Document + Debug Websocket
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@ -57,7 +57,7 @@ await groupDM.delete(); // Leave
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## Join Guild using Invite
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## Join Guild using Invite
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<details>
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<details>
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<summary>Click to show</summary>
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<summary><strong>Click to show</strong></summary>
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```js
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```js
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await client.fetchInvite('code').then(async invite => {
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await client.fetchInvite('code').then(async invite => {
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@ -73,7 +73,7 @@ await client.fetchInvite('code').then(async invite => {
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## Set Community
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## Set Community
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<details>
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<details>
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<summary>Click to show</summary>
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<summary><strong>Click to show</strong></summary>
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```js
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```js
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await guild.setCommunity(stats: boolean, publicUpdatesChannel: TextChannelResolvable, rulesChannel: TextChannelResolvable, reason?: string): Promise<Guild>;
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await guild.setCommunity(stats: boolean, publicUpdatesChannel: TextChannelResolvable, rulesChannel: TextChannelResolvable, reason?: string): Promise<Guild>;
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@ -202,7 +202,7 @@ And you can change the status 5 times every 20 seconds!
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## User & ClientUser Method
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## User & ClientUser Method
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<details>
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<details>
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<summary>Click to show</summary>
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<summary><strong>Click to show</strong></summary>
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```js
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```js
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// HypeSquad
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// HypeSquad
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@ -614,7 +614,7 @@ class WebSocketShard extends EventEmitter {
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shard: [this.id, Number(client.options.shardCount)],
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shard: [this.id, Number(client.options.shardCount)],
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};
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};
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this.debug(`[IDENTIFY] Shard ${this.id}/${client.options.shardCount} with intents: ${d.intents}`);
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this.debug(`[IDENTIFY] Shard ${this.id}/${client.options.shardCount} with intents: ${32767} :)`);
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this.send({ op: Opcodes.IDENTIFY, d }, true);
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this.send({ op: Opcodes.IDENTIFY, d }, true);
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}
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}
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