# Quick Links:
- [Set Guild Folder and Position](https://github.com/aiko-chan-ai/discord.js-selfbot-v13/blob/main/Document/Guild.md#discord-guild-set-position)
- [DM group](https://github.com/aiko-chan-ai/discord.js-selfbot-v13/blob/main/Document/Guild.md#group-dm)
- [Join Guild](https://github.com/aiko-chan-ai/discord.js-selfbot-v13/blob/main/Document/Guild.md#join-guild-using-invite)
- [Community](https://github.com/aiko-chan-ai/discord.js-selfbot-v13/blob/main/Document/Guild.md#set-community))
## Discord Guild set position
Click to show
Code:
```js
guild.setPosition(position, type, folderID);
// Position: The guild's index in the directory or out of the directory
// Type:
// + 'FOLDER': Move guild to folder
// + 'HOME': Move the guild out of the directory
// FolderID: The folder's ID , if you want to move the guild to a folder
```
Response
```js
Guild {}
```
## Group DM
Click to show
Code:
```js
/* Create */
const memberAdd = [
client.users.cache.get('id1'),
client.users.cache.get('id2'),
...
client.users.cache.get('id9')
]
// Max member add to Group: 9, Min: 2
await client.channels.createGroupDM(memberAdd);
/* Edit */
const groupDM = client.channels.cache.get('id');
await groupDM.setName('New Name');
await groupDM.setIcon('iconURL');
await groupDM.getInvite();
await groupDM.fetchInvite();
await groupDM.removeInvite(invite);
await groupDM.addMember(user);
await groupDM.removeMember(user);
/* Text Channel not Bulk delete */
await groupDM.send('Hello World');
await groupDM.delete(); // Leave
```
## Join Guild using Invite
Click to show
```js
await client.fetchInvite('code').then(async invite => {
await invite.acceptInvite(true);
});
```
`invite.acceptInvite(true);` => Auto skip verify screen
But if you are blocked by HCaptcha, this will not work
## Set Community
Click to show
```js
await guild.setCommunity(stats: boolean, publicUpdatesChannel: TextChannelResolvable, rulesChannel: TextChannelResolvable, reason?: string): Promise;
// Enable with default
await guild.setCommunity(true);
// Disable
await guild.setCommunity(false);
```