feat(Document): Update
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# Discord.js Selfbot v13
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- Install: <strong>```npm i discord.js-selfbot-v13@latest```</strong>
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# Document is available
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I made it pretty sketchy, but you can see it in the Wiki tab and [here](https://discordjs-self-v13.netlify.app/)
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# <strong>[Risky actions](https://github.com/Merubokkusu/Discord-S.C.U.M/issues/66)</strong>
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# Quick links (Example Codes)
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- [<strong>ClientOption</strong>](https://github.com/aiko-chan-ai/discord.js-selfbot-v13/blob/main/Document/ClientOption.md)
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- [<strong>HTTPOption</strong>](https://github.com/aiko-chan-ai/discord.js-selfbot-v13/blob/main/Document/HTTPOption.md)
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- [<strong>Guild</strong>](https://github.com/aiko-chan-ai/discord.js-selfbot-v13/blob/main/Document/Guild.md)
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- [<strong>Message</strong>](https://github.com/aiko-chan-ai/discord.js-selfbot-v13/blob/main/Document/Message.md)
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- [<strong>User</strong>](https://github.com/aiko-chan-ai/discord.js-selfbot-v13/blob/main/Document/User.md)
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- [<strong>Call</strong>](https://github.com/aiko-chan-ai/discord.js-selfbot-v13/blob/main/Document/VoiceCall.md)
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- [<strong>API</strong>](https://github.com/aiko-chan-ai/discord.js-selfbot-v13/blob/main/Document/API.md)
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## More features
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<details open>
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<summary><strong>Click to show</strong></summary>
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- I need requests from you! Ask questions, I will help you!
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</details>
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## Warning
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- This is a beta version, so there are some bugs.
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- If you use the `Client.destroy()` function, for an account that uses 2FA, it will cause a logout and the Token will no longer be usable.
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update soon ~
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@ -75,13 +75,13 @@ await message.contextMenu(botID, commandName);
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<summary>Issue ?</summary>
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<summary>Issue ?</summary>
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- It has some minor bugs.
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- It has some minor bugs.
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> DiscordAPIError [20012] You are not authorized to perform this action on this application
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```js
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>
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DiscordAPIError [20012] You are not authorized to perform this action on this application
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> Fix it: creating 1 DMs with bot
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Fix it: creating 1 DMs with bot
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>
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In this way, all Slash commands can be obtained
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> In this way, all Slash commands can be obtained
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```
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- <strong>Now to get more secure interaction commands you need to use guild.searchInteraction() (using gateway)</strong>
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- With Gateway guild.searchInteraction() (using gateway)
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- With REST: update soon.
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- With REST: Working ! [TextBasedChannel.sendSlash()].
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</details>
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</details>
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## MessageEmbed ?
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## MessageEmbed ?
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@ -58,5 +58,9 @@ await message.channel.sendSlash('718642000898818048', 'sauce', a)
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![image](https://user-images.githubusercontent.com/71698422/173347075-5c8a1347-3845-489e-956b-63975911b6e0.png)
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![image](https://user-images.githubusercontent.com/71698422/173347075-5c8a1347-3845-489e-956b-63975911b6e0.png)
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# Events (Update soon)
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# Events
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- [interactionCreate](https://discordjs-self-v13.netlify.app/#/docs/docs/main/class/Client?scrollTo=e-interactionCreate)
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- [interactionFailure](https://discordjs-self-v13.netlify.app/#/docs/docs/main/class/Client?scrollTo=e-interactionFailure)
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- [interactionSuccess](https://discordjs-self-v13.netlify.app/#/docs/docs/main/class/Client?scrollTo=e-interactionSuccess)
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- [interactionModalCreate](https://discordjs-self-v13.netlify.app/#/docs/docs/main/class/Client?scrollTo=e-interactionModalCreate)
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File diff suppressed because one or more lines are too long
@ -77,7 +77,7 @@ class InteractionCreateAction extends Action {
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/**
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/**
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* Emitted when an interaction is created.
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* Emitted when an interaction is created.
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* @event Client#interactionCreate
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* @event Client#interactionCreate
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* @param {Interaction} interaction The interaction which was created
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* @param {InteractionResponseBody | Interaction} interaction The interaction which was created.
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*/
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*/
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client.emit(Events.INTERACTION_CREATE, interaction);
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client.emit(Events.INTERACTION_CREATE, interaction);
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@ -9,9 +9,5 @@ const { Events } = require('../../../util/Constants');
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module.exports = (client, packet) => {
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module.exports = (client, packet) => {
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if (client.user.bot) client.actions.InteractionCreate.handle(packet.d);
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if (client.user.bot) client.actions.InteractionCreate.handle(packet.d);
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/**
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else client.emit(Events.INTERACTION_CREATE, packet.d);
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* Emitted whenever client user send interaction
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* @event Client#interactionSuccess
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* @param {InteractionResponseBody} data InteractionResponseBody
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*/ else client.emit(Events.INTERACTION_CREATE, packet.d);
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};
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};
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@ -188,24 +188,22 @@ exports.Status = {
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};
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};
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exports.Opcodes = {
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exports.Opcodes = {
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DISPATCH: 0, // # Receive dispatches an event
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DISPATCH: 0, // # Receive => dispatches an event
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HEARTBEAT: 1, // # Send/Receive used for ping checking
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HEARTBEAT: 1, // # Send/Receive => used for ping checking
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IDENTIFY: 2, // # Send used for client handshake
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IDENTIFY: 2, // # Send => used for client handshake
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STATUS_UPDATE: 3, // # Send used to update the client status
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STATUS_UPDATE: 3, // # Send => used to update the client status
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VOICE_STATE_UPDATE: 4, // # Send used to join/move/leave voice channels
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VOICE_STATE_UPDATE: 4, // # Send => used to join/move/leave voice channels
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VOICE_GUILD_PING: 5, // # Send used for voice ping checking
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VOICE_GUILD_PING: 5, // # Send => used for voice ping checking
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RESUME: 6, // # Send used to resume a closed connection
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RESUME: 6, // # Send => used to resume a closed connection
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RECONNECT: 7, // # Receive used to tell when to reconnect (sometimes...)
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RECONNECT: 7, // # Receive => used to tell when to reconnect (sometimes...)
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REQUEST_GUILD_MEMBERS: 8, // # Send used to request guild members (when searching for members in the search bar of a guild)
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REQUEST_GUILD_MEMBERS: 8, // # Send => used to request guild members (when searching for members in the search bar of a guild)
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INVALID_SESSION: 9, // # Receive used to notify client they have an invalid session id
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INVALID_SESSION: 9, // # Receive => used to notify client they have an invalid session id
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HELLO: 10, // # Receive sent immediately after connecting, contains heartbeat and server debug information
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HELLO: 10, // # Receive => sent immediately after connecting, contains heartbeat and server debug information
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HEARTBEAT_ACK: 11, // # Sent immediately following a client heartbeat that was received
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HEARTBEAT_ACK: 11, // # Sent => immediately following a client heartbeat that was received
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GUILD_SYNC: 12, // # Receive guild_sync but not used anymore
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GUILD_SYNC: 12, // # Receive => guild_sync but not used anymore
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/** Add some opcode from Discum
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// Add some opcode from Discum: https://github.com/Merubokkusu/Discord-S.C.U.M/blob/master/discum/gateway/gateway.py#L56
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/* @see https://github.com/Merubokkusu/Discord-S.C.U.M/blob/master/discum/gateway/gateway.py#L56
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DM_UPDATE: 13, // # Send => used to get dm features
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*/
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LAZY_REQUEST: 14, // # Send => discord responds back with GUILD_MEMBER_LIST_UPDATE type SYNC...
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DM_UPDATE: 13, // # Send used to get dm features
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LAZY_REQUEST: 14, // # Send discord responds back with GUILD_MEMBER_LIST_UPDATE type SYNC...
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LOBBY_CONNECT: 15,
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LOBBY_CONNECT: 15,
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LOBBY_DISCONNECT: 16,
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LOBBY_DISCONNECT: 16,
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LOBBY_VOICE_STATE_UPDATE: 17, // # Receive
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LOBBY_VOICE_STATE_UPDATE: 17, // # Receive
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STREAM_WATCH: 20,
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STREAM_WATCH: 20,
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STREAM_PING: 21, // # Send
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STREAM_PING: 21, // # Send
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STREAM_SET_PAUSED: 22,
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STREAM_SET_PAUSED: 22,
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REQUEST_APPLICATION_COMMANDS: 24, // # Send request application/bot cmds (user, message, and slash cmds)
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REQUEST_APPLICATION_COMMANDS: 24, // # Send => request application/bot cmds (user, message, and slash cmds)
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};
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};
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exports.Events = {
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exports.Events = {
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