'use strict'; const Action = require('./Action'); const Events = require('../../util/Events'); const Status = require('../../util/Status'); class GuildMemberUpdateAction extends Action { handle(data, shard) { const { client } = this; if (data.user.username) { const user = client.users.cache.get(data.user.id); if (!user) { client.users._add(data.user); } else if (!user._equals(data.user)) { client.actions.UserUpdate.handle(data.user); } } const guild = client.guilds.cache.get(data.guild_id); if (guild) { const member = this.getMember({ user: data.user }, guild); if (member) { const old = member._update(data); /** * Emitted whenever a guild member changes - i.e. new role, removed role, nickname. * @event Client#guildMemberUpdate * @param {GuildMember} oldMember The member before the update * @param {GuildMember} newMember The member after the update */ if (shard.status === Status.Ready && !member.equals(old)) client.emit(Events.GuildMemberUpdate, old, member); } else { const newMember = guild.members._add(data); /** * Emitted whenever a member becomes available in a large guild. * @event Client#guildMemberAvailable * @param {GuildMember} member The member that became available */ this.client.emit(Events.GuildMemberAvailable, newMember); } } } } module.exports = GuildMemberUpdateAction;