'use strict'; const BitField = require('./BitField'); /** * Data structure that makes it easy to interact with an {@link GuildMember#flags} bitfield. * @extends {BitField} */ class GuildMemberFlags extends BitField {} /** * @name GuildMemberFlags * @kind constructor * @memberof GuildMemberFlags * @param {BitFieldResolvable} [bits=0] Bit(s) to read from */ /** * Numeric guild member flags. All available properties: * * `DID_REJOIN` * * `COMPLETED_ONBOARDING` * * `BYPASSES_VERIFICATION` * * `STARTED_ONBOARDING` * @type {Object} * @see {@link https://discord.com/developers/docs/resources/guild#guild-member-object-guild-member-flags} */ GuildMemberFlags.FLAGS = { DID_REJOIN: 1 << 0, COMPLETED_ONBOARDING: 1 << 1, BYPASSES_VERIFICATION: 1 << 2, STARTED_ONBOARDING: 1 << 3, }; /** * Data that can be resolved to give a guild member flag bitfield. This can be: * * A string (see {@link GuildMemberFlags.FLAGS}) * * A guild member flag * * An instance of GuildMemberFlags * * An Array of GuildMemberFlagsResolvable * @typedef {string|number|GuildMemberFlags|GuildMemberFlagsResolvable[]} GuildMemberFlagsResolvable */ module.exports = GuildMemberFlags;