'use strict'; // Not used: const process = require('node:process'); const Buffer = require('node:buffer').Buffer; const JSONBig = require('json-bigint'); /** * Rate limit data * @typedef {Object} RateLimitData * @property {number} timeout Time until this rate limit ends, in milliseconds * @property {number} limit The maximum amount of requests of this endpoint * @property {string} method The HTTP method of this request * @property {string} path The path of the request relative to the HTTP endpoint * @property {string} route The route of the request relative to the HTTP endpoint * @property {boolean} global Whether this is a global rate limit */ /** * Whether this rate limit should throw an Error * @typedef {Function} RateLimitQueueFilter * @param {RateLimitData} rateLimitData The data of this rate limit * @returns {boolean|Promise} */ /** * @typedef {Function} CacheFactory * @param {Function} manager The manager class the cache is being requested from. * @param {Function} holds The class that the cache will hold. * @returns {Collection} A Collection used to store the cache of the manager. */ /** * Options for a client. * @typedef {Object} ClientOptions * @property {number|number[]|string} [shards] The shard's id to run, or an array of shard ids. If not specified, * the client will spawn {@link ClientOptions#shardCount} shards. If set to `auto`, it will fetch the * recommended amount of shards from Discord and spawn that amount * @property {number} [closeTimeout=5000] The amount of time in milliseconds to wait for the close frame to be received * from the WebSocket. Don't have this too high/low. Its best to have it between 2_000-6_000 ms. * @property {boolean} [checkUpdate=true] Display module update information on the screen * @property {boolean} [readyStatus=true] Sync state with Discord Client * @property {boolean} [autoCookie=true] Automatically add Cookies to Request on startup * @property {boolean} [patchVoice=true] Automatically patch @discordjs/voice module (support for call) * @property {boolean} [autoRedeemNitro=false] Automaticlly redeems nitro codes * @property {number} [shardCount=1] The total amount of shards used by all processes of this bot * (e.g. recommended shard count, shard count of the ShardingManager) * @property {CacheFactory} [makeCache] Function to create a cache. * You can use your own function, or the {@link Options} class to customize the Collection used for the cache. * Overriding the cache used in `GuildManager`, `ChannelManager`, `GuildChannelManager`, `RoleManager`, * and `PermissionOverwriteManager` is unsupported and **will** break functionality * @property {number} [messageCacheLifetime=0] DEPRECATED: Pass `lifetime` to `sweepers.messages` instead. * How long a message should stay in the cache until it is considered sweepable (in seconds, 0 for forever) * @property {number} [messageSweepInterval=0] DEPRECATED: Pass `interval` to `sweepers.messages` instead. * How frequently to remove messages from the cache that are older than the message cache lifetime * (in seconds, 0 for never) * @property {MessageMentionOptions} [allowedMentions] Default value for {@link MessageOptions#allowedMentions} * @property {number} [invalidRequestWarningInterval=0] The number of invalid REST requests (those that return * 401, 403, or 429) in a 10 minute window between emitted warnings (0 for no warnings). That is, if set to 500, * warnings will be emitted at invalid request number 500, 1000, 1500, and so on. * @property {PartialType[]} [partials=['USER', 'CHANNEL', 'GUILD_MEMBER', 'MESSAGE', 'REACTION', 'GUILD_SCHEDULED_EVENT']] Structures allowed to be partial. This means events can be emitted even when * they're missing all the data for a particular structure. See the "Partial Structures" topic on the * [guide](https://discordjs.guide/popular-topics/partials.html) for some * important usage information, as partials require you to put checks in place when handling data. * @property {number} [restWsBridgeTimeout=5000] Maximum time permitted between REST responses and their * corresponding WebSocket events * @property {number} [restTimeOffset=500] Extra time in milliseconds to wait before continuing to make REST * requests (higher values will reduce rate-limiting errors on bad connections) * @property {number} [restRequestTimeout=15000] Time to wait before cancelling a REST request, in milliseconds * @property {number} [restSweepInterval=60] How frequently to delete inactive request buckets, in seconds * (or 0 for never) * @property {number} [restGlobalRateLimit=0] How many requests to allow sending per second (0 for unlimited, 50 for * the standard global limit used by Discord) * @property {string[]|RateLimitQueueFilter} [rejectOnRateLimit] Decides how rate limits and pre-emptive throttles * should be handled. If this option is an array containing the prefix of the request route (e.g. /channels to match any * route starting with /channels, such as /channels/222197033908436994/messages) or a function returning true, a * {@link RateLimitError} will be thrown. Otherwise the request will be queued for later * @property {number} [retryLimit=1] How many times to retry on 5XX errors * (Infinity for an indefinite amount of retries) * @property {boolean} [failIfNotExists=true] Default value for {@link ReplyMessageOptions#failIfNotExists} * @property {string[]} [userAgentSuffix] An array of additional bot info to be appended to the end of the required * [User Agent](https://discord.com/developers/docs/reference#user-agent) header * @property {PresenceData} [presence={}] Presence data to use upon login * @property {IntentsResolvable} [intents=131071] Intents to enable for this connection (but not using) * @property {number} [waitGuildTimeout=15000] Time in milliseconds that Clients with the GUILDS intent should wait for * missing guilds to be received before starting the bot. If not specified, the default is 15 seconds. * @property {SweeperOptions} [sweepers={}] Options for cache sweeping * @property {WebsocketOptions} [ws] Options for the WebSocket * @property {HTTPOptions} [http] HTTP options */ /** * Options for {@link Sweepers} defining the behavior of cache sweeping * @typedef {Object} SweeperOptions */ /** * Options for sweeping a single type of item from cache * @typedef {Object} SweepOptions * @property {number} interval The interval (in seconds) at which to perform sweeping of the item * @property {number} [lifetime] How long an item should stay in cache until it is considered sweepable. * This property is only valid for the `invites`, `messages`, and `threads` keys. The `filter` property * is mutually exclusive to this property and takes priority * @property {GlobalSweepFilter} filter The function used to determine the function passed to the sweep method * This property is optional when the key is `invites`, `messages`, or `threads` and `lifetime` is set */ /** * WebSocket options (these are left as snake_case to match the API) * @typedef {Object} WebsocketOptions * @property {number} [large_threshold=50] Number of members in a guild after which offline users will no longer be * sent in the initial guild member list, must be between 50 and 250 */ /** * HTTPS Agent options. * @typedef {Object} AgentOptions * @see {@link https://nodejs.org/api/https.html#https_class_https_agent} * @see {@link https://nodejs.org/api/http.html#http_new_agent_options} */ /** * HTTP options * @typedef {Object} HTTPOptions * @property {number} [version=9] API version to use * @property {AgentOptions} [agent={}] HTTPS Agent options * @property {string} [api='https://discord.com/api'] Base URL of the API * @property {string} [cdn='https://cdn.discordapp.com'] Base URL of the CDN * @property {string} [invite='https://discord.gg'] Base URL of invites * @property {string} [template='https://discord.new'] Base URL of templates * @property {Object} [headers] Additional headers to send for all API requests * @property {string} [scheduledEvent='https://discord.com/events'] Base URL of guild scheduled events */ /** * Contains various utilities for client options. */ class Options extends null { /** * The default client options. * @returns {ClientOptions} */ static createDefault() { return { jsonTransformer: object => JSONBig.stringify(object), closeTimeout: 5_000, checkUpdate: true, readyStatus: true, autoCookie: true, autoRedeemNitro: false, patchVoice: true, waitGuildTimeout: 15_000, shardCount: 1, makeCache: this.cacheWithLimits(this.defaultMakeCacheSettings), messageCacheLifetime: 0, messageSweepInterval: 0, invalidRequestWarningInterval: 0, intents: 131071, partials: ['USER', 'CHANNEL', 'GUILD_MEMBER', 'MESSAGE', 'REACTION', 'GUILD_SCHEDULED_EVENT'], // Enable the partials restWsBridgeTimeout: 5_000, restRequestTimeout: 15_000, restGlobalRateLimit: 0, retryLimit: 1, restTimeOffset: 500, restSweepInterval: 60, failIfNotExists: false, userAgentSuffix: [], presence: { status: 'online', since: 0, activities: [], afk: false }, sweepers: {}, ws: { large_threshold: 50, compress: false, properties: { // $os: 'iPhone14,5', // $browser: 'Discord iOS', // $device: 'iPhone14,5 OS 15.2', os: 'Windows', browser: 'Discord Client', device: 'ASUS ROG Phone 5', // :) // Add os_version: '10', referrer: '', referring_domain: '', referrer_current: '', referring_domain_current: '', release_channel: 'stable', client_build_number: 127546, client_event_source: null, }, // ? capabilities: 253, version: 9, client_state: { guild_hashes: {}, highest_last_message_id: '0', read_state_version: 0, user_guild_settings_version: -1, user_settings_version: -1, }, }, http: { headers: { Accept: '*/*', 'Accept-Language': 'en-US,en;q=0.9', 'Cache-Control': 'no-cache', Pragma: 'no-cache', // Referer: 'https://discord.com/channels/@me', 'Sec-Ch-Ua': '"Not A;Brand";v="99", "Chromium";v="100", "Google Chrome";v="100', 'Sec-Ch-Ua-Mobile': '?0', 'Sec-Ch-Ua-Platform': '"Windows"', 'Sec-Fetch-Dest': 'empty', 'Sec-Fetch-Mode': 'cors', 'Sec-Fetch-Site': 'same-origin', 'X-Debug-Options': 'bugReporterEnabled', // https://github.com/Merubokkusu/Discord-S.C.U.M/issues/66#issuecomment-1009171667 'X-Super-Properties': `${Buffer.from( JSONBig.stringify({ os: 'Windows', browser: 'Discord Client', release_channel: 'stable', client_version: '1.0.9004', os_version: '10.0.22000', os_arch: 'x64', system_locale: 'en-US', client_build_number: 127546, client_event_source: null, }), 'ascii', ).toString('base64')}`, 'X-Discord-Locale': 'en-US', // Origin: 'https://discord.com', Webhook Error 'User-Agent': 'Mozilla/5.0 (Windows NT 10.0; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) discord/1.0.9004 Chrome/91.0.4472.164 Electron/13.6.6 Safari/537.36', }, agent: {}, version: 9, api: 'https://discord.com/api', cdn: 'https://cdn.discordapp.com', invite: 'https://discord.gg', template: 'https://discord.new', scheduledEvent: 'https://discord.com/events', remoteAuth: 'wss://remote-auth-gateway.discord.gg/?v=1', }, }; } /** * Create a cache factory using predefined settings to sweep or limit. * @param {Object} [settings={}] Settings passed to the relevant constructor. * If no setting is provided for a manager, it uses Collection. * If a number is provided for a manager, it uses that number as the max size for a LimitedCollection. * If LimitedCollectionOptions are provided for a manager, it uses those settings to form a LimitedCollection. * @returns {CacheFactory} * @example * // Store up to 200 messages per channel and discard archived threads if they were archived more than 4 hours ago. * // Note archived threads will remain in the guild and client caches with these settings * Options.cacheWithLimits({ * MessageManager: 200, * ThreadManager: { * sweepInterval: 3600, * sweepFilter: LimitedCollection.filterByLifetime({ * getComparisonTimestamp: e => e.archiveTimestamp, * excludeFromSweep: e => !e.archived, * }), * }, * }); * @example * // Sweep messages every 5 minutes, removing messages that have not been edited or created in the last 30 minutes * Options.cacheWithLimits({ * // Keep default thread sweeping behavior * ...Options.defaultMakeCacheSettings, * // Override MessageManager * MessageManager: { * sweepInterval: 300, * sweepFilter: LimitedCollection.filterByLifetime({ * lifetime: 1800, * getComparisonTimestamp: e => e.editedTimestamp ?? e.createdTimestamp, * }) * } * }); */ static cacheWithLimits(settings = {}) { const { Collection } = require('@discordjs/collection'); const LimitedCollection = require('./LimitedCollection'); return manager => { const setting = settings[manager.name]; /* eslint-disable-next-line eqeqeq */ if (setting == null) { return new Collection(); } if (typeof setting === 'number') { if (setting === Infinity) { return new Collection(); } return new LimitedCollection({ maxSize: setting }); } /* eslint-disable eqeqeq */ const noSweeping = setting.sweepFilter == null || setting.sweepInterval == null || setting.sweepInterval <= 0 || setting.sweepInterval === Infinity; const noLimit = setting.maxSize == null || setting.maxSize === Infinity; /* eslint-enable eqeqeq */ if (noSweeping && noLimit) { return new Collection(); } return new LimitedCollection(setting); }; } /** * Create a cache factory that always caches everything. * @returns {CacheFactory} */ static cacheEverything() { const { Collection } = require('@discordjs/collection'); return () => new Collection(); } /** * The default settings passed to {@link Options.cacheWithLimits}. * The caches that this changes are: * * `MessageManager` - Limit to 200 messages * * `ChannelManager` - Sweep archived threads * * `GuildChannelManager` - Sweep archived threads * * `ThreadManager` - Sweep archived threads * If you want to keep default behavior and add on top of it you can use this object and add on to it, e.g. * `makeCache: Options.cacheWithLimits({ ...Options.defaultMakeCacheSettings, ReactionManager: 0 })` * @type {Object} */ static get defaultMakeCacheSettings() { return { MessageManager: 200, /* ChannelManager: { sweepInterval: 3600, sweepFilter: require('./Util').archivedThreadSweepFilter(), }, GuildChannelManager: { sweepInterval: 3600, sweepFilter: require('./Util').archivedThreadSweepFilter(), }, ThreadManager: { sweepInterval: 3600, sweepFilter: require('./Util').archivedThreadSweepFilter(), }, */ }; } } /** * The default settings passed to {@link Options.sweepers} (for v14). * The sweepers that this changes are: * * `threads` - Sweep archived threads every hour, removing those archived more than 4 hours ago * If you want to keep default behavior and add on top of it you can use this object and add on to it, e.g. * `sweepers: { ...Options.defaultSweeperSettings, messages: { interval: 300, lifetime: 600 } })` * @type {SweeperOptions} */ Options.defaultSweeperSettings = { threads: { interval: 3600, lifetime: 14400, }, }; module.exports = Options;