282 lines
6.6 KiB
JavaScript

'use strict';
const rgb = (r, g, b, msg) => `\x1b[38;2;${r};${g};${b}m${msg}\x1b[0m`;
const log = (...args) => console.log(`[${rgb(88, 101, 242, 'arRPC')} > ${rgb(254, 231, 92, 'ipc')}]`, ...args);
const { Buffer } = require('buffer');
const { unlinkSync } = require('fs');
const { createServer, createConnection } = require('net');
const { setTimeout } = require('node:timers');
const { join } = require('path');
const { platform, env } = require('process');
const SOCKET_PATH =
platform === 'win32'
? '\\\\?\\pipe\\discord-ipc'
: join(env.XDG_RUNTIME_DIR || env.TMPDIR || env.TMP || env.TEMP || '/tmp', 'discord-ipc');
// Enums for various constants
const Types = {
// Types of packets
HANDSHAKE: 0,
FRAME: 1,
CLOSE: 2,
PING: 3,
PONG: 4,
};
const CloseCodes = {
// Codes for closures
CLOSE_NORMAL: 1000,
CLOSE_UNSUPPORTED: 1003,
CLOSE_ABNORMAL: 1006,
};
const ErrorCodes = {
// Codes for errors
INVALID_CLIENTID: 4000,
INVALID_ORIGIN: 4001,
RATELIMITED: 4002,
TOKEN_REVOKED: 4003,
INVALID_VERSION: 4004,
INVALID_ENCODING: 4005,
};
let uniqueId = 0;
const encode = (type, data) => {
data = JSON.stringify(data);
const dataSize = Buffer.byteLength(data);
const buf = Buffer.alloc(dataSize + 8);
buf.writeInt32LE(type, 0); // Type
buf.writeInt32LE(dataSize, 4); // Data size
buf.write(data, 8, dataSize); // Data
return buf;
};
const read = socket => {
let resp = socket.read(8);
if (!resp) return;
resp = Buffer.from(resp);
const type = resp.readInt32LE(0);
const dataSize = resp.readInt32LE(4);
if (type < 0 || type >= Object.keys(Types).length) throw new Error('invalid type');
let data = socket.read(dataSize);
if (!data) throw new Error('failed reading data');
data = JSON.parse(Buffer.from(data).toString());
switch (type) {
case Types.PING:
socket.emit('ping', data);
socket.write(encode(Types.PONG, data));
break;
case Types.PONG:
socket.emit('pong', data);
break;
case Types.HANDSHAKE:
if (socket._handshook) throw new Error('already handshook');
socket._handshook = true;
socket.emit('handshake', data);
break;
case Types.FRAME:
if (!socket._handshook) throw new Error('need to handshake first');
socket.emit('request', data);
break;
case Types.CLOSE:
socket.end();
socket.destroy();
break;
}
read(socket);
};
const socketIsAvailable = async socket => {
socket.pause();
socket.on('readable', () => {
try {
read(socket);
} catch (e) {
// Debug: log('error whilst reading', e);
socket.end(
encode(Types.CLOSE, {
code: CloseCodes.CLOSE_UNSUPPORTED,
message: e.message,
}),
);
socket.destroy();
}
});
const stop = () => {
try {
socket.end();
socket.destroy();
} catch {
// Debug
}
};
const possibleOutcomes = Promise.race([
new Promise(res => socket.on('error', res)), // Errored
// eslint-disable-next-line prefer-promise-reject-errors
new Promise((res, rej) => socket.on('pong', () => rej('socket ponged'))), // Ponged
// eslint-disable-next-line prefer-promise-reject-errors
new Promise((res, rej) => setTimeout(() => rej('timed out'), 1000)), // Timed out
]).then(
() => true,
e => e,
);
socket.write(encode(Types.PING, ++uniqueId));
const outcome = await possibleOutcomes;
stop();
// Debug: log('checked if socket is available:', outcome === true, outcome === true ? '' : `- reason: ${outcome}`);
return outcome === true;
};
const getAvailableSocket = async (tries = 0) => {
if (tries > 9) {
throw new Error('ran out of tries to find socket', tries);
}
const path = `${SOCKET_PATH}-${tries}`;
const socket = createConnection(path);
// Debug: log('checking', path);
if (await socketIsAvailable(socket)) {
if (platform !== 'win32') {
try {
unlinkSync(path);
} catch {
// Debug
}
}
return path;
}
// Debug: log(`not available, trying again (attempt ${tries + 1})`);
return getAvailableSocket(tries + 1);
};
module.exports = class IPCServer {
constructor(handers, debug = false) {
// eslint-disable-next-line no-async-promise-executor
return new Promise(async res => {
this.debug = debug;
this.handlers = handers;
this.onConnection = this.onConnection.bind(this);
this.onMessage = this.onMessage.bind(this);
const server = createServer(this.onConnection);
server.on('error', e => {
if (this.debug) log('server error', e);
});
const socketPath = await getAvailableSocket();
server.listen(socketPath, () => {
if (this.debug) log('listening at', socketPath);
this.server = server;
res(this);
});
});
}
onConnection(socket) {
if (this.debug) log('new connection!');
socket.pause();
socket.on('readable', () => {
try {
read(socket);
} catch (e) {
if (this.debug) log('error whilst reading', e);
socket.end(
encode(Types.CLOSE, {
code: CloseCodes.CLOSE_UNSUPPORTED,
message: e.message,
}),
);
socket.destroy();
}
});
socket.once('handshake', params => {
if (this.debug) log('handshake:', params);
const ver = parseInt(params.v ?? 1);
const clientId = params.client_id ?? '';
// Encoding is always json for ipc
socket.close = (code = CloseCodes.CLOSE_NORMAL, message = '') => {
socket.end(
encode(Types.CLOSE, {
code,
message,
}),
);
socket.destroy();
};
if (ver !== 1) {
if (this.debug) log('unsupported version requested', ver);
socket.close(ErrorCodes.INVALID_VERSION);
return;
}
if (clientId === '') {
if (this.debug) log('client id required');
socket.close(ErrorCodes.INVALID_CLIENTID);
return;
}
socket.on('error', e => {
if (this.debug) log('socket error', e);
});
socket.on('close', e => {
if (this.debug) log('socket closed', e);
this.handlers.close(socket);
});
socket.on('request', this.onMessage.bind(this, socket));
socket._send = socket.send;
socket.send = msg => {
if (this.debug) log('sending', msg);
socket.write(encode(Types.FRAME, msg));
};
socket.clientId = clientId;
this.handlers.connection(socket);
});
}
onMessage(socket, msg) {
if (this.debug) log('message', msg);
this.handlers.message(socket, msg);
}
};