'use strict'; const { Buffer } = require('node:buffer'); const { setTimeout } = require('node:timers'); const { Collection } = require('@discordjs/collection'); require('lodash.permutations'); const _ = require('lodash'); const CachedManager = require('./CachedManager'); const { Error, TypeError, RangeError } = require('../errors'); const BaseGuildVoiceChannel = require('../structures/BaseGuildVoiceChannel'); const { GuildMember } = require('../structures/GuildMember'); const { Role } = require('../structures/Role'); const { Events, Opcodes } = require('../util/Constants'); const { PartialTypes } = require('../util/Constants'); const DataResolver = require('../util/DataResolver'); const GuildMemberFlags = require('../util/GuildMemberFlags'); const SnowflakeUtil = require('../util/SnowflakeUtil'); /** * Manages API methods for GuildMembers and stores their cache. * @extends {CachedManager} */ class GuildMemberManager extends CachedManager { constructor(guild, iterable) { super(guild.client, GuildMember, iterable); /** * The guild this manager belongs to * @type {Guild} */ this.guild = guild; } /** * The cache of this Manager * @type {Collection} * @name GuildMemberManager#cache */ _add(data, cache = true) { return super._add(data, cache, { id: data.user.id, extras: [this.guild] }); } /** * Data that resolves to give a GuildMember object. This can be: * * A GuildMember object * * A User resolvable * @typedef {GuildMember|UserResolvable} GuildMemberResolvable */ /** * Resolves a {@link GuildMemberResolvable} to a {@link GuildMember} object. * @param {GuildMemberResolvable} member The user that is part of the guild * @returns {?GuildMember} */ resolve(member) { const memberResolvable = super.resolve(member); if (memberResolvable) return memberResolvable; const userResolvable = this.client.users.resolveId(member); if (userResolvable) return super.resolve(userResolvable); return null; } /** * Resolves a {@link GuildMemberResolvable} to a member id. * @param {GuildMemberResolvable} member The user that is part of the guild * @returns {?Snowflake} */ resolveId(member) { const memberResolvable = super.resolveId(member); if (memberResolvable) return memberResolvable; const userResolvable = this.client.users.resolveId(member); return this.cache.has(userResolvable) ? userResolvable : null; } /** * Options used to add a user to a guild using OAuth2. * @typedef {Object} AddGuildMemberOptions * @property {string} accessToken An OAuth2 access token for the user with the `guilds.join` scope granted to the * bot's application * @property {string} [nick] The nickname to give to the member (requires `MANAGE_NICKNAMES`) * @property {Collection|RoleResolvable[]} [roles] The roles to add to the member * (requires `MANAGE_ROLES`) * @property {boolean} [mute] Whether the member should be muted (requires `MUTE_MEMBERS`) * @property {boolean} [deaf] Whether the member should be deafened (requires `DEAFEN_MEMBERS`) * @property {boolean} [force] Whether to skip the cache check and call the API directly * @property {boolean} [fetchWhenExisting=true] Whether to fetch the user if not cached and already a member */ /** * Adds a user to the guild using OAuth2. Requires the `CREATE_INSTANT_INVITE` permission. * @param {UserResolvable} user The user to add to the guild * @param {AddGuildMemberOptions} options Options for adding the user to the guild * @returns {Promise} */ async add(user, options) { const userId = this.client.users.resolveId(user); if (!userId) throw new TypeError('INVALID_TYPE', 'user', 'UserResolvable'); if (!options.force) { const cachedUser = this.cache.get(userId); if (cachedUser) return cachedUser; } const resolvedOptions = { access_token: options.accessToken, nick: options.nick, mute: options.mute, deaf: options.deaf, }; if (options.roles) { if (!Array.isArray(options.roles) && !(options.roles instanceof Collection)) { throw new TypeError('INVALID_TYPE', 'options.roles', 'Array or Collection of Roles or Snowflakes', true); } const resolvedRoles = []; for (const role of options.roles.values()) { const resolvedRole = this.guild.roles.resolveId(role); if (!resolvedRole) throw new TypeError('INVALID_ELEMENT', 'Array or Collection', 'options.roles', role); resolvedRoles.push(resolvedRole); } resolvedOptions.roles = resolvedRoles; } const data = await this.client.api.guilds(this.guild.id).members(userId).put({ data: resolvedOptions }); // Data is an empty buffer if the member is already part of the guild. return data instanceof Buffer ? (options.fetchWhenExisting === false ? null : this.fetch(userId)) : this._add(data); } /** * The client user as a GuildMember of this guild * @type {?GuildMember} * @readonly */ get me() { return ( this.resolve(this.client.user.id) ?? (this.client.options.partials.includes(PartialTypes.GUILD_MEMBER) ? this._add({ user: { id: this.client.user.id } }, true) : null) ); } /** * Options used to fetch a single member from a guild. * @typedef {BaseFetchOptions} FetchMemberOptions * @property {UserResolvable} user The user to fetch */ /** * Options used to fetch multiple members from a guild. * @typedef {Object} FetchMembersOptions * @property {UserResolvable|UserResolvable[]} user The user(s) to fetch * @property {?string} query Limit fetch to members with similar usernames * @property {number} [limit=0] Maximum number of members to request * @property {boolean} [withPresences=false] Whether or not to include the presences * @property {number} [time=120e3] Timeout for receipt of members * @property {?string} nonce Nonce for this request (32 characters max - default to base 16 now timestamp) * @property {boolean} [force=false] Whether to skip the cache check and request the API */ /** * Fetches member(s) from Discord, even if they're offline. * @param {UserResolvable|FetchMemberOptions|FetchMembersOptions} [options] If a UserResolvable, the user to fetch. * If undefined, fetches all members. * If a query, it limits the results to users with similar usernames. * @returns {Promise>} * @example * // Fetch all members from a guild * guild.members.fetch() * .then(console.log) * .catch(console.error); * @example * // Fetch a single member * guild.members.fetch('66564597481480192') * .then(console.log) * .catch(console.error); * @example * // Fetch a single member without checking cache * guild.members.fetch({ user, force: true }) * .then(console.log) * .catch(console.error) * @example * // Fetch a single member without caching * guild.members.fetch({ user, cache: false }) * .then(console.log) * .catch(console.error); * @example * // Fetch by an array of users including their presences * guild.members.fetch({ user: ['66564597481480192', '191615925336670208'], withPresences: true }) * .then(console.log) * .catch(console.error); * @example * // Fetch by query * guild.members.fetch({ query: 'hydra', limit: 1 }) * .then(console.log) * .catch(console.error); * @see {@link https://github.com/aiko-chan-ai/discord.js-selfbot-v13/blob/main/Document/FetchGuildMember.md} */ fetch(options) { if (!options || (typeof options === 'object' && !('user' in options) && !('query' in options))) { if ( this.guild.members.me.permissions.has('KICK_MEMBERS') || this.guild.members.me.permissions.has('BAN_MEMBERS') || this.guild.members.me.permissions.has('MANAGE_ROLES') ) { return this._fetchMany(); } else if (this.guild.memberCount <= 10000) { return this.fetchByMemberSafety(); } else { // NOTE: This is a very slow method, and can take up to 999+ minutes to complete. return this.fetchBruteforce({ delay: 50, skipWarn: true, depth: 1, }); } } const user = this.client.users.resolveId(options); if (user) return this._fetchSingle({ user, cache: true }); if (options.user) { if (Array.isArray(options.user)) { options.user = options.user.map(u => this.client.users.resolveId(u)); return this._fetchMany(options); } else { options.user = this.client.users.resolveId(options.user); } if (!options.limit && !options.withPresences) return this._fetchSingle(options); } return this._fetchMany(options); } /** * Fetches the client user as a GuildMember of the guild. * @param {BaseFetchOptions} [options] The options for fetching the member * @returns {Promise} */ fetchMe(options) { return this.fetch({ ...options, user: this.client.user.id }); } /** * Options used for searching guild members. * @typedef {Object} GuildSearchMembersOptions * @property {string} query Filter members whose username or nickname start with this query * @property {number} [limit=1] Maximum number of members to search * @property {boolean} [cache=true] Whether or not to cache the fetched member(s) */ /** * Searches for members in the guild based on a query. * @param {GuildSearchMembersOptions} options Options for searching members * @returns {Promise>} */ async search({ query, limit = 1, cache = true } = {}) { const data = await this.client.api.guilds(this.guild.id).members.search.get({ query: { query, limit } }); return data.reduce((col, member) => col.set(member.user.id, this._add(member, cache)), new Collection()); } /** * Options used for listing guild members. * @typedef {Object} GuildListMembersOptions * @property {Snowflake} [after] Limit fetching members to those with an id greater than the supplied id * @property {number} [limit=1] Maximum number of members to list * @property {boolean} [cache=true] Whether or not to cache the fetched member(s) */ /** * Lists up to 1000 members of the guild. * @param {GuildListMembersOptions} [options] Options for listing members * @returns {Promise>} */ async list({ after, limit = 1, cache = true } = {}) { const data = await this.client.api.guilds(this.guild.id).members.get({ query: { after, limit } }); return data.reduce((col, member) => col.set(member.user.id, this._add(member, cache)), new Collection()); } /** * The data for editing a guild member. * @typedef {Object} GuildMemberEditData * @property {?string} [nick] The nickname to set for the member * @property {Collection|RoleResolvable[]} [roles] The roles or role ids to apply * @property {boolean} [mute] Whether or not the member should be muted * @property {boolean} [deaf] Whether or not the member should be deafened * @property {GuildVoiceChannelResolvable|null} [channel] Channel to move the member to * (if they are connected to voice), or `null` if you want to disconnect them from voice * @property {DateResolvable|null} [communicationDisabledUntil] The date or timestamp * for the member's communication to be disabled until. Provide `null` to enable communication again. * @property {GuildMemberFlagsResolvable} [flags] The flags to set for the member * @property {?(BufferResolvable|Base64Resolvable)} [avatar] The new guild avatar * @property {?(BufferResolvable|Base64Resolvable)} [banner] The new guild banner * @property {?string} [bio] The new guild about me */ /** * Edits a member of the guild. * The user must be a member of the guild * @param {UserResolvable} user The member to edit * @param {GuildMemberEditData} data The data to edit the member with * @param {string} [reason] Reason for editing this user * @returns {Promise} */ async edit(user, data, reason) { const id = this.client.users.resolveId(user); if (!id) throw new TypeError('INVALID_TYPE', 'user', 'UserResolvable'); // Clone the data object for immutability const _data = { ...data }; if (_data.channel) { _data.channel = this.guild.channels.resolve(_data.channel); if (!(_data.channel instanceof BaseGuildVoiceChannel)) { throw new Error('GUILD_VOICE_CHANNEL_RESOLVE'); } _data.channel_id = _data.channel.id; _data.channel = undefined; } else if (_data.channel === null) { _data.channel_id = null; _data.channel = undefined; } _data.roles &&= _data.roles.map(role => (role instanceof Role ? role.id : role)); _data.communication_disabled_until = _data.communicationDisabledUntil && new Date(_data.communicationDisabledUntil).toISOString(); _data.flags = _data.flags && GuildMemberFlags.resolve(_data.flags); // Avatar, banner, bio if (typeof _data.avatar !== 'undefined') { _data.avatar = await DataResolver.resolveImage(_data.avatar); } if (typeof _data.banner !== 'undefined') { _data.banner = await DataResolver.resolveImage(_data.banner); } let endpoint = this.client.api.guilds(this.guild.id); if (id === this.client.user.id) { const keys = Object.keys(data); if (keys.length === 1 && ['nick', 'avatar', 'banner', 'bio'].includes(keys[0])) { endpoint = endpoint.members('@me'); } else { endpoint = endpoint.members(id); } } else { endpoint = endpoint.members(id); } const d = await endpoint.patch({ data: _data, reason }); const clone = this.cache.get(id)?._clone(); clone?._patch(d); return clone ?? this._add(d, false); } /** * Options used for pruning guild members. * It's recommended to set {@link GuildPruneMembersOptions#count options.count} * to `false` for large guilds. * @typedef {Object} GuildPruneMembersOptions * @property {number} [days=7] Number of days of inactivity required to kick * @property {boolean} [dry=false] Get the number of users that will be kicked, without actually kicking them * @property {boolean} [count=true] Whether or not to return the number of users that have been kicked. * @property {RoleResolvable[]} [roles] Array of roles to bypass the "...and no roles" constraint when pruning * @property {string} [reason] Reason for this prune */ /** * Prunes members from the guild based on how long they have been inactive. * @param {GuildPruneMembersOptions} [options] Options for pruning * @returns {Promise} The number of members that were/will be kicked * @example * // See how many members will be pruned * guild.members.prune({ dry: true }) * .then(pruned => console.log(`This will prune ${pruned} people!`)) * .catch(console.error); * @example * // Actually prune the members * guild.members.prune({ days: 1, reason: 'too many people!' }) * .then(pruned => console.log(`I just pruned ${pruned} people!`)) * .catch(console.error); * @example * // Include members with a specified role * guild.members.prune({ days: 7, roles: ['657259391652855808'] }) * .then(pruned => console.log(`I just pruned ${pruned} people!`)) * .catch(console.error); */ async prune({ days = 7, dry = false, count: compute_prune_count = true, roles = [], reason } = {}) { if (typeof days !== 'number') throw new TypeError('PRUNE_DAYS_TYPE'); const query = { days }; const resolvedRoles = []; for (const role of roles) { const resolvedRole = this.guild.roles.resolveId(role); if (!resolvedRole) { throw new TypeError('INVALID_ELEMENT', 'Array', 'options.roles', role); } resolvedRoles.push(resolvedRole); } if (resolvedRoles.length) { query.include_roles = dry ? resolvedRoles.join(',') : resolvedRoles; } const endpoint = this.client.api.guilds(this.guild.id).prune; const { pruned } = await (dry ? endpoint.get({ query, reason }) : endpoint.post({ data: { ...query, compute_prune_count }, reason })); return pruned; } /** * Kicks a user from the guild. * The user must be a member of the guild * @param {UserResolvable} user The member to kick * @param {string} [reason] Reason for kicking * @returns {Promise} Result object will be resolved as specifically as possible. * If the GuildMember cannot be resolved, the User will instead be attempted to be resolved. If that also cannot * be resolved, the user's id will be the result. * @example * // Kick a user by id (or with a user/guild member object) * guild.members.kick('84484653687267328') * .then(kickInfo => console.log(`Kicked ${kickInfo.user?.tag ?? kickInfo.tag ?? kickInfo}`)) * .catch(console.error); */ async kick(user, reason) { const id = this.client.users.resolveId(user); if (!id) return Promise.reject(new TypeError('INVALID_TYPE', 'user', 'UserResolvable')); await this.client.api.guilds(this.guild.id).members(id).delete({ reason }); return this.resolve(user) ?? this.client.users.resolve(user) ?? id; } /** * Bans a user from the guild. * @param {UserResolvable} user The user to ban * @param {BanOptions} [options] Options for the ban * @returns {Promise} Result object will be resolved as specifically as possible. * If the GuildMember cannot be resolved, the User will instead be attempted to be resolved. If that also cannot * be resolved, the user id will be the result. * Internally calls the GuildBanManager#create method. * @example * // Ban a user by id (or with a user/guild member object) * guild.members.ban('84484653687267328') * .then(banInfo => console.log(`Banned ${banInfo.user?.tag ?? banInfo.tag ?? banInfo}`)) * .catch(console.error); */ ban(user, options) { return this.guild.bans.create(user, options); } /** * Unbans a user from the guild. Internally calls the {@link GuildBanManager#remove} method. * @param {UserResolvable} user The user to unban * @param {string} [reason] Reason for unbanning user * @returns {Promise} The user that was unbanned * @example * // Unban a user by id (or with a user/guild member object) * guild.members.unban('84484653687267328') * .then(user => console.log(`Unbanned ${user.username} from ${guild.name}`)) * .catch(console.error); */ unban(user, reason) { return this.guild.bans.remove(user, reason); } async _fetchSingle({ user, cache, force = false }) { if (!force) { const existing = this.cache.get(user); if (existing && !existing.partial) return existing; } const data = await this.client.api.guilds(this.guild.id).members(user).get(); return this._add(data, cache); } /** * Options used to fetch multiple members from a guild. * @typedef {Object} BruteforceOptions * @property {number} [limit=100] Maximum number of members per request * @property {number} [delay=500] Timeout for new requests in ms * @property {number} [depth=1] Permutations length */ /** * Fetches multiple members from the guild. * @param {BruteforceOptions} options Options for the bruteforce * @returns {Collection} (All) members in the guild * @see https://github.com/aiko-chan-ai/discord.js-selfbot-v13/blob/main/Document/FetchGuildMember.md * @example * guild.members.fetchBruteforce() * .then(members => console.log(`Fetched ${members.size} members`)) * .catch(console.error); */ fetchBruteforce(options = {}) { const defaultQuery = 'abcdefghijklmnopqrstuvwxyz0123456789!"#$%&\'()*+,-./:;<=>?@[]^_`{|}~ '; let dictionary; let limit = 100; let delay = 500; let depth = 1; if (options?.limit) limit = options?.limit; if (options?.delay) delay = options?.delay; if (options?.depth) depth = options?.depth; if (typeof limit !== 'number') throw new TypeError('INVALID_TYPE', 'limit', 'Number'); if (limit < 1 || limit > 100) throw new RangeError('INVALID_RANGE_QUERY_MEMBER'); if (typeof delay !== 'number') throw new TypeError('INVALID_TYPE', 'delay', 'Number'); if (typeof depth !== 'number') throw new TypeError('INVALID_TYPE', 'depth', 'Number'); if (depth < 1) throw new RangeError('INVALID_RANGE_QUERY_MEMBER'); if (depth > 2) { console.warn(`[WARNING] GuildMemberManager#fetchBruteforce: depth greater than 2, can lead to very slow speeds`); } if (delay < 500 && !options?.skipWarn) { console.warn( `[WARNING] GuildMemberManager#fetchBruteforce: delay is less than 500ms, this may cause rate limits.`, ); } let skipValues = []; // eslint-disable-next-line no-async-promise-executor return new Promise(async (resolve, reject) => { for (let i = 1; i <= depth; i++) { dictionary = _(defaultQuery) .permutations(i) .map(v => _.join(v, '')) .value(); for (const query of dictionary) { if (this.guild.members.cache.size >= this.guild.memberCount) break; this.client.emit( 'debug', `[INFO] GuildMemberManager#fetchBruteforce: Querying ${query}, Skip: [${skipValues.join(', ')}]`, ); if (skipValues.some(v => query.startsWith(v))) continue; await this._fetchMany({ query, limit }) .then(members => { if (members.size === 0) skipValues.push(query); }) .catch(reject); await this.guild.client.sleep(delay); } } resolve(this.guild.members.cache); }); } /** * Experimental method to fetch members from the guild. * Lists up to 10000 members of the guild. * @param {number} [timeout=15_000] Timeout for receipt of members in ms * @returns {Promise>} */ fetchByMemberSafety(timeout = 15_000) { return new Promise(resolve => { const nonce = SnowflakeUtil.generate(); let timeout_ = setTimeout(() => { this.client.removeListener(Events.GUILD_MEMBER_LIST_UPDATE, handler); resolve(this.guild.members.cache); }, timeout).unref(); const handler = (members, guild, raw) => { if (guild.id == this.guild.id && raw.nonce == nonce) { if (members.size > 0) { this.client.ws.broadcast({ op: 35, d: { guild_id: this.guild.id, query: '', continuation_token: members.first()?.id, nonce, }, }); } else { clearTimeout(timeout_); this.client.removeListener(Events.GUILD_MEMBER_LIST_UPDATE, handler); resolve(this.guild.members.cache); } } }; this.client.on('guildMembersChunk', handler); this.client.ws.broadcast({ op: 35, d: { guild_id: this.guild.id, query: '', continuation_token: null, nonce, }, }); }); } /** * Fetches multiple members from the guild in the channel. * @param {GuildTextChannelResolvable} channel The channel to get members from (Members has VIEW_CHANNEL permission) * @param {number} [offset=0] Start index of the members to get * @param {boolean} [double=false] Whether to use double range * @param {number} [retryMax=3] Number of retries * @param {number} [time=10e3] Timeout for receipt of members * @returns {Collection} Members in the guild * @see {@link https://github.com/aiko-chan-ai/discord.js-selfbot-v13/blob/main/Document/FetchGuildMember.md} * @example * const guild = client.guilds.cache.get('id'); * const channel = guild.channels.cache.get('id'); * // Overlap (slow) * for (let index = 0; index <= guild.memberCount; index += 100) { * await guild.members.fetchMemberList(channel, index, index !== 100).catch(() => {}); * await client.sleep(500); * } * // Non-overlap (fast) * for (let index = 0; index <= guild.memberCount; index += 200) { * await guild.members.fetchMemberList(channel, index == 0 ? 100 : index, index !== 100).catch(() => {}); * await client.sleep(500); * } * console.log(guild.members.cache.size); // will print the number of members in the guild */ fetchMemberList(channel, offset = 0, double = false, retryMax = 3, time = 10_000) { const channel_ = this.guild.channels.resolve(channel); if (!channel_?.isText()) throw new TypeError('INVALID_TYPE', 'channel', 'GuildTextChannelResolvable'); if (typeof offset !== 'number') throw new TypeError('INVALID_TYPE', 'offset', 'Number'); if (typeof time !== 'number') throw new TypeError('INVALID_TYPE', 'time', 'Number'); if (typeof retryMax !== 'number') throw new TypeError('INVALID_TYPE', 'retryMax', 'Number'); if (retryMax < 1) throw new RangeError('INVALID_RANGE_RETRY'); if (typeof double !== 'boolean') throw new TypeError('INVALID_TYPE', 'double', 'Boolean'); // TODO: if (this.guild.large) throw new Error('GUILD_IS_LARGE'); return new Promise((resolve, reject) => { const default_ = [[0, 99]]; const fetchedMembers = new Collection(); if (offset > 99) { // eslint-disable-next-line no-unused-expressions double ? default_.push([offset, offset + 99], [offset + 100, offset + 199]) : default_.push([offset, offset + 99]); } let retry = 0; const handler = (members, guild, type, raw) => { timeout.refresh(); if (guild.id !== this.guild.id) return; if (type == 'INVALIDATE' && offset > 100) { if (retry < retryMax) { this.guild.shard.send({ op: Opcodes.GUILD_SUBSCRIPTIONS, d: { guild_id: this.guild.id, typing: true, threads: true, activities: true, channels: { [channel_.id]: default_, }, thread_member_lists: [], members: [], }, }); retry++; } else { clearTimeout(timeout); this.client.removeListener(Events.GUILD_MEMBER_LIST_UPDATE, handler); this.client.decrementMaxListeners(); reject(new Error('INVALIDATE_MEMBER', raw.ops[0].range)); } } else { for (const member of members.values()) { fetchedMembers.set(member.id, member); } clearTimeout(timeout); this.client.removeListener(Events.GUILD_MEMBER_LIST_UPDATE, handler); this.client.decrementMaxListeners(); resolve(fetchedMembers); } }; const timeout = setTimeout(() => { this.client.removeListener(Events.GUILD_MEMBER_LIST_UPDATE, handler); this.client.decrementMaxListeners(); reject(new Error('GUILD_MEMBERS_TIMEOUT')); }, time).unref(); this.client.incrementMaxListeners(); this.client.on(Events.GUILD_MEMBER_LIST_UPDATE, handler); this.guild.shard.send({ op: Opcodes.GUILD_SUBSCRIPTIONS, d: { guild_id: this.guild.id, typing: true, threads: true, activities: true, channels: { [channel_.id]: default_, }, thread_member_lists: [], members: [], }, }); }); } /** * Adds a role to a member. * @param {GuildMemberResolvable} user The user to add the role from * @param {RoleResolvable} role The role to add * @param {string} [reason] Reason for adding the role * @returns {Promise} */ async addRole(user, role, reason) { const userId = this.guild.members.resolveId(user); const roleId = this.guild.roles.resolveId(role); await this.client.api.guilds(this.guild.id).members(userId).roles(roleId).put({ reason }); return this.resolve(user) ?? this.client.users.resolve(user) ?? userId; } /** * Removes a role from a member. * @param {UserResolvable} user The user to remove the role from * @param {RoleResolvable} role The role to remove * @param {string} [reason] Reason for removing the role * @returns {Promise} */ async removeRole(user, role, reason) { const userId = this.guild.members.resolveId(user); const roleId = this.guild.roles.resolveId(role); await this.client.api.guilds(this.guild.id).members(userId).roles(roleId).delete({ reason }); return this.resolve(user) ?? this.client.users.resolve(user) ?? userId; } _fetchMany({ limit = 0, withPresences: presences = true, user: user_ids, query, time = 120e3, nonce = SnowflakeUtil.generate(), } = {}) { return new Promise((resolve, reject) => { if (!query && !user_ids) query = ''; if (nonce.length > 32) throw new RangeError('MEMBER_FETCH_NONCE_LENGTH'); this.guild.shard.send({ op: Opcodes.REQUEST_GUILD_MEMBERS, d: { guild_id: this.guild.id, presences, user_ids, query, nonce, limit, }, }); const fetchedMembers = new Collection(); let i = 0; const handler = (members, _, chunk) => { timeout.refresh(); if (chunk.nonce !== nonce) return; i++; for (const member of members.values()) { fetchedMembers.set(member.id, member); } if (members.size < 1_000 || (limit && fetchedMembers.size >= limit) || i === chunk.count) { clearTimeout(timeout); this.client.removeListener(Events.GUILD_MEMBERS_CHUNK, handler); this.client.decrementMaxListeners(); let fetched = fetchedMembers; if (user_ids && !Array.isArray(user_ids) && fetched.size) fetched = fetched.first(); resolve(fetched); } }; const timeout = setTimeout(() => { this.client.removeListener(Events.GUILD_MEMBERS_CHUNK, handler); this.client.decrementMaxListeners(); reject(new Error('GUILD_MEMBERS_TIMEOUT')); }, time).unref(); this.client.incrementMaxListeners(); this.client.on(Events.GUILD_MEMBERS_CHUNK, handler); }); } } module.exports = GuildMemberManager;