282 lines
6.6 KiB
JavaScript
282 lines
6.6 KiB
JavaScript
'use strict';
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const rgb = (r, g, b, msg) => `\x1b[38;2;${r};${g};${b}m${msg}\x1b[0m`;
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const log = (...args) => console.log(`[${rgb(88, 101, 242, 'arRPC')} > ${rgb(254, 231, 92, 'ipc')}]`, ...args);
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const { Buffer } = require('buffer');
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const { unlinkSync } = require('fs');
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const { createServer, createConnection } = require('net');
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const { setTimeout } = require('node:timers');
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const { join } = require('path');
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const { platform, env } = require('process');
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const SOCKET_PATH =
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platform === 'win32'
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? '\\\\?\\pipe\\discord-ipc'
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: join(env.XDG_RUNTIME_DIR || env.TMPDIR || env.TMP || env.TEMP || '/tmp', 'discord-ipc');
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// Enums for various constants
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const Types = {
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// Types of packets
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HANDSHAKE: 0,
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FRAME: 1,
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CLOSE: 2,
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PING: 3,
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PONG: 4,
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};
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const CloseCodes = {
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// Codes for closures
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CLOSE_NORMAL: 1000,
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CLOSE_UNSUPPORTED: 1003,
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CLOSE_ABNORMAL: 1006,
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};
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const ErrorCodes = {
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// Codes for errors
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INVALID_CLIENTID: 4000,
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INVALID_ORIGIN: 4001,
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RATELIMITED: 4002,
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TOKEN_REVOKED: 4003,
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INVALID_VERSION: 4004,
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INVALID_ENCODING: 4005,
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};
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let uniqueId = 0;
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const encode = (type, data) => {
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data = JSON.stringify(data);
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const dataSize = Buffer.byteLength(data);
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const buf = Buffer.alloc(dataSize + 8);
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buf.writeInt32LE(type, 0); // Type
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buf.writeInt32LE(dataSize, 4); // Data size
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buf.write(data, 8, dataSize); // Data
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return buf;
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};
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const read = socket => {
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let resp = socket.read(8);
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if (!resp) return;
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resp = Buffer.from(resp);
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const type = resp.readInt32LE(0);
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const dataSize = resp.readInt32LE(4);
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if (type < 0 || type >= Object.keys(Types).length) throw new Error('invalid type');
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let data = socket.read(dataSize);
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if (!data) throw new Error('failed reading data');
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data = JSON.parse(Buffer.from(data).toString());
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switch (type) {
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case Types.PING:
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socket.emit('ping', data);
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socket.write(encode(Types.PONG, data));
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break;
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case Types.PONG:
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socket.emit('pong', data);
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break;
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case Types.HANDSHAKE:
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if (socket._handshook) throw new Error('already handshook');
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socket._handshook = true;
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socket.emit('handshake', data);
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break;
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case Types.FRAME:
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if (!socket._handshook) throw new Error('need to handshake first');
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socket.emit('request', data);
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break;
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case Types.CLOSE:
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socket.end();
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socket.destroy();
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break;
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}
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read(socket);
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};
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const socketIsAvailable = async socket => {
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socket.pause();
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socket.on('readable', () => {
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try {
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read(socket);
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} catch (e) {
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// Debug: log('error whilst reading', e);
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socket.end(
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encode(Types.CLOSE, {
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code: CloseCodes.CLOSE_UNSUPPORTED,
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message: e.message,
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}),
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);
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socket.destroy();
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}
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});
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const stop = () => {
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try {
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socket.end();
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socket.destroy();
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} catch {
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// Debug
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}
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};
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const possibleOutcomes = Promise.race([
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new Promise(res => socket.on('error', res)), // Errored
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// eslint-disable-next-line prefer-promise-reject-errors
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new Promise((res, rej) => socket.on('pong', () => rej('socket ponged'))), // Ponged
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// eslint-disable-next-line prefer-promise-reject-errors
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new Promise((res, rej) => setTimeout(() => rej('timed out'), 1000)), // Timed out
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]).then(
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() => true,
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e => e,
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);
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socket.write(encode(Types.PING, ++uniqueId));
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const outcome = await possibleOutcomes;
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stop();
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// Debug: log('checked if socket is available:', outcome === true, outcome === true ? '' : `- reason: ${outcome}`);
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return outcome === true;
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};
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const getAvailableSocket = async (tries = 0) => {
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if (tries > 9) {
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throw new Error('ran out of tries to find socket', tries);
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}
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const path = `${SOCKET_PATH}-${tries}`;
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const socket = createConnection(path);
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// Debug: log('checking', path);
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if (await socketIsAvailable(socket)) {
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if (platform !== 'win32') {
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try {
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unlinkSync(path);
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} catch {
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// Debug
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}
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}
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return path;
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}
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// Debug: log(`not available, trying again (attempt ${tries + 1})`);
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return getAvailableSocket(tries + 1);
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};
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module.exports = class IPCServer {
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constructor(handers, debug = false) {
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// eslint-disable-next-line no-async-promise-executor
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return new Promise(async res => {
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this.debug = debug;
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this.handlers = handers;
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this.onConnection = this.onConnection.bind(this);
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this.onMessage = this.onMessage.bind(this);
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const server = createServer(this.onConnection);
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server.on('error', e => {
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if (this.debug) log('server error', e);
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});
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const socketPath = await getAvailableSocket();
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server.listen(socketPath, () => {
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if (this.debug) log('listening at', socketPath);
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this.server = server;
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res(this);
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});
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});
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}
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onConnection(socket) {
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if (this.debug) log('new connection!');
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socket.pause();
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socket.on('readable', () => {
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try {
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read(socket);
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} catch (e) {
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if (this.debug) log('error whilst reading', e);
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socket.end(
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encode(Types.CLOSE, {
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code: CloseCodes.CLOSE_UNSUPPORTED,
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message: e.message,
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}),
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);
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socket.destroy();
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}
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});
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socket.once('handshake', params => {
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if (this.debug) log('handshake:', params);
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const ver = parseInt(params.v ?? 1);
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const clientId = params.client_id ?? '';
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// Encoding is always json for ipc
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socket.close = (code = CloseCodes.CLOSE_NORMAL, message = '') => {
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socket.end(
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encode(Types.CLOSE, {
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code,
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message,
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}),
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);
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socket.destroy();
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};
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if (ver !== 1) {
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if (this.debug) log('unsupported version requested', ver);
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socket.close(ErrorCodes.INVALID_VERSION);
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return;
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}
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if (clientId === '') {
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if (this.debug) log('client id required');
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socket.close(ErrorCodes.INVALID_CLIENTID);
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return;
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}
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socket.on('error', e => {
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if (this.debug) log('socket error', e);
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});
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socket.on('close', e => {
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if (this.debug) log('socket closed', e);
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this.handlers.close(socket);
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});
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socket.on('request', this.onMessage.bind(this, socket));
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socket._send = socket.send;
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socket.send = msg => {
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if (this.debug) log('sending', msg);
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socket.write(encode(Types.FRAME, msg));
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};
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socket.clientId = clientId;
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this.handlers.connection(socket);
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});
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}
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onMessage(socket, msg) {
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if (this.debug) log('message', msg);
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this.handlers.message(socket, msg);
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}
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};
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