'use strict'; const GuildEmoji = require('./GuildEmoji'); const ReactionEmoji = require('./ReactionEmoji'); const ReactionUserManager = require('../managers/ReactionUserManager'); const Util = require('../util/Util'); /** * Represents a reaction to a message. */ class MessageReaction { constructor(client, data, message) { /** * The client that instantiated this message reaction * @name MessageReaction#client * @type {Client} * @readonly */ Object.defineProperty(this, 'client', { value: client }); /** * The message that this reaction refers to * @type {Message} */ this.message = message; /** * Whether the client has given this reaction * @type {boolean} */ this.me = data.me; /** * A manager of the users that have given this reaction * @type {ReactionUserManager} */ this.users = new ReactionUserManager(this, this.me ? [client.user] : []); this._emoji = new ReactionEmoji(this, data.emoji); this._patch(data); } _patch(data) { if ('count' in data) { /** * The number of people that have given the same reaction * @type {?number} */ this.count ??= data.count; } } /** * Removes all users from this reaction. * @returns {Promise} */ async remove() { await this.client.api .channels(this.message.channelId) .messages(this.message.id) .reactions(this._emoji.identifier) .delete(); return this; } /** * The emoji of this reaction. Either a {@link GuildEmoji} object for known custom emojis, or a {@link ReactionEmoji} * object which has fewer properties. Whatever the prototype of the emoji, it will still have * `name`, `id`, `identifier` and `toString()` * @type {GuildEmoji|ReactionEmoji} * @readonly */ get emoji() { if (this._emoji instanceof GuildEmoji) return this._emoji; // Check to see if the emoji has become known to the client if (this._emoji.id) { const emojis = this.message.client.emojis.cache; if (emojis.has(this._emoji.id)) { const emoji = emojis.get(this._emoji.id); this._emoji = emoji; return emoji; } } return this._emoji; } /** * Whether or not this reaction is a partial * @type {boolean} * @readonly */ get partial() { return this.count === null; } /** * Fetch this reaction. * @returns {Promise} */ async fetch() { const message = await this.message.fetch(); const existing = message.reactions.cache.get(this.emoji.id ?? this.emoji.name); // The reaction won't get set when it has been completely removed this._patch(existing ?? { count: 0 }); return this; } toJSON() { return Util.flatten(this, { emoji: 'emojiId', message: 'messageId' }); } _add(user) { if (this.partial) return; this.users.cache.set(user.id, user); if (!this.me || user.id !== this.message.client.user.id || this.count === 0) this.count++; this.me ||= user.id === this.message.client.user.id; } _remove(user) { if (this.partial) return; this.users.cache.delete(user.id); if (!this.me || user.id !== this.message.client.user.id) this.count--; if (user.id === this.message.client.user.id) this.me = false; if (this.count <= 0 && this.users.cache.size === 0) { this.message.reactions.cache.delete(this.emoji.id ?? this.emoji.name); } } } module.exports = MessageReaction;