discord.js-selfbot-v13/src/structures/StoreChannel.js
2022-03-19 17:37:45 +07:00

57 lines
1.6 KiB
JavaScript

'use strict';
const GuildChannel = require('./GuildChannel');
/**
* Represents a guild store channel on Discord.
* <warn>Store channels are deprecated and will be removed from Discord in March 2022. See
* [Self-serve Game Selling Deprecation](https://support-dev.discord.com/hc/en-us/articles/4414590563479)
* for more information.</warn>
* @extends {GuildChannel}
*/
class StoreChannel extends GuildChannel {
constructor(guild, data, client) {
super(guild, data, client);
/**
* If the guild considers this channel NSFW
* @type {boolean}
*/
this.nsfw = Boolean(data.nsfw);
}
_patch(data) {
super._patch(data);
if ('nsfw' in data) {
this.nsfw = Boolean(data.nsfw);
}
}
/**
* Creates an invite to this guild channel.
* @param {CreateInviteOptions} [options={}] The options for creating the invite
* @returns {Promise<Invite>}
* @example
* // Create an invite to a channel
* channel.createInvite()
* .then(invite => console.log(`Created an invite with a code of ${invite.code}`))
* .catch(console.error);
*/
createInvite(options) {
return this.guild.invites.create(this.id, options);
}
/**
* Fetches a collection of invites to this guild channel.
* Resolves with a collection mapping invites by their codes.
* @param {boolean} [cache=true] Whether or not to cache the fetched invites
* @returns {Promise<Collection<string, Invite>>}
*/
fetchInvites(cache = true) {
return this.guild.invites.fetch({ channelId: this.id, cache });
}
}
module.exports = StoreChannel;