
userAgentSuffix: [],
presence: {},
sweepers: {},
ws: {
large_threshold: 50,
compress: false,
properties: {
$os: 'iPhone14,5',
$browser: 'Discord iOS',
$device: 'iPhone14,5 OS 15.2',
},
version: 9,
},
http: {
headers: {
"Accept": "*/*",
"Accept-Encoding": "gzip, deflate, br",
"Accept-Language": 'en-US,en;q=0.9',
"Cache-Control": "no-cache",
"Pragma": "no-cache",
"Referer": "https://discord.com/channels/@me",
"Sec-Ch-Ua": '" Not A;Brand";v="99" "',
"Sec-Ch-Ua-Mobile": '?0',
"Sec-Ch-Ua-Platform": '"iOS"',
"Sec-Fetch-Dest": "empty",
"Sec-Fetch-Mode": "cors",
"Sec-Fetch-Site": "same-origin",
"X-Debug-Options": "bugReporterEnabled",
"X-Discord-Locale": 'en-US',
"Origin": "https://discord.com"
},
agent: {},
version: 9,
api: 'https://discord.com/api',
cdn: 'https://cdn.discordapp.com',
invite: 'https://discord.gg',
template: 'https://discord.new',
scheduledEvent: 'https://discord.com/events',
},
};
}
/**
* Create a cache factory using predefined settings to sweep or limit.
* @param {Object<string, LimitedCollectionOptions|number>} [settings={}] Settings passed to the relevant constructor.
* If no setting is provided for a manager, it uses Collection.
* If a number is provided for a manager, it uses that number as the max size for a LimitedCollection.
* If LimitedCollectionOptions are provided for a manager, it uses those settings to form a LimitedCollection.
* @returns {CacheFactory}
* @example
* // Store up to 200 messages per channel and 200 members per guild, always keeping the client member.
* Options.cacheWithLimits({
* MessageManager: 200,
* GuildMemberManager: {
* maxSize: 200,
* keepOverLimit: (member) => member.id === client.user.id,
* },
* });
*/
static cacheWithLimits(settings = {}) {
const { Collection } = require('@discordjs/collection');
const LimitedCollection = require('./LimitedCollection');
return manager => {
const setting = settings[manager.name];
/* eslint-disable-next-line eqeqeq */
if (setting == null) {
return new Collection();
}
if (typeof setting === 'number') {
if (setting === Infinity) {
return new Collection();
}
return new LimitedCollection({ maxSize: setting });
}
/* eslint-disable-next-line eqeqeq */
const noLimit = setting.maxSize == null || setting.maxSize === Infinity;
if (noLimit) {
return new Collection();
}
return new LimitedCollection(setting);
};
}
/**
* Create a cache factory that always caches everything.
* @returns {CacheFactory}
*/
static cacheEverything() {
const { Collection } = require('@discordjs/collection');
return () => new Collection();
}
/**
* The default settings passed to {@link Options.cacheWithLimits}.
* The caches that this changes are:
* * `MessageManager` - Limit to 200 messages
* * `ChannelManager` - Sweep archived threads
* * `GuildChannelManager` - Sweep archived threads
* * `ThreadManager` - Sweep archived threads
* <info>If you want to keep default behavior and add on top of it you can use this object and add on to it, e.g.
* `makeCache: Options.cacheWithLimits({ ...Options.defaultMakeCacheSettings, ReactionManager: 0 })`</info>
* @type {Object<string, LimitedCollectionOptions|number>}
*/
static get defaultMakeCacheSettings() {
return {
MessageManager: 200,
};
}
}
/**
* The default settings passed to {@link Options.sweepers} (for v14).
* The sweepers that this changes are:
* * `threads` - Sweep archived threads every hour, removing those archived more than 4 hours ago
* <info>If you want to keep default behavior and add on top of it you can use this object and add on to it, e.g.
* `sweepers: { ...Options.defaultSweeperSettings, messages: { interval: 300, lifetime: 600 } })`</info>
* @type {SweeperOptions}
*/
Options.defaultSweeperSettings = {
threads: {
interval: 3600,
lifetime: 14400,
},
};
module.exports = Options;
/**
* @external RESTOptions
* @see {@link https://discord.js.org/#/docs/rest/main/typedef/RESTOptions}
*/