discord.js-selfbot-v13/src/structures/Guild.js
2022-03-19 17:37:45 +07:00

1355 lines
40 KiB
JavaScript

'use strict';
const { Collection } = require('@discordjs/collection');
const { ChannelType, GuildPremiumTier, Routes } = require('discord-api-types/v9');
const AnonymousGuild = require('./AnonymousGuild');
const GuildAuditLogs = require('./GuildAuditLogs');
const GuildPreview = require('./GuildPreview');
const GuildTemplate = require('./GuildTemplate');
const Integration = require('./Integration');
const Webhook = require('./Webhook');
const WelcomeScreen = require('./WelcomeScreen');
const { Error, TypeError } = require('../errors');
const GuildApplicationCommandManager = require('../managers/GuildApplicationCommandManager');
const GuildBanManager = require('../managers/GuildBanManager');
const GuildChannelManager = require('../managers/GuildChannelManager');
const GuildEmojiManager = require('../managers/GuildEmojiManager');
const GuildInviteManager = require('../managers/GuildInviteManager');
const GuildMemberManager = require('../managers/GuildMemberManager');
const GuildScheduledEventManager = require('../managers/GuildScheduledEventManager');
const GuildStickerManager = require('../managers/GuildStickerManager');
const PresenceManager = require('../managers/PresenceManager');
const RoleManager = require('../managers/RoleManager');
const StageInstanceManager = require('../managers/StageInstanceManager');
const VoiceStateManager = require('../managers/VoiceStateManager');
const DataResolver = require('../util/DataResolver');
const Partials = require('../util/Partials');
const Status = require('../util/Status');
const SystemChannelFlagsBitField = require('../util/SystemChannelFlagsBitField');
const Util = require('../util/Util');
/**
* Represents a guild (or a server) on Discord.
* <info>It's recommended to see if a guild is available before performing operations or reading data from it. You can
* check this with {@link Guild#available}.</info>
* @extends {AnonymousGuild}
*/
class Guild extends AnonymousGuild {
constructor(client, data) {
super(client, data, false);
/**
* A manager of the application commands belonging to this guild
* @type {GuildApplicationCommandManager}
*/
this.commands = new GuildApplicationCommandManager(this);
/**
* A manager of the members belonging to this guild
* @type {GuildMemberManager}
*/
this.members = new GuildMemberManager(this);
/**
* A manager of the channels belonging to this guild
* @type {GuildChannelManager}
*/
this.channels = new GuildChannelManager(this);
/**
* A manager of the bans belonging to this guild
* @type {GuildBanManager}
*/
this.bans = new GuildBanManager(this);
/**
* A manager of the roles belonging to this guild
* @type {RoleManager}
*/
this.roles = new RoleManager(this);
/**
* A manager of the presences belonging to this guild
* @type {PresenceManager}
*/
this.presences = new PresenceManager(this.client);
/**
* A manager of the voice states of this guild
* @type {VoiceStateManager}
*/
this.voiceStates = new VoiceStateManager(this);
/**
* A manager of the stage instances of this guild
* @type {StageInstanceManager}
*/
this.stageInstances = new StageInstanceManager(this);
/**
* A manager of the invites of this guild
* @type {GuildInviteManager}
*/
this.invites = new GuildInviteManager(this);
/**
* A manager of the scheduled events of this guild
* @type {GuildScheduledEventManager}
*/
this.scheduledEvents = new GuildScheduledEventManager(this);
if (!data) return;
if (data.unavailable) {
/**
* Whether the guild is available to access. If it is not available, it indicates a server outage
* @type {boolean}
*/
this.available = false;
} else {
this._patch(data);
if (!data.channels) this.available = false;
}
/**
* The id of the shard this Guild belongs to.
* @type {number}
*/
this.shardId = data.shardId;
}
/**
* The Shard this Guild belongs to.
* @type {WebSocketShard}
* @readonly
*/
get shard() {
return this.client.ws.shards.get(this.shardId);
}
_patch(data) {
super._patch(data);
this.id = data.id;
if ('name' in data) this.name = data.name;
if ('icon' in data) this.icon = data.icon;
if ('unavailable' in data) {
this.available = !data.unavailable;
} else {
this.available ??= true;
}
if ('discovery_splash' in data) {
/**
* The hash of the guild discovery splash image
* @type {?string}
*/
this.discoverySplash = data.discovery_splash;
}
if ('member_count' in data) {
/**
* The full amount of members in this guild
* @type {number}
*/
this.memberCount = data.member_count;
}
if ('large' in data) {
/**
* Whether the guild is "large" (has more than {@link WebsocketOptions large_threshold} members, 50 by default)
* @type {boolean}
*/
this.large = Boolean(data.large);
}
if ('premium_progress_bar_enabled' in data) {
/**
* Whether this guild has its premium (boost) progress bar enabled
* @type {boolean}
*/
this.premiumProgressBarEnabled = data.premium_progress_bar_enabled;
}
if ('application_id' in data) {
/**
* The id of the application that created this guild (if applicable)
* @type {?Snowflake}
*/
this.applicationId = data.application_id;
}
if ('afk_timeout' in data) {
/**
* The time in seconds before a user is counted as "away from keyboard"
* @type {?number}
*/
this.afkTimeout = data.afk_timeout;
}
if ('afk_channel_id' in data) {
/**
* The id of the voice channel where AFK members are moved
* @type {?Snowflake}
*/
this.afkChannelId = data.afk_channel_id;
}
if ('system_channel_id' in data) {
/**
* The system channel's id
* @type {?Snowflake}
*/
this.systemChannelId = data.system_channel_id;
}
if ('premium_tier' in data) {
/**
* The premium tier of this guild
* @type {GuildPremiumTier}
*/
this.premiumTier = data.premium_tier;
}
if ('widget_enabled' in data) {
/**
* Whether widget images are enabled on this guild
* @type {?boolean}
*/
this.widgetEnabled = data.widget_enabled;
}
if ('widget_channel_id' in data) {
/**
* The widget channel's id, if enabled
* @type {?string}
*/
this.widgetChannelId = data.widget_channel_id;
}
if ('explicit_content_filter' in data) {
/**
* The explicit content filter level of the guild
* @type {GuildExplicitContentFilter}
*/
this.explicitContentFilter = data.explicit_content_filter;
}
if ('mfa_level' in data) {
/**
* The required MFA level for this guild
* @type {MFALevel}
*/
this.mfaLevel = data.mfa_level;
}
if ('joined_at' in data) {
/**
* The timestamp the client user joined the guild at
* @type {number}
*/
this.joinedTimestamp = Date.parse(data.joined_at);
}
if ('default_message_notifications' in data) {
/**
* The default message notification level of the guild
* @type {GuildDefaultMessageNotifications}
*/
this.defaultMessageNotifications = data.default_message_notifications;
}
if ('system_channel_flags' in data) {
/**
* The value set for the guild's system channel flags
* @type {Readonly<SystemChannelFlagsBitField>}
*/
this.systemChannelFlags = new SystemChannelFlagsBitField(
data.system_channel_flags,
).freeze();
}
if ('max_members' in data) {
/**
* The maximum amount of members the guild can have
* @type {?number}
*/
this.maximumMembers = data.max_members;
} else {
this.maximumMembers ??= null;
}
if ('max_presences' in data) {
/**
* The maximum amount of presences the guild can have (this is `null` for all but the largest of guilds)
* <info>You will need to fetch the guild using {@link Guild#fetch} if you want to receive this parameter</info>
* @type {?number}
*/
this.maximumPresences = data.max_presences;
} else {
this.maximumPresences ??= null;
}
if ('approximate_member_count' in data) {
/**
* The approximate amount of members the guild has
* <info>You will need to fetch the guild using {@link Guild#fetch} if you want to receive this parameter</info>
* @type {?number}
*/
this.approximateMemberCount = data.approximate_member_count;
} else {
this.approximateMemberCount ??= null;
}
if ('approximate_presence_count' in data) {
/**
* The approximate amount of presences the guild has
* <info>You will need to fetch the guild using {@link Guild#fetch} if you want to receive this parameter</info>
* @type {?number}
*/
this.approximatePresenceCount = data.approximate_presence_count;
} else {
this.approximatePresenceCount ??= null;
}
/**
* The use count of the vanity URL code of the guild, if any
* <info>You will need to fetch this parameter using {@link Guild#fetchVanityData} if you want to receive it</info>
* @type {?number}
*/
this.vanityURLUses ??= null;
if ('rules_channel_id' in data) {
/**
* The rules channel's id for the guild
* @type {?Snowflake}
*/
this.rulesChannelId = data.rules_channel_id;
}
if ('public_updates_channel_id' in data) {
/**
* The community updates channel's id for the guild
* @type {?Snowflake}
*/
this.publicUpdatesChannelId = data.public_updates_channel_id;
}
if ('preferred_locale' in data) {
/**
* The preferred locale of the guild, defaults to `en-US`
* @type {string}
* @see {@link https://discord.com/developers/docs/reference#locales}
*/
this.preferredLocale = data.preferred_locale;
}
if (data.channels) {
this.channels.cache.clear();
for (const rawChannel of data.channels) {
this.client.channels._add(rawChannel, this);
}
}
if (data.threads) {
for (const rawThread of data.threads) {
this.client.channels._add(rawThread, this);
}
}
if (data.roles) {
this.roles.cache.clear();
for (const role of data.roles) this.roles._add(role);
}
if (data.members) {
this.members.cache.clear();
for (const guildUser of data.members) this.members._add(guildUser);
}
if ('owner_id' in data) {
/**
* The user id of this guild's owner
* @type {Snowflake}
*/
this.ownerId = data.owner_id;
}
if (data.presences) {
for (const presence of data.presences) {
this.presences._add(Object.assign(presence, { guild: this }));
}
}
if (data.stage_instances) {
this.stageInstances.cache.clear();
for (const stageInstance of data.stage_instances) {
this.stageInstances._add(stageInstance);
}
}
if (data.guild_scheduled_events) {
this.scheduledEvents.cache.clear();
for (const scheduledEvent of data.guild_scheduled_events) {
this.scheduledEvents._add(scheduledEvent);
}
}
if (data.voice_states) {
this.voiceStates.cache.clear();
for (const voiceState of data.voice_states) {
this.voiceStates._add(voiceState);
}
}
if (!this.emojis) {
/**
* A manager of the emojis belonging to this guild
* @type {GuildEmojiManager}
*/
this.emojis = new GuildEmojiManager(this);
if (data.emojis) for (const emoji of data.emojis) this.emojis._add(emoji);
} else if (data.emojis) {
this.client.actions.GuildEmojisUpdate.handle({
guild_id: this.id,
emojis: data.emojis,
});
}
if (!this.stickers) {
/**
* A manager of the stickers belonging to this guild
* @type {GuildStickerManager}
*/
this.stickers = new GuildStickerManager(this);
if (data.stickers)
for (const sticker of data.stickers) this.stickers._add(sticker);
} else if (data.stickers) {
this.client.actions.GuildStickersUpdate.handle({
guild_id: this.id,
stickers: data.stickers,
});
}
}
/**
* The time the client user joined the guild
* @type {Date}
* @readonly
*/
get joinedAt() {
return new Date(this.joinedTimestamp);
}
/**
* Positions of the guild [User Account]
* @type {number}
* @readonly
*/
get position() {
return (
this.client.setting.guildMetadata.get(this.id.toString())?.guildIndex || null
);
}
/**
* Folder Guilds
* @type {object}
* @readonly
*/
get folder() {
return (
this.client.setting.guildMetadata.get(this.id.toString()) || {}
);
}
/**
* The URL to this guild's discovery splash image.
* @param {ImageURLOptions} [options={}] Options for the image URL
* @returns {?string}
*/
discoverySplashURL(options = {}) {
return (
this.discoverySplash &&
this.client.rest.cdn.discoverySplash(
this.id,
this.discoverySplash,
options,
)
);
}
/**
* Fetches the owner of the guild.
* If the member object isn't needed, use {@link Guild#ownerId} instead.
* @param {BaseFetchOptions} [options] The options for fetching the member
* @returns {Promise<GuildMember>}
*/
fetchOwner(options) {
return this.members.fetch({ ...options, user: this.ownerId });
}
/**
* AFK voice channel for this guild
* @type {?VoiceChannel}
* @readonly
*/
get afkChannel() {
return this.client.channels.resolve(this.afkChannelId);
}
/**
* System channel for this guild
* @type {?TextChannel}
* @readonly
*/
get systemChannel() {
return this.client.channels.resolve(this.systemChannelId);
}
/**
* Widget channel for this guild
* @type {?TextChannel}
* @readonly
*/
get widgetChannel() {
return this.client.channels.resolve(this.widgetChannelId);
}
/**
* Rules channel for this guild
* @type {?TextChannel}
* @readonly
*/
get rulesChannel() {
return this.client.channels.resolve(this.rulesChannelId);
}
/**
* Public updates channel for this guild
* @type {?TextChannel}
* @readonly
*/
get publicUpdatesChannel() {
return this.client.channels.resolve(this.publicUpdatesChannelId);
}
/**
* The client user as a GuildMember of this guild
* @type {?GuildMember}
* @readonly
*/
get me() {
return (
this.members.resolve(this.client.user.id) ??
(this.client.options.partials.includes(Partials.GuildMember)
? this.members._add({ user: { id: this.client.user.id } }, true)
: null)
);
}
/**
* The maximum bitrate available for this guild
* @type {number}
* @readonly
*/
get maximumBitrate() {
if (this.features.includes('VIP_REGIONS')) {
return 384_000;
}
switch (this.premiumTier) {
case GuildPremiumTier.Tier1:
return 128_000;
case GuildPremiumTier.Tier2:
return 256_000;
case GuildPremiumTier.Tier3:
return 384_000;
default:
return 96_000;
}
}
/**
* Fetches a collection of integrations to this guild.
* Resolves with a collection mapping integrations by their ids.
* @returns {Promise<Collection<Snowflake|string, Integration>>}
* @example
* // Fetch integrations
* guild.fetchIntegrations()
* .then(integrations => console.log(`Fetched ${integrations.size} integrations`))
* .catch(console.error);
*/
async fetchIntegrations() {
const data = await this.client.api.guilds(this.id).integrations.get();
return data.reduce(
(collection, integration) =>
collection.set(
integration.id,
new Integration(this.client, integration, this),
),
new Collection(),
);
}
/**
* Fetches a collection of templates from this guild.
* Resolves with a collection mapping templates by their codes.
* @returns {Promise<Collection<string, GuildTemplate>>}
*/
async fetchTemplates() {
const templates = await this.client.api.guilds(this.id).templates.get();
return templates.reduce(
(col, data) => col.set(data.code, new GuildTemplate(this.client, data)),
new Collection(),
);
}
/**
* Fetches the welcome screen for this guild.
* @returns {Promise<WelcomeScreen>}
*/
async fetchWelcomeScreen() {
const data = await this.client.api.guilds(this.id, 'welcome-screen').get();
return new WelcomeScreen(this, data);
}
/**
* Creates a template for the guild.
* @param {string} name The name for the template
* @param {string} [description] The description for the template
* @returns {Promise<GuildTemplate>}
*/
async createTemplate(name, description) {
const data = await this.client.api
.guilds(this.id)
.templates.post({ body: { name, description } });
return new GuildTemplate(this.client, data);
}
/**
* Obtains a guild preview for this guild from Discord.
* @returns {Promise<GuildPreview>}
*/
async fetchPreview() {
const data = await this.client.api.guilds(this.id).preview.get();
return new GuildPreview(this.client, data);
}
/**
* An object containing information about a guild's vanity invite.
* @typedef {Object} Vanity
* @property {?string} code Vanity invite code
* @property {number} uses How many times this invite has been used
*/
/**
* Fetches the vanity URL invite object to this guild.
* Resolves with an object containing the vanity URL invite code and the use count
* @returns {Promise<Vanity>}
* @example
* // Fetch invite data
* guild.fetchVanityData()
* .then(res => {
* console.log(`Vanity URL: https://discord.gg/${res.code} with ${res.uses} uses`);
* })
* .catch(console.error);
*/
async fetchVanityData() {
if (!this.features.includes('VANITY_URL')) {
throw new Error('VANITY_URL');
}
const data = await this.client.api.guilds(this.id, 'vanity-url').get();
this.vanityURLCode = data.code;
this.vanityURLUses = data.uses;
return data;
}
/**
* Fetches all webhooks for the guild.
* @returns {Promise<Collection<Snowflake, Webhook>>}
* @example
* // Fetch webhooks
* guild.fetchWebhooks()
* .then(webhooks => console.log(`Fetched ${webhooks.size} webhooks`))
* .catch(console.error);
*/
async fetchWebhooks() {
const apiHooks = await this.client.api.guilds(this.id).webhooks.get();
const hooks = new Collection();
for (const hook of apiHooks)
hooks.set(hook.id, new Webhook(this.client, hook));
return hooks;
}
/**
* Fetches the guild widget data, requires the widget to be enabled.
* @returns {Promise<Widget>}
* @example
* // Fetches the guild widget data
* guild.fetchWidget()
* .then(widget => console.log(`The widget shows ${widget.channels.size} channels`))
* .catch(console.error);
*/
fetchWidget() {
return this.client.fetchGuildWidget(this.id);
}
/**
* Data for the Guild Widget Settings object
* @typedef {Object} GuildWidgetSettings
* @property {boolean} enabled Whether the widget is enabled
* @property {?GuildChannel} channel The widget invite channel
*/
/**
* The Guild Widget Settings object
* @typedef {Object} GuildWidgetSettingsData
* @property {boolean} enabled Whether the widget is enabled
* @property {?GuildChannelResolvable} channel The widget invite channel
*/
/**
* Fetches the guild widget settings.
* @returns {Promise<GuildWidgetSettings>}
* @example
* // Fetches the guild widget settings
* guild.fetchWidgetSettings()
* .then(widget => console.log(`The widget is ${widget.enabled ? 'enabled' : 'disabled'}`))
* .catch(console.error);
*/
async fetchWidgetSettings() {
const data = await this.client.api.guilds(this.id).widget.get();
this.widgetEnabled = data.enabled;
this.widgetChannelId = data.channel_id;
return {
enabled: data.enabled,
channel: data.channel_id
? this.channels.cache.get(data.channel_id)
: null,
};
}
/**
* Options used to fetch audit logs.
* @typedef {Object} GuildAuditLogsFetchOptions
* @property {Snowflake|GuildAuditLogsEntry} [before] Only return entries before this entry
* @property {number} [limit] The number of entries to return
* @property {UserResolvable} [user] Only return entries for actions made by this user
* @property {?AuditLogEvent} [type] Only return entries for this action type
*/
/**
* Fetches audit logs for this guild.
* @param {GuildAuditLogsFetchOptions} [options={}] Options for fetching audit logs
* @returns {Promise<GuildAuditLogs>}
* @example
* // Output audit log entries
* guild.fetchAuditLogs()
* .then(audit => console.log(audit.entries.first()))
* .catch(console.error);
*/
async fetchAuditLogs(options = {}) {
if (options.before && options.before instanceof GuildAuditLogs.Entry)
options.before = options.before.id;
const query = new URLSearchParams();
if (options.before) {
query.set('before', options.before);
}
if (options.limit) {
query.set('limit', options.limit);
}
if (options.user) {
const id = this.client.users.resolveId(options.user);
if (!id) throw new TypeError('INVALID_TYPE', 'user', 'UserResolvable');
query.set('user_id', id);
}
if (options.type) {
query.set('action_type', options.type);
}
const data = await this.client.api
.guilds(this.id)
['audit-logs'].get({ query });
return GuildAuditLogs.build(this, data);
}
/**
* The data for editing a guild.
* @typedef {Object} GuildEditData
* @property {string} [name] The name of the guild
* @property {VerificationLevel|number} [verificationLevel] The verification level of the guild
* @property {ExplicitContentFilterLevel|number} [explicitContentFilter] The level of the explicit content filter
* @property {VoiceChannelResolvable} [afkChannel] The AFK channel of the guild
* @property {TextChannelResolvable} [systemChannel] The system channel of the guild
* @property {number} [afkTimeout] The AFK timeout of the guild
* @property {?(BufferResolvable|Base64Resolvable)} [icon] The icon of the guild
* @property {GuildMemberResolvable} [owner] The owner of the guild
* @property {?(BufferResolvable|Base64Resolvable)} [splash] The invite splash image of the guild
* @property {?(BufferResolvable|Base64Resolvable)} [discoverySplash] The discovery splash image of the guild
* @property {?(BufferResolvable|Base64Resolvable)} [banner] The banner of the guild
* @property {DefaultMessageNotificationLevel|number} [defaultMessageNotifications] The default message notification
* level of the guild
* @property {SystemChannelFlagsResolvable} [systemChannelFlags] The system channel flags of the guild
* @property {TextChannelResolvable} [rulesChannel] The rules channel of the guild
* @property {TextChannelResolvable} [publicUpdatesChannel] The community updates channel of the guild
* @property {string} [preferredLocale] The preferred locale of the guild
* @property {boolean} [premiumProgressBarEnabled] Whether the guild's premium progress bar is enabled
* @property {string} [description] The discovery description of the guild
* @property {GuildFeature[]} [features] The features of the guild
*/
/**
* Data that can be resolved to a Text Channel object. This can be:
* * A TextChannel
* * A Snowflake
* @typedef {TextChannel|Snowflake} TextChannelResolvable
*/
/**
* Data that can be resolved to a Voice Channel object. This can be:
* * A VoiceChannel
* * A Snowflake
* @typedef {VoiceChannel|Snowflake} VoiceChannelResolvable
*/
/**
* Updates the guild with new information - e.g. a new name.
* @param {GuildEditData} data The data to update the guild with
* @param {string} [reason] Reason for editing this guild
* @returns {Promise<Guild>}
* @example
* // Set the guild name
* guild.edit({
* name: 'Discord Guild',
* })
* .then(updated => console.log(`New guild name ${updated}`))
* .catch(console.error);
*/
async edit(data, reason) {
const _data = {};
if (data.name) _data.name = data.name;
if (typeof data.verificationLevel !== 'undefined') {
_data.verification_level = data.verificationLevel;
}
if (typeof data.afkChannel !== 'undefined') {
_data.afk_channel_id = this.client.channels.resolveId(data.afkChannel);
}
if (typeof data.systemChannel !== 'undefined') {
_data.system_channel_id = this.client.channels.resolveId(
data.systemChannel,
);
}
if (data.afkTimeout) _data.afk_timeout = Number(data.afkTimeout);
if (typeof data.icon !== 'undefined')
_data.icon = await DataResolver.resolveImage(data.icon);
if (data.owner) _data.owner_id = this.client.users.resolveId(data.owner);
if (typeof data.splash !== 'undefined')
_data.splash = await DataResolver.resolveImage(data.splash);
if (typeof data.discoverySplash !== 'undefined') {
_data.discovery_splash = await DataResolver.resolveImage(
data.discoverySplash,
);
}
if (typeof data.banner !== 'undefined')
_data.banner = await DataResolver.resolveImage(data.banner);
if (typeof data.explicitContentFilter !== 'undefined') {
_data.explicit_content_filter = data.explicitContentFilter;
}
if (typeof data.defaultMessageNotifications !== 'undefined') {
_data.default_message_notifications = data.defaultMessageNotifications;
}
if (typeof data.systemChannelFlags !== 'undefined') {
_data.system_channel_flags = SystemChannelFlagsBitField.resolve(
data.systemChannelFlags,
);
}
if (typeof data.rulesChannel !== 'undefined') {
_data.rules_channel_id = this.client.channels.resolveId(
data.rulesChannel,
);
}
if (typeof data.publicUpdatesChannel !== 'undefined') {
_data.public_updates_channel_id = this.client.channels.resolveId(
data.publicUpdatesChannel,
);
}
if (typeof data.features !== 'undefined') {
_data.features = data.features;
}
if (typeof data.description !== 'undefined') {
_data.description = data.description;
}
if (data.preferredLocale) _data.preferred_locale = data.preferredLocale;
if ('premiumProgressBarEnabled' in data)
_data.premium_progress_bar_enabled = data.premiumProgressBarEnabled;
const newData = await this.client.api
.guilds(this.id)
.patch({ body: _data, reason });
return this.client.actions.GuildUpdate.handle(newData).updated;
}
/**
* Welcome channel data
* @typedef {Object} WelcomeChannelData
* @property {string} description The description to show for this welcome channel
* @property {TextChannel|NewsChannel|StoreChannel|Snowflake} channel The channel to link for this welcome channel
* @property {EmojiIdentifierResolvable} [emoji] The emoji to display for this welcome channel
*/
/**
* Welcome screen edit data
* @typedef {Object} WelcomeScreenEditData
* @property {boolean} [enabled] Whether the welcome screen is enabled
* @property {string} [description] The description for the welcome screen
* @property {WelcomeChannelData[]} [welcomeChannels] The welcome channel data for the welcome screen
*/
/**
* Data that can be resolved to a GuildTextChannel object. This can be:
* * A TextChannel
* * A NewsChannel
* * A Snowflake
* @typedef {TextChannel|NewsChannel|Snowflake} GuildTextChannelResolvable
*/
/**
* Data that can be resolved to a GuildVoiceChannel object. This can be:
* * A VoiceChannel
* * A StageChannel
* * A Snowflake
* @typedef {VoiceChannel|StageChannel|Snowflake} GuildVoiceChannelResolvable
*/
/**
* Updates the guild's welcome screen
* @param {WelcomeScreenEditData} data Data to edit the welcome screen with
* @returns {Promise<WelcomeScreen>}
* @example
* guild.editWelcomeScreen({
* description: 'Hello World',
* enabled: true,
* welcomeChannels: [
* {
* description: 'foobar',
* channel: '222197033908436994',
* }
* ],
* })
*/
async editWelcomeScreen(data) {
const { enabled, description, welcomeChannels } = data;
const welcome_channels = welcomeChannels?.map((welcomeChannelData) => {
const emoji = this.emojis.resolve(welcomeChannelData.emoji);
return {
emoji_id: emoji?.id,
emoji_name: emoji?.name ?? welcomeChannelData.emoji,
channel_id: this.channels.resolveId(welcomeChannelData.channel),
description: welcomeChannelData.description,
};
});
const patchData = await this.client.api
.guilds(this.id, 'welcome-screen')
.patch({
body: {
welcome_channels,
description,
enabled,
},
});
return new WelcomeScreen(this, patchData);
}
/**
* Edits the level of the explicit content filter.
* @param {ExplicitContentFilterLevel|number} explicitContentFilter The new level of the explicit content filter
* @param {string} [reason] Reason for changing the level of the guild's explicit content filter
* @returns {Promise<Guild>}
*/
setExplicitContentFilter(explicitContentFilter, reason) {
return this.edit({ explicitContentFilter }, reason);
}
/* eslint-disable max-len */
/**
* Edits the setting of the default message notifications of the guild.
* @param {DefaultMessageNotificationLevel|number} defaultMessageNotifications The new default message notification level of the guild
* @param {string} [reason] Reason for changing the setting of the default message notifications
* @returns {Promise<Guild>}
*/
setDefaultMessageNotifications(defaultMessageNotifications, reason) {
return this.edit({ defaultMessageNotifications }, reason);
}
/* eslint-enable max-len */
/**
* Edits the flags of the default message notifications of the guild.
* @param {SystemChannelFlagsResolvable} systemChannelFlags The new flags for the default message notifications
* @param {string} [reason] Reason for changing the flags of the default message notifications
* @returns {Promise<Guild>}
*/
setSystemChannelFlags(systemChannelFlags, reason) {
return this.edit({ systemChannelFlags }, reason);
}
/**
* Edits the name of the guild.
* @param {string} name The new name of the guild
* @param {string} [reason] Reason for changing the guild's name
* @returns {Promise<Guild>}
* @example
* // Edit the guild name
* guild.setName('Discord Guild')
* .then(updated => console.log(`Updated guild name to ${updated.name}`))
* .catch(console.error);
*/
setName(name, reason) {
return this.edit({ name }, reason);
}
/**
* Edits the verification level of the guild.
* @param {VerificationLevel} verificationLevel The new verification level of the guild
* @param {string} [reason] Reason for changing the guild's verification level
* @returns {Promise<Guild>}
* @example
* // Edit the guild verification level
* guild.setVerificationLevel(1)
* .then(updated => console.log(`Updated guild verification level to ${guild.verificationLevel}`))
* .catch(console.error);
*/
setVerificationLevel(verificationLevel, reason) {
return this.edit({ verificationLevel }, reason);
}
/**
* Edits the AFK channel of the guild.
* @param {VoiceChannelResolvable} afkChannel The new AFK channel
* @param {string} [reason] Reason for changing the guild's AFK channel
* @returns {Promise<Guild>}
* @example
* // Edit the guild AFK channel
* guild.setAFKChannel(channel)
* .then(updated => console.log(`Updated guild AFK channel to ${guild.afkChannel.name}`))
* .catch(console.error);
*/
setAFKChannel(afkChannel, reason) {
return this.edit({ afkChannel }, reason);
}
/**
* Edits the system channel of the guild.
* @param {TextChannelResolvable} systemChannel The new system channel
* @param {string} [reason] Reason for changing the guild's system channel
* @returns {Promise<Guild>}
* @example
* // Edit the guild system channel
* guild.setSystemChannel(channel)
* .then(updated => console.log(`Updated guild system channel to ${guild.systemChannel.name}`))
* .catch(console.error);
*/
setSystemChannel(systemChannel, reason) {
return this.edit({ systemChannel }, reason);
}
/**
* Edits the AFK timeout of the guild.
* @param {number} afkTimeout The time in seconds that a user must be idle to be considered AFK
* @param {string} [reason] Reason for changing the guild's AFK timeout
* @returns {Promise<Guild>}
* @example
* // Edit the guild AFK channel
* guild.setAFKTimeout(60)
* .then(updated => console.log(`Updated guild AFK timeout to ${guild.afkTimeout}`))
* .catch(console.error);
*/
setAFKTimeout(afkTimeout, reason) {
return this.edit({ afkTimeout }, reason);
}
/**
* Sets a new guild icon.
* @param {?(Base64Resolvable|BufferResolvable)} icon The new icon of the guild
* @param {string} [reason] Reason for changing the guild's icon
* @returns {Promise<Guild>}
* @example
* // Edit the guild icon
* guild.setIcon('./icon.png')
* .then(updated => console.log('Updated the guild icon'))
* .catch(console.error);
*/
setIcon(icon, reason) {
return this.edit({ icon }, reason);
}
/**
* Sets a new owner of the guild.
* @param {GuildMemberResolvable} owner The new owner of the guild
* @param {string} [reason] Reason for setting the new owner
* @returns {Promise<Guild>}
* @example
* // Edit the guild owner
* guild.setOwner(guild.members.cache.first())
* .then(guild => guild.fetchOwner())
* .then(owner => console.log(`Updated the guild owner to ${owner.displayName}`))
* .catch(console.error);
*/
setOwner(owner, reason) {
return this.edit({ owner }, reason);
}
/**
* Sets a new guild invite splash image.
* @param {?(Base64Resolvable|BufferResolvable)} splash The new invite splash image of the guild
* @param {string} [reason] Reason for changing the guild's invite splash image
* @returns {Promise<Guild>}
* @example
* // Edit the guild splash
* guild.setSplash('./splash.png')
* .then(updated => console.log('Updated the guild splash'))
* .catch(console.error);
*/
setSplash(splash, reason) {
return this.edit({ splash }, reason);
}
/**
* Sets a new guild discovery splash image.
* @param {?(Base64Resolvable|BufferResolvable)} discoverySplash The new discovery splash image of the guild
* @param {string} [reason] Reason for changing the guild's discovery splash image
* @returns {Promise<Guild>}
* @example
* // Edit the guild discovery splash
* guild.setDiscoverySplash('./discoverysplash.png')
* .then(updated => console.log('Updated the guild discovery splash'))
* .catch(console.error);
*/
setDiscoverySplash(discoverySplash, reason) {
return this.edit({ discoverySplash }, reason);
}
/**
* Sets a new guild banner.
* @param {?(Base64Resolvable|BufferResolvable)} banner The new banner of the guild
* @param {string} [reason] Reason for changing the guild's banner
* @returns {Promise<Guild>}
* @example
* guild.setBanner('./banner.png')
* .then(updated => console.log('Updated the guild banner'))
* .catch(console.error);
*/
setBanner(banner, reason) {
return this.edit({ banner }, reason);
}
/**
* Edits the rules channel of the guild.
* @param {TextChannelResolvable} rulesChannel The new rules channel
* @param {string} [reason] Reason for changing the guild's rules channel
* @returns {Promise<Guild>}
* @example
* // Edit the guild rules channel
* guild.setRulesChannel(channel)
* .then(updated => console.log(`Updated guild rules channel to ${guild.rulesChannel.name}`))
* .catch(console.error);
*/
setRulesChannel(rulesChannel, reason) {
return this.edit({ rulesChannel }, reason);
}
/**
* Edits the community updates channel of the guild.
* @param {TextChannelResolvable} publicUpdatesChannel The new community updates channel
* @param {string} [reason] Reason for changing the guild's community updates channel
* @returns {Promise<Guild>}
* @example
* // Edit the guild community updates channel
* guild.setPublicUpdatesChannel(channel)
* .then(updated => console.log(`Updated guild community updates channel to ${guild.publicUpdatesChannel.name}`))
* .catch(console.error);
*/
setPublicUpdatesChannel(publicUpdatesChannel, reason) {
return this.edit({ publicUpdatesChannel }, reason);
}
/**
* Edits the preferred locale of the guild.
* @param {string} preferredLocale The new preferred locale of the guild
* @param {string} [reason] Reason for changing the guild's preferred locale
* @returns {Promise<Guild>}
* @example
* // Edit the guild preferred locale
* guild.setPreferredLocale('en-US')
* .then(updated => console.log(`Updated guild preferred locale to ${guild.preferredLocale}`))
* .catch(console.error);
*/
setPreferredLocale(preferredLocale, reason) {
return this.edit({ preferredLocale }, reason);
}
/**
* Edits the enabled state of the guild's premium progress bar
* @param {boolean} [enabled=true] The new enabled state of the guild's premium progress bar
* @param {string} [reason] Reason for changing the state of the guild's premium progress bar
* @returns {Promise<Guild>}
*/
setPremiumProgressBarEnabled(enabled = true, reason) {
return this.edit({ premiumProgressBarEnabled: enabled }, reason);
}
/**
* Edits the guild's widget settings.
* @param {GuildWidgetSettingsData} settings The widget settings for the guild
* @param {string} [reason] Reason for changing the guild's widget settings
* @returns {Promise<Guild>}
*/
async setWidgetSettings(settings, reason) {
await this.client.api.guilds(this.id).widget.patch({
body: {
enabled: settings.enabled,
channel_id: this.channels.resolveId(settings.channel),
},
reason,
});
return this;
}
/**
* Leaves the guild.
* @returns {Promise<Guild>}
* @example
* // Leave a guild
* guild.leave()
* .then(g => console.log(`Left the guild ${g}`))
* .catch(console.error);
*/
async leave() {
if (this.ownerId === this.client.user.id) throw new Error('GUILD_OWNED');
await this.client.api.users('@me').guilds(this.id).delete();
return this;
}
/**
* Deletes the guild.
* @returns {Promise<Guild>}
* @example
* // Delete a guild
* guild.delete()
* .then(g => console.log(`Deleted the guild ${g}`))
* .catch(console.error);
*/
async delete() {
await this.client.api.guilds(this.id).delete();
return this;
}
/**
* Whether this guild equals another guild. It compares all properties, so for most operations
* it is advisable to just compare `guild.id === guild2.id` as it is much faster and is often
* what most users need.
* @param {Guild} guild The guild to compare with
* @returns {boolean}
*/
equals(guild) {
return (
guild &&
guild instanceof this.constructor &&
this.id === guild.id &&
this.available === guild.available &&
this.splash === guild.splash &&
this.discoverySplash === guild.discoverySplash &&
this.name === guild.name &&
this.memberCount === guild.memberCount &&
this.large === guild.large &&
this.icon === guild.icon &&
this.ownerId === guild.ownerId &&
this.verificationLevel === guild.verificationLevel &&
(this.features === guild.features ||
(this.features.length === guild.features.length &&
this.features.every((feat, i) => feat === guild.features[i])))
);
}
toJSON() {
const json = super.toJSON({
available: false,
createdTimestamp: true,
nameAcronym: true,
presences: false,
voiceStates: false,
});
json.iconURL = this.iconURL();
json.splashURL = this.splashURL();
json.discoverySplashURL = this.discoverySplashURL();
json.bannerURL = this.bannerURL();
return json;
}
/**
* The voice state adapter for this guild that can be used with @discordjs/voice to play audio in voice
* and stage channels.
* @type {Function}
* @readonly
*/
get voiceAdapterCreator() {
return (methods) => {
this.client.voice.adapters.set(this.id, methods);
return {
sendPayload: (data) => {
if (this.shard.status !== Status.Ready) return false;
this.shard.send(data);
return true;
},
destroy: () => {
this.client.voice.adapters.delete(this.id);
},
};
};
}
/**
* Creates a collection of this guild's roles, sorted by their position and ids.
* @returns {Collection<Snowflake, Role>}
* @private
*/
_sortedRoles() {
return Util.discordSort(this.roles.cache);
}
/**
* Creates a collection of this guild's or a specific category's channels, sorted by their position and ids.
* @param {GuildChannel} [channel] Category to get the channels of
* @returns {Collection<Snowflake, GuildChannel>}
* @private
*/
_sortedChannels(channel) {
const category = channel.type === ChannelType.GuildCategory;
const channelTypes = [
ChannelType.GuildText,
ChannelType.GuildNews,
ChannelType.GuildStore,
];
return Util.discordSort(
this.channels.cache.filter(
(c) =>
(channelTypes.includes(channel.type)
? channelTypes.includes(c.type)
: c.type === channel.type) &&
(category || c.parent === channel.parent),
),
);
}
}
exports.Guild = Guild;
/**
* @external APIGuild
* @see {@link https://discord.com/developers/docs/resources/guild#guild-object}
*/