# Quick Links: - [Set Guild Folder and Position](https://github.com/aiko-chan-ai/discord.js-selfbot-v13/blob/main/Document/Guild.md#discord-guild-set-position) - [DM group](https://github.com/aiko-chan-ai/discord.js-selfbot-v13/blob/main/Document/Guild.md#group-dm) - [Join Guild](https://github.com/aiko-chan-ai/discord.js-selfbot-v13/blob/main/Document/Guild.md#join-guild-using-invite) - [Community](https://github.com/aiko-chan-ai/discord.js-selfbot-v13/blob/main/Document/Guild.md#set-community)) ## Discord Guild set position
Click to show Code: ```js guild.setPosition(position, type, folderID); // Position: The guild's index in the directory or out of the directory // Type: // + 'FOLDER': Move guild to folder // + 'HOME': Move the guild out of the directory // FolderID: The folder's ID , if you want to move the guild to a folder ``` Response ```js Guild {} ```
## Group DM
Click to show Code: ```js /* Create */ const memberAdd = [ client.users.cache.get('id1'), client.users.cache.get('id2'), ... client.users.cache.get('id9') ] // Max member add to Group: 9, Min: 2 await client.channels.createGroupDM(memberAdd); /* Edit */ const groupDM = client.channels.cache.get('id'); await groupDM.setName('New Name'); await groupDM.setIcon('iconURL'); await groupDM.getInvite(); await groupDM.fetchInvite(); await groupDM.removeInvite(invite); await groupDM.addMember(user); await groupDM.removeMember(user); /* Text Channel not Bulk delete */ await groupDM.send('Hello World'); await groupDM.delete(); // Leave ```
## Join Guild using Invite
Click to show ```js await client.fetchInvite('code').then(async invite => { await invite.acceptInvite(true); }); ``` `invite.acceptInvite(true);` => Auto skip verify screen But if you are blocked by HCaptcha, this will not work
## Set Community
Click to show ```js await guild.setCommunity(stats: boolean, publicUpdatesChannel: TextChannelResolvable, rulesChannel: TextChannelResolvable, reason?: string): Promise; // Enable with default await guild.setCommunity(true); // Disable await guild.setCommunity(false); ```